<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Colors_Unused_Objects</id>
	<title>Sonic Colors Unused Objects - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Colors_Unused_Objects"/>
	<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Colors_Unused_Objects&amp;action=history"/>
	<updated>2026-04-21T10:21:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Colors_Unused_Objects&amp;diff=85&amp;oldid=prev</id>
		<title>NextinHKRY: Created page with &quot;{{Notice|type=warn|content=Port over the webm videos from HedgeDocs. Some of these objects have no info about them, what do they do?}}  Sonic Colors has a few unused objects that were never used in any stage.  * AppearThornBall * Shadow * SpinLaserStraightMove * SpinLaserPathMove * RotationGlobe * enmMetalSpanner * enmSparva * ChaserBomb * ObjectLookCamera * ChangeMode_3DtoDash * RollerCoasterCollision * MotoraEventCollision * TestObj * CCTTestObj  == Objects ==  === Spi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Colors_Unused_Objects&amp;diff=85&amp;oldid=prev"/>
		<updated>2025-02-14T13:26:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Notice|type=warn|content=Port over the webm videos from HedgeDocs. Some of these objects have no info about them, what do they do?}}  Sonic Colors has a few unused objects that were never used in any stage.  * AppearThornBall * Shadow * SpinLaserStraightMove * SpinLaserPathMove * RotationGlobe * enmMetalSpanner * enmSparva * ChaserBomb * ObjectLookCamera * ChangeMode_3DtoDash * RollerCoasterCollision * MotoraEventCollision * TestObj * CCTTestObj  == Objects ==  === Spi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Notice|type=warn|content=Port over the webm videos from HedgeDocs.&lt;br /&gt;
Some of these objects have no info about them, what do they do?}}&lt;br /&gt;
&lt;br /&gt;
Sonic Colors has a few unused objects that were never used in any stage.&lt;br /&gt;
&lt;br /&gt;
* AppearThornBall&lt;br /&gt;
* Shadow&lt;br /&gt;
* SpinLaserStraightMove&lt;br /&gt;
* SpinLaserPathMove&lt;br /&gt;
* RotationGlobe&lt;br /&gt;
* enmMetalSpanner&lt;br /&gt;
* enmSparva&lt;br /&gt;
* ChaserBomb&lt;br /&gt;
* ObjectLookCamera&lt;br /&gt;
* ChangeMode_3DtoDash&lt;br /&gt;
* RollerCoasterCollision&lt;br /&gt;
* MotoraEventCollision&lt;br /&gt;
* TestObj&lt;br /&gt;
* CCTTestObj&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
&lt;br /&gt;
=== SpinLaserStraightMove ===&lt;br /&gt;
An unused variant of the spinning laser object seen in various levels of Sweet Mountain and Asteroid Coaster. It moves in a straight line depending on the distance and speed set from the object&amp;#039;s parameters.&lt;br /&gt;
&lt;br /&gt;
=== SpinLaserPathMove ===&lt;br /&gt;
An unused variant of the spinning laser object seen in various levels of Sweet Mountain and Asteroid Coaster. It moves along a given path at the speed set from the object&amp;#039;s parameters.&lt;br /&gt;
&lt;br /&gt;
=== RotationGlobe ===&lt;br /&gt;
An unused object meant to be used by the spike wisp in gameplay. When using a spike wisp the player will be constantly rotated in spin direction of the object whilst in contact with it. The object has 3 different sizes that it can appear at. A new variant of this object was made for Sonic Generations Planet Wisp Act 1 called &amp;lt;code&amp;gt;plaGearFloor&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
=== enmMetalSpanner (Metal Thunder Spinner) ===&lt;br /&gt;
An unused, golden variant of the normal enmSpanner (Thunder Spinner) enemy. Much like the metal variant of enmSpinner (Spinner), this variant of the Thunder Spinner is also indestructable.&lt;br /&gt;
&lt;br /&gt;
=== enmSparva (Thunder Larva) ===&lt;br /&gt;
An unused, electric variant of the normal enmLarva (Larva) enemy.&lt;br /&gt;
&lt;br /&gt;
=== ChaserBomb ===&lt;br /&gt;
An object that makes an appearance in one of the test levels leftover in Sonic Colors: Ultimate.&lt;br /&gt;
&lt;br /&gt;
== Cameras ==&lt;br /&gt;
&lt;br /&gt;
=== ObjectLookCamera ===&lt;br /&gt;
An unused camera variant leftover from Sonic Unleashed (HD). The camera locks onto a targetted object and orbits around it based on the player&amp;#039;s position.&lt;br /&gt;
&lt;br /&gt;
== Colliders ==&lt;br /&gt;
&lt;br /&gt;
=== RollerCoasterCollision ===&lt;br /&gt;
An object that makes an appearance in one of the test levels leftover in Sonic Colors: Ultimate.&lt;br /&gt;
&lt;br /&gt;
=== MotoraEventCollision ===&lt;br /&gt;
An unused collision object to re-spawn defeated Motobugs on demand. The behaviour is more or less the same as the automatic respawning of the enemy found in Starlight Carnival Act 4.&lt;/div&gt;</summary>
		<author><name>NextinHKRY</name></author>
	</entry>
</feed>