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	<updated>2026-05-19T07:10:55Z</updated>
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		<title>Player State IDs</title>
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		<updated>2026-01-10T23:08:15Z</updated>

		<summary type="html">&lt;p&gt;Gangweedstudios: typo :p&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Player State IDs&#039;&#039;&#039;&#039;&#039; in [[Sonic the Hedgehog (2006)]] define a character&#039;s current state. Each is mapped to a specific implementation which may itself transition to other states in the state machine. Many states are shared between player implementations, and all states, regardless of if they only used by a specific player are given a unique ID.&lt;br /&gt;
&lt;br /&gt;
The maps used by each player context is outlined in [[Player State Maps]].&lt;br /&gt;
&lt;br /&gt;
== Player State IDs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;29&amp;quot; |Common&lt;br /&gt;
|Wait&lt;br /&gt;
|0x00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
|0x01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x03&lt;br /&gt;
|Only used by Amy and Blaze.&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Water Jump&lt;br /&gt;
|0x05&lt;br /&gt;
|Occurs when jumping upon contact with water surfaces.&lt;br /&gt;
|-&lt;br /&gt;
|Brake&lt;br /&gt;
|0x06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quick Turn&lt;br /&gt;
|0x07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Light&lt;br /&gt;
|0x09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Push&lt;br /&gt;
|0x0A&lt;br /&gt;
|Push states are unfinished.&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x0B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grind&lt;br /&gt;
|0x0C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Edge Grab&lt;br /&gt;
|0x0D&lt;br /&gt;
|Hanging. Edge states are unfinished.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Falling&lt;br /&gt;
|0x0E&lt;br /&gt;
|Falling from edge hang.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Jumping&lt;br /&gt;
|0x0F&lt;br /&gt;
|Jumping from edge hang.&lt;br /&gt;
|-&lt;br /&gt;
|Ottotto&lt;br /&gt;
|0x10&lt;br /&gt;
|Tripping on a ledge, stopping the player in place.&lt;br /&gt;
|-&lt;br /&gt;
|Spring&lt;br /&gt;
|0x11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wide Spring&lt;br /&gt;
|0x12&lt;br /&gt;
|Unlike a regular spring, it is possible to perform air actions out of this spring type (for example, homing attack. &lt;br /&gt;
|-&lt;br /&gt;
|Spring Type B&lt;br /&gt;
|0x13&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Dash Panel&lt;br /&gt;
|0x14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jump Panel&lt;br /&gt;
|0x15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|0x16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invincible&lt;br /&gt;
|0x17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|0x18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Landing&lt;br /&gt;
|0x19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Move&lt;br /&gt;
|0x1A&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Up-Down Reel&lt;br /&gt;
|0x1B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|0x1C&lt;br /&gt;
|Used for swinging ropes in Tropical Jungle.&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|Bungee&lt;br /&gt;
|0x1D&lt;br /&gt;
|Used for the bungee setpiece in Tropical Jungle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Common&lt;br /&gt;
|Pole&lt;br /&gt;
|0x1E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chain Jump Land&lt;br /&gt;
|0x1F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Ring&lt;br /&gt;
|0x20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wall Wait&lt;br /&gt;
|0x21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rope Land&lt;br /&gt;
|0x22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Climb&lt;br /&gt;
|0x23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blast Jump&lt;br /&gt;
|0x24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talk&lt;br /&gt;
|0x25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psi-Grabbed&lt;br /&gt;
|0x26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Silver Spring&lt;br /&gt;
|0x27&lt;br /&gt;
|Unused spring type for Boss Silver&#039;s Homing Catch.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Common&lt;br /&gt;
|Stun&lt;br /&gt;
|0x28&lt;br /&gt;
|Called &amp;quot;piyori&amp;quot; in animations.&lt;br /&gt;
|-&lt;br /&gt;
|Rodeo&lt;br /&gt;
|0x29&lt;br /&gt;
|Used for whale in Wave Ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Balancer&lt;br /&gt;
|0x2A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Water Slider&lt;br /&gt;
|0x2B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Common&lt;br /&gt;
|Glide&lt;br /&gt;
|0x2C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glide End&lt;br /&gt;
|0x2D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Throw&lt;br /&gt;
