MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

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                "logid": 590,
                "ns": 0,
                "title": "Opacity",
                "pageid": 333,
                "logpage": 333,
                "revid": 982,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Justin113D",
                "timestamp": "2025-08-18T09:08:31Z",
                "comment": "Created page with \"== Opacity ==  Opacity refers to a form of transparency where  * a value of <code>1</code> makes a surface completely opaque, * a value of <code>0.5</code> makes a surface 50% transparent, * a value of <code>0</code> makes a surface invisible.  This is basically always used for setting a materials transparency using textures or parameters. It is also how the alpha channel in image formats works.\""
            },
            {
                "logid": 589,
                "ns": 10,
                "title": "Template:SXSG Shader Behavior",
                "pageid": 332,
                "logpage": 319,
                "revid": 948,
                "params": {
                    "target_ns": 10,
                    "target_title": "Template:Shadow Generations Shader Behavior"
                },
                "type": "move",
                "action": "move",
                "user": "Justin113D",
                "timestamp": "2025-08-17T20:27:15Z",
                "comment": "Moved to a parameterizable page name"
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            {
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                "ns": 828,
                "title": "Module:ShaderDoc",
                "pageid": 331,
                "logpage": 331,
                "revid": 935,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "Justin113D",
                "timestamp": "2025-08-17T14:10:51Z",
                "comment": "Created page with \"--[[  This module provides several functions used in the \"Shader_Documentation\" template  ]]  local shader_doc = {}  --[[ shader_link_list  This function produces a bullet list of links to shaders  Usage: {{#invoke:ShaderDoc|game=game_name|shaders=shader_a,shader_b,shader_c,etc}}  parameters:     game: The shader link prefix     shaders: A comma separated list of shaders to list ]] function shader_docshader_link_list( frame )     local new_args = shader_doc_getParameters...\""
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                "title": "HedgeMatEdit",
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                "params": {},
                "type": "create",
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                "user": "Justin113D",
                "timestamp": "2025-08-17T08:12:49Z",
                "comment": "Created page with \"{{ToolInfobox |title=HedgeMatEdit |author=Justin113D |website=https://hedge-dev.github.io/HedgeMatEdit |download=https://github.com/hedge-dev/HedgeMatEdit/releases |image=HedgeMatEdit.png }}  <b>HedgeMatEdit</b> is a tool to edit .material files for all Hedgehog Engine games.\""
            },
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                "title": "File:HedgeMatEdit.png",
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                "user": "Justin113D",
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                "user": "Justin113D",
                "timestamp": "2025-08-17T08:10:39Z",
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            {
                "logid": 584,
                "ns": 0,
                "title": "Meta Instancer",
                "pageid": 328,
                "logpage": 328,
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                "params": {},
                "type": "create",
                "action": "create",
                "user": "NextinHKRY",
                "timestamp": "2025-08-16T16:18:56Z",
                "comment": "Created page with \"{{ToolInfobox|title=Meta Instancer|author=Hedgeturd|website=https://github.com/Hedgeturd/MetaInstancer-Blender/|image=|download=https://github.com/Hedgeturd/MetaInstancer-Blender/releases/latest}} '''Meta Instancer''' is a Blender addon to modify meta-instancer files (.mti) from '''Hedgehog Engine 1''', which are used primarily for grass in levels.  == Usage ==  === Scene Setup === Make a surface which has a Particle System set on it, use the settings from this image. ...\""
            },
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                "logid": 583,
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                "title": "File:Metainstancersettings4.png",
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                "logpage": 327,
                "revid": 927,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "NextinHKRY",
                "timestamp": "2025-08-16T16:17:00Z",
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                "title": "File:Metainstancersettings4.png",
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                "logpage": 327,
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                    "img_timestamp": "2025-08-16T16:17:00Z"
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                "type": "upload",
                "action": "upload",
                "user": "NextinHKRY",
                "timestamp": "2025-08-16T16:17:00Z",
                "comment": ""
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            {
                "logid": 581,
                "ns": 6,
                "title": "File:Metainstancersettings3.png",
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                "logpage": 326,
                "revid": 926,
                "params": {},
                "type": "create",
                "action": "create",
                "user": "NextinHKRY",
                "timestamp": "2025-08-16T16:12:07Z",
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}