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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Scene_Parameters</id>
	<title>Scene Parameters - Revision history</title>
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	<updated>2026-04-08T12:27:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=Scene_Parameters&amp;diff=1362&amp;oldid=prev</id>
		<title>IsaacMarovitz: Created page with &quot;&#039;&#039;&#039;&#039;&#039;Scene Parameters&#039;&#039;&#039;&#039;&#039; in Sonic the Hedgehog (2006) are variables defined in Lua scripting that affect scene behaviour.  == Direction_3dsmax == {| class=&quot;wikitable&quot; |+ !Name !Type !Description |- |&lt;code&gt;Position&lt;/code&gt; | rowspan=&quot;2&quot; |Vector3 | |- |&lt;code&gt;Target&lt;/code&gt; | |}  == Directional Light == {| class=&quot;wikitable&quot; |+ !Name !Type !Description |- |&lt;code&gt;Color&lt;/code&gt; |Vector4 | |- |&lt;code&gt;Direction_3dsmax&lt;/code&gt; |Direction_3dsmax | |}  == Ambient Light == {| class...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Scene_Parameters&amp;diff=1362&amp;oldid=prev"/>
		<updated>2025-12-04T01:50:16Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Scene Parameters&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; in &lt;a href=&quot;/index.php/Sonic_the_Hedgehog_(2006)&quot; title=&quot;Sonic the Hedgehog (2006)&quot;&gt;Sonic the Hedgehog (2006)&lt;/a&gt; are variables defined in Lua scripting that affect scene behaviour.  == Direction_3dsmax == {| class=&amp;quot;wikitable&amp;quot; |+ !Name !Type !Description |- |&amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt; | rowspan=&amp;quot;2&amp;quot; |Vector3 | |- |&amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt; | |}  == Directional Light == {| class=&amp;quot;wikitable&amp;quot; |+ !Name !Type !Description |- |&amp;lt;code&amp;gt;Color&amp;lt;/code&amp;gt; |Vector4 | |- |&amp;lt;code&amp;gt;Direction_3dsmax&amp;lt;/code&amp;gt; |Direction_3dsmax | |}  == Ambient Light == {| class...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Scene Parameters&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; in [[Sonic the Hedgehog (2006)]] are variables defined in Lua scripting that affect scene behaviour.&lt;br /&gt;
&lt;br /&gt;
== Direction_3dsmax ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Position&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Vector3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Target&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Directional Light ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Color&amp;lt;/code&amp;gt;&lt;br /&gt;
|Vector4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Direction_3dsmax&amp;lt;/code&amp;gt;&lt;br /&gt;
|Direction_3dsmax&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ambient Light ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Color&amp;lt;/code&amp;gt;&lt;br /&gt;
|Vector4&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== OLS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;SunColor&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Vector4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;BRay&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;BMie&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;G&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Light ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Ambient&amp;lt;/code&amp;gt;&lt;br /&gt;
|Ambient Light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Main&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Directional Light&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Sub&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bloom ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;MinThreshold&amp;lt;/code&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;MaxThreshold&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;Scale&amp;lt;/code&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ShadowMap ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;BaseSize&amp;lt;/code&amp;gt;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;CenterOffset&amp;lt;/code&amp;gt;&lt;br /&gt;
|Vector3&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>IsaacMarovitz</name></author>
	</entry>
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