|0x2E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snipe&lt;br /&gt;
|0x2F&lt;br /&gt;
|Used for all first person attacks; dummy rings bombs, rouge&#039;s bombs, and the sky gem.&lt;br /&gt;
|-&lt;br /&gt;
|Amigo Swap&lt;br /&gt;
|0x30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amigo Chase&lt;br /&gt;
|0x31&lt;br /&gt;
|Used for when an Amigo character is following the player around.&lt;br /&gt;
|-&lt;br /&gt;
|Super&lt;br /&gt;
|Amigo Change&lt;br /&gt;
|0x32&lt;br /&gt;
|Used for swapping characters in the final boss fight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Silver&lt;br /&gt;
|Teleport Dash&lt;br /&gt;
|0x33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Float&lt;br /&gt;
|0x34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|Water Walk&lt;br /&gt;
|0x35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Silver&lt;br /&gt;
|Lift&lt;br /&gt;
|0x38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Esp Mark&lt;br /&gt;
|0x39&lt;br /&gt;
|Activates the ESP triggers in Silver&#039;s stages.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Throw&lt;br /&gt;
|0x3A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw&lt;br /&gt;
|0x3B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grab All&lt;br /&gt;
|0x3C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psychoshock&lt;br /&gt;
|0x3D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stun Slap Ground&lt;br /&gt;
|0x3E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stun Slap Air&lt;br /&gt;
|0x3F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|0x40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Homing Smash&lt;br /&gt;
|0x41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Common&lt;br /&gt;
|Homing Attack&lt;br /&gt;
|0x42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Homing After&lt;br /&gt;
|0x43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Sonic&lt;br /&gt;
|Sliding&lt;br /&gt;
|0x44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|0x45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Dash&lt;br /&gt;
|0x46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|0x47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|Light Dash&lt;br /&gt;
|0x48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Sonic&lt;br /&gt;
|Blue Gem&lt;br /&gt;
|0x49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Gem&lt;br /&gt;
|0x4A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Gem Air&lt;br /&gt;
|0x4B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Gem&lt;br /&gt;
|0x4D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Omega&lt;br /&gt;
|Hover&lt;br /&gt;
|0x4E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Omega Launcher&lt;br /&gt;
|0x4F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lock on Laser&lt;br /&gt;
|0x50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Shadow&lt;br /&gt;
|Overdrive&lt;br /&gt;
|0x51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear&lt;br /&gt;
|0x52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear After&lt;br /&gt;
|0x53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Blast&lt;br /&gt;
|0x54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Charge&lt;br /&gt;
|0x55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Smash&lt;br /&gt;
|0x56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Attack&lt;br /&gt;
|0x57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Snap&lt;br /&gt;
|0x58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Kick&lt;br /&gt;
|0x59&lt;br /&gt;
|Used for spin kicking while stationary.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Attack&lt;br /&gt;
|0x5A&lt;br /&gt;
|Used for spin kicking while moving.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Amy&lt;br /&gt;
|Stealth Start&lt;br /&gt;
|0x5C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stealth End&lt;br /&gt;
|0x5D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump Pre&lt;br /&gt;
|0x5E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|0x5F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Attack&lt;br /&gt;
|0x60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Blaze&lt;br /&gt;
|Accel Tornado&lt;br /&gt;
|0x61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Claw&lt;br /&gt;
|0x62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Claw&lt;br /&gt;
|0x63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Knuckles&lt;br /&gt;
|Heat Knuckle&lt;br /&gt;
|0x64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0x65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver After&lt;br /&gt;
|0x66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screw Dive&lt;br /&gt;
|0x67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Rouge&lt;br /&gt;
|Bomb Air&lt;br /&gt;
|0x68&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi Air Bomb&lt;br /&gt;
|0x69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heart Mine&lt;br /&gt;
