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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=SU_Particle_Tool</id>
	<title>SU Particle Tool - Revision history</title>
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	<updated>2026-05-19T08:09:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=SU_Particle_Tool&amp;diff=921&amp;oldid=prev</id>
		<title>NextinHKRY at 15:50, 16 August 2025</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=SU_Particle_Tool&amp;diff=921&amp;oldid=prev"/>
		<updated>2025-08-16T15:50:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 16 August 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SU Particle Tool&#039;&#039;&#039; can convert from binary files to text files and vice-versa by dragging and dropping the corresponding files onto the tool, or by passing the path to the file in a command prompt. Converting text&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-based &lt;/del&gt;files back to binary files is not necessary, as the game recognizes both formats and will load them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;SU Particle Tool&#039;&#039;&#039; can convert from binary files to text files and vice-versa by dragging and dropping the corresponding files onto the tool, or by passing the path to the file in a command prompt. Converting text files back to binary files is not necessary, as the game recognizes both formats and will load them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Notice|type=note|content=Using append archives (+Archive) with .particle and .p-material files is not recommended, as the game will sometimes load the binary variants instead based on when the append archive was loaded.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Notice|type=note|content=Using append archives (+Archive) with .particle and .p-material files is not recommended, as the game will sometimes load the binary variants instead based on when the append archive was loaded.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>NextinHKRY</name></author>
	</entry>
	<entry>
		<id>https://hedgedocs.com/index.php?title=SU_Particle_Tool&amp;diff=920&amp;oldid=prev</id>
		<title>NextinHKRY: Create SU-Particle-Tool page</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=SU_Particle_Tool&amp;diff=920&amp;oldid=prev"/>
		<updated>2025-08-16T15:50:13Z</updated>

		<summary type="html">&lt;p&gt;Create SU-Particle-Tool page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{ToolInfobox|title=SU Particle Tool|author=Hedgeturd, NextinHKRY|website=https://github.com/Hedgeturd/SU-Particle-Tool|download=https://github.com/Hedgeturd/SU-Particle-Tool/releases/latest}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SU Particle Tool&amp;#039;&amp;#039;&amp;#039; is a command-line tool used to convert binary particle files from &amp;#039;&amp;#039;&amp;#039;Sonic Unleashed&amp;#039;&amp;#039;&amp;#039; (&amp;lt;code&amp;gt;.part-bin&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.p-mat-bin&amp;lt;/code&amp;gt;) into editable text files (&amp;lt;code&amp;gt;.particle&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;.p-material&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SU Particle Tool&amp;#039;&amp;#039;&amp;#039; can convert from binary files to text files and vice-versa by dragging and dropping the corresponding files onto the tool, or by passing the path to the file in a command prompt. Converting text-based files back to binary files is not necessary, as the game recognizes both formats and will load them.&lt;br /&gt;
{{Notice|type=note|content=Using append archives (+Archive) with .particle and .p-material files is not recommended, as the game will sometimes load the binary variants instead based on when the append archive was loaded.}}&lt;/div&gt;</summary>
		<author><name>NextinHKRY</name></author>
	</entry>
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