|0x6A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Super&lt;br /&gt;
|Sonic Attack&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x6B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Attack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silver Attack&lt;br /&gt;
|0x6C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Shadow&lt;br /&gt;
|Vehicle Enter&lt;br /&gt;
|0x6D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autotake&lt;br /&gt;
|0x6E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bike Ride&lt;br /&gt;
|0x6F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jeep Ride&lt;br /&gt;
|0x70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hover Ride&lt;br /&gt;
|0x71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glider Ride&lt;br /&gt;
|0x72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vehicle Exit&lt;br /&gt;
|0x73&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss State IDs ==&lt;br /&gt;
Reactive player-based bosses (v.s. Sonic, Shadow, and Silver) also use a similar state system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Common&lt;br /&gt;
|Player Search&lt;br /&gt;
|0x01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Approach&lt;br /&gt;
|0x02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winner&lt;br /&gt;
|0x05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sonic &amp;amp; Shadow&lt;br /&gt;
|Stun&lt;br /&gt;
|0x06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psi-Grabbed&lt;br /&gt;
|0x07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Silver&lt;br /&gt;
|Teleport&lt;br /&gt;
|0x08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Object Throw&lt;br /&gt;
|0x09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Upheave&lt;br /&gt;
|0x0A&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Homing Catch&lt;br /&gt;
|0x0B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jump on Psi&lt;br /&gt;
|0x0C&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Ride Smash&lt;br /&gt;
|0x0D&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Sonic &amp;amp; Shadow&lt;br /&gt;
|Homing&lt;br /&gt;
|0x0E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Chain Jump&lt;br /&gt;
|0x10&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shadow&lt;br /&gt;
|Spin Kick&lt;br /&gt;
|0x12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear&lt;br /&gt;
|0x13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Boost&lt;br /&gt;
|0x14&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special State IDs ==&lt;br /&gt;
&lt;br /&gt;
=== Snowboard States ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Brake&lt;br /&gt;
|0x1&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Jump&lt;br /&gt;
|0x2&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x3&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x4&lt;br /&gt;
|-&lt;br /&gt;
|Spring&lt;br /&gt;
|0x5&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x6&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x7&lt;br /&gt;
|-&lt;br /&gt;
|Grind&lt;br /&gt;
|0x8&lt;br /&gt;
|-&lt;br /&gt;
|Grind Brake&lt;br /&gt;
|0x9&lt;br /&gt;
|-&lt;br /&gt;
|Grind Prepare Jump&lt;br /&gt;
|0xA&lt;br /&gt;
|-&lt;br /&gt;
|Run Against&lt;br /&gt;
|0xB&lt;br /&gt;
|-&lt;br /&gt;
|Landing&lt;br /&gt;
|0xC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mach Speed States ===&lt;br /&gt;
State ID 0x7 is skipped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x1&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x2&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x3&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x4&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x5&lt;br /&gt;
|-&lt;br /&gt;
|Dramatic Jump&lt;br /&gt;
|0x6&lt;br /&gt;
|-&lt;br /&gt;
|Dash Panel&lt;br /&gt;
|0x8&lt;br /&gt;
|-&lt;br /&gt;
|Spring Type B&lt;br /&gt;
|0x9&lt;br /&gt;
|-&lt;br /&gt;
|Jump Panel&lt;br /&gt;
|0xA&lt;br /&gt;
|-&lt;br /&gt;
|Light Dash&lt;br /&gt;
|0xB&lt;br /&gt;
|-&lt;br /&gt;
|Chain Jump&lt;br /&gt;
|0xC&lt;br /&gt;
|-&lt;br /&gt;
|Chain Fall&lt;br /&gt;
|0xD&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|0xE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Context State IDs ==&lt;br /&gt;
&lt;br /&gt;
=== Common State ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Debug Wait&lt;br /&gt;
|0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Easy State ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Easy Damaged &amp;amp; Wind&lt;br /&gt;
|0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Title States ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Title Wait&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Title Selected&lt;br /&gt;
|0x1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gangweedstudios</name></author>
	</entry>
	<entry>
		<id>https://hedgedocs.com/index.php?title=Player_State_IDs&amp;diff=1381</id>
		<title>Player State IDs</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Player_State_IDs&amp;diff=1381"/>
		<updated>2026-01-10T23:07:53Z</updated>

		<summary type="html">&lt;p&gt;Gangweedstudios: I added descriptions for certain states which previously had little elaboration on what they meant.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Player State IDs&#039;&#039;&#039;&#039;&#039; in [[Sonic the Hedgehog (2006)]] define a character&#039;s current state. Each is mapped to a specific implementation which may itself transition to other states in the state machine. Many states are shared between player implementations, and all states, regardless of if they only used by a specific player are given a unique ID.&lt;br /&gt;
&lt;br /&gt;
The maps used by each player context is outlined in [[Player State Maps]].&lt;br /&gt;
&lt;br /&gt;
== Player State IDs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;29&amp;quot; |Common&lt;br /&gt;
|Wait&lt;br /&gt;
|0x00&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Walk&lt;br /&gt;
|0x01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x03&lt;br /&gt;
|Only used by Amy and Blaze.&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Water Jump&lt;br /&gt;
|0x05&lt;br /&gt;
|Occurs when jumping upon contact with water surfaces.&lt;br /&gt;
|-&lt;br /&gt;
|Brake&lt;br /&gt;
|0x06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Quick Turn&lt;br /&gt;
|0x07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage Light&lt;br /&gt;
|0x09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Push&lt;br /&gt;
|0x0A&lt;br /&gt;
|Push states are unfinished.&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x0B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grind&lt;br /&gt;
|0x0C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Edge Grab&lt;br /&gt;
|0x0D&lt;br /&gt;
|Hanging. Edge states are unfinished.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Falling&lt;br /&gt;
|0x0E&lt;br /&gt;
|Falling from edge hang.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Jumping&lt;br /&gt;
|0x0F&lt;br /&gt;
|Jumping from edge hang.&lt;br /&gt;
|-&lt;br /&gt;
|Ottotto&lt;br /&gt;
|0x10&lt;br /&gt;
|Tripping on a ledge, stopping the player in place.&lt;br /&gt;
|-&lt;br /&gt;
|Spring&lt;br /&gt;
|0x11&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wide Spring&lt;br /&gt;
|0x12&lt;br /&gt;
|Unlike a regular spring, it is possible to perform air actions out of this spring type (for example, homing attack). &lt;br /&gt;
|-&lt;br /&gt;
|Spring Type B&lt;br /&gt;
|0x13&lt;br /&gt;
|Unknown.&lt;br /&gt;
|-&lt;br /&gt;
|Dash Panel&lt;br /&gt;
|0x14&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jump Panel&lt;br /&gt;
|0x15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|0x16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Invincible&lt;br /&gt;
|0x17&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wind&lt;br /&gt;
|0x18&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Landing&lt;br /&gt;
|0x19&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Don&#039;t Move&lt;br /&gt;
|0x1A&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Up-Down Reel&lt;br /&gt;
|0x1B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Tarzan&lt;br /&gt;
|0x1C&lt;br /&gt;
|Used for swinging ropes in Tropical Jungle.&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|Bungee&lt;br /&gt;
|0x1D&lt;br /&gt;
|Used for the bungee setpiece in Tropical Jungle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Common&lt;br /&gt;
|Pole&lt;br /&gt;
|0x1E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chain Jump Land&lt;br /&gt;
|0x1F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Ring&lt;br /&gt;
|0x20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wall Wait&lt;br /&gt;
|0x21&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rope Land&lt;br /&gt;
|0x22&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Climb&lt;br /&gt;
|0x23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blast Jump&lt;br /&gt;
|0x24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Talk&lt;br /&gt;
|0x25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psi-Grabbed&lt;br /&gt;
|0x26&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Silver Spring&lt;br /&gt;
|0x27&lt;br /&gt;
|Unused spring type for Boss Silver&#039;s Homing Catch.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Common&lt;br /&gt;
|Stun&lt;br /&gt;
|0x28&lt;br /&gt;
|Called &amp;quot;piyori&amp;quot; in animations.&lt;br /&gt;
|-&lt;br /&gt;
|Rodeo&lt;br /&gt;
|0x29&lt;br /&gt;
|Used for whale in Wave Ocean.&lt;br /&gt;
|-&lt;br /&gt;
|Balancer&lt;br /&gt;
|0x2A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Water Slider&lt;br /&gt;
|0x2B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Common&lt;br /&gt;
|Glide&lt;br /&gt;
|0x2C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glide End&lt;br /&gt;
|0x2D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Throw&lt;br /&gt;
|0x2E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Snipe&lt;br /&gt;
|0x2F&lt;br /&gt;
|Used for all first person attacks; dummy rings bombs, rouge&#039;s bombs, and the sky gem.&lt;br /&gt;
|-&lt;br /&gt;
|Amigo Swap&lt;br /&gt;
|0x30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Amigo Chase&lt;br /&gt;
|0x31&lt;br /&gt;
|Used for when an Amigo character is following the player around.&lt;br /&gt;
|-&lt;br /&gt;
|Super&lt;br /&gt;
|Amigo Change&lt;br /&gt;
|0x32&lt;br /&gt;
|Used for swapping characters in the final boss fight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Silver&lt;br /&gt;
|Teleport Dash&lt;br /&gt;
|0x33&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Float&lt;br /&gt;
|0x34&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Princess&lt;br /&gt;
|Water Walk&lt;br /&gt;
|0x35&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Silver&lt;br /&gt;
|Lift&lt;br /&gt;
|0x38&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Esp Mark&lt;br /&gt;
|0x39&lt;br /&gt;
|Activates the ESP triggers in Silver&#039;s stages.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Throw&lt;br /&gt;
|0x3A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Air Throw&lt;br /&gt;
|0x3B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Grab All&lt;br /&gt;
|0x3C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psychoshock&lt;br /&gt;
|0x3D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stun Slap Ground&lt;br /&gt;
|0x3E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stun Slap Air&lt;br /&gt;
|0x3F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Reflect&lt;br /&gt;
|0x40&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Homing Smash&lt;br /&gt;
|0x41&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Common&lt;br /&gt;
|Homing Attack&lt;br /&gt;
|0x42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Homing After&lt;br /&gt;
|0x43&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Sonic&lt;br /&gt;
|Sliding&lt;br /&gt;
|0x44&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Attack&lt;br /&gt;
|0x45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Dash&lt;br /&gt;
|0x46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bounce&lt;br /&gt;
|0x47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Common&lt;br /&gt;
|Light Dash&lt;br /&gt;
|0x48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Sonic&lt;br /&gt;
|Blue Gem&lt;br /&gt;
|0x49&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Gem&lt;br /&gt;
|0x4A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Green Gem Air&lt;br /&gt;
|0x4B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Rainbow Gem&lt;br /&gt;
|0x4D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Omega&lt;br /&gt;
|Hover&lt;br /&gt;
|0x4E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Omega Launcher&lt;br /&gt;
|0x4F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lock on Laser&lt;br /&gt;
|0x50&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Shadow&lt;br /&gt;
|Overdrive&lt;br /&gt;
|0x51&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear&lt;br /&gt;
|0x52&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear After&lt;br /&gt;
|0x53&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Blast&lt;br /&gt;
|0x54&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Charge&lt;br /&gt;
|0x55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Smash&lt;br /&gt;
|0x56&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Attack&lt;br /&gt;
|0x57&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Snap&lt;br /&gt;
|0x58&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spin Kick&lt;br /&gt;
|0x59&lt;br /&gt;
|Used for spin kicking while stationary.&lt;br /&gt;
|-&lt;br /&gt;
|Edge Attack&lt;br /&gt;
|0x5A&lt;br /&gt;
|Used for spin kicking while moving.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Amy&lt;br /&gt;
|Stealth Start&lt;br /&gt;
|0x5C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Stealth End&lt;br /&gt;
|0x5D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump Pre&lt;br /&gt;
|0x5E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Double Jump&lt;br /&gt;
|0x5F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hammer Attack&lt;br /&gt;
|0x60&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Blaze&lt;br /&gt;
|Accel Tornado&lt;br /&gt;
|0x61&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Spinning Claw&lt;br /&gt;
|0x62&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Fire Claw&lt;br /&gt;
|0x63&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Knuckles&lt;br /&gt;
|Heat Knuckle&lt;br /&gt;
|0x64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|0x65&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver After&lt;br /&gt;
|0x66&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Screw Dive&lt;br /&gt;
|0x67&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Rouge&lt;br /&gt;
|Bomb Air&lt;br /&gt;
|0x68&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Multi Air Bomb&lt;br /&gt;
|0x69&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Heart Mine&lt;br /&gt;
|0x6A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Super&lt;br /&gt;
|Sonic Attack&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |0x6B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Attack&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Silver Attack&lt;br /&gt;
|0x6C&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Shadow&lt;br /&gt;
|Vehicle Enter&lt;br /&gt;
|0x6D&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Autotake&lt;br /&gt;
|0x6E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bike Ride&lt;br /&gt;
|0x6F&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jeep Ride&lt;br /&gt;
|0x70&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hover Ride&lt;br /&gt;
|0x71&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Glider Ride&lt;br /&gt;
|0x72&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vehicle Exit&lt;br /&gt;
|0x73&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Boss State IDs ==&lt;br /&gt;
Reactive player-based bosses (v.s. Sonic, Shadow, and Silver) also use a similar state system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Common&lt;br /&gt;
|Player Search&lt;br /&gt;
|0x01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Approach&lt;br /&gt;
|0x02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Winner&lt;br /&gt;
|0x05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Sonic &amp;amp; Shadow&lt;br /&gt;
|Stun&lt;br /&gt;
|0x06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Psi-Grabbed&lt;br /&gt;
|0x07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Silver&lt;br /&gt;
|Teleport&lt;br /&gt;
|0x08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Object Throw&lt;br /&gt;
|0x09&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Upheave&lt;br /&gt;
|0x0A&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Homing Catch&lt;br /&gt;
|0x0B&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Jump on Psi&lt;br /&gt;
|0x0C&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Ride Smash&lt;br /&gt;
|0x0D&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
|Sonic &amp;amp; Shadow&lt;br /&gt;
|Homing&lt;br /&gt;
|0x0E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|Chain Jump&lt;br /&gt;
|0x10&lt;br /&gt;
|Unused.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Shadow&lt;br /&gt;
|Spin Kick&lt;br /&gt;
|0x12&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Spear&lt;br /&gt;
|0x13&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Boost&lt;br /&gt;
|0x14&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special State IDs ==&lt;br /&gt;
&lt;br /&gt;
=== Snowboard States ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Brake&lt;br /&gt;
|0x1&lt;br /&gt;
|-&lt;br /&gt;
|Prepare Jump&lt;br /&gt;
|0x2&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x3&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x4&lt;br /&gt;
|-&lt;br /&gt;
|Spring&lt;br /&gt;
|0x5&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x6&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x7&lt;br /&gt;
|-&lt;br /&gt;
|Grind&lt;br /&gt;
|0x8&lt;br /&gt;
|-&lt;br /&gt;
|Grind Brake&lt;br /&gt;
|0x9&lt;br /&gt;
|-&lt;br /&gt;
|Grind Prepare Jump&lt;br /&gt;
|0xA&lt;br /&gt;
|-&lt;br /&gt;
|Run Against&lt;br /&gt;
|0xB&lt;br /&gt;
|-&lt;br /&gt;
|Landing&lt;br /&gt;
|0xC&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mach Speed States ===&lt;br /&gt;
State ID 0x7 is skipped.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Run&lt;br /&gt;
|0x1&lt;br /&gt;
|-&lt;br /&gt;
|Fall&lt;br /&gt;
|0x2&lt;br /&gt;
|-&lt;br /&gt;
|Jump&lt;br /&gt;
|0x3&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|0x4&lt;br /&gt;
|-&lt;br /&gt;
|Dead&lt;br /&gt;
|0x5&lt;br /&gt;
|-&lt;br /&gt;
|Dramatic Jump&lt;br /&gt;
|0x6&lt;br /&gt;
|-&lt;br /&gt;
|Dash Panel&lt;br /&gt;
|0x8&lt;br /&gt;
|-&lt;br /&gt;
|Spring Type B&lt;br /&gt;
|0x9&lt;br /&gt;
|-&lt;br /&gt;
|Jump Panel&lt;br /&gt;
|0xA&lt;br /&gt;
|-&lt;br /&gt;
|Light Dash&lt;br /&gt;
|0xB&lt;br /&gt;
|-&lt;br /&gt;
|Chain Jump&lt;br /&gt;
|0xC&lt;br /&gt;
|-&lt;br /&gt;
|Chain Fall&lt;br /&gt;
|0xD&lt;br /&gt;
|-&lt;br /&gt;
|Goal&lt;br /&gt;
|0xE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Context State IDs ==&lt;br /&gt;
&lt;br /&gt;
=== Common State ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Debug Wait&lt;br /&gt;
|0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Easy State ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Easy Damaged &amp;amp; Wind&lt;br /&gt;
|0x0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Title States ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Title Wait&lt;br /&gt;
|0x0&lt;br /&gt;
|-&lt;br /&gt;
|Title Selected&lt;br /&gt;
|0x1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Gangweedstudios</name></author>
	</entry>
</feed>