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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers_Gismos</id>
	<title>Sonic Frontiers Gismos - Revision history</title>
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	<updated>2026-04-13T18:03:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Frontiers_Gismos&amp;diff=201&amp;oldid=prev</id>
		<title>PTKay at 22:35, 25 February 2025</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Frontiers_Gismos&amp;diff=201&amp;oldid=prev"/>
		<updated>2025-02-25T22:35:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:35, 25 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Notice|type=note|content=This page is still missing screenshots for all these items!}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Islands ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Islands ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-200:rev-201:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>PTKay</name></author>
	</entry>
	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Frontiers_Gismos&amp;diff=200&amp;oldid=prev</id>
		<title>PTKay: Created page with &quot;== Islands ==  === Common === {| class=&quot;wikitable&quot; |+ !Information !Image |- |&lt;code&gt;cmnisl_brk_aircontainer&lt;/code&gt;  A flying container that breaks upon attack. | |- |&lt;code&gt;cmnisl_brk_capsule&lt;/code&gt;  A capsule that breaks upon attack. | |- |&lt;code&gt;cmnisl_brk_container01&lt;/code&gt;  A container that breaks upon attack. | |- |&lt;code&gt;cmnisl_brk_container02&lt;/code&gt;  A container that breaks upon contact. | |- |&lt;code&gt;cmnisl_brk_mechabarrel&lt;/code&gt;  A barrel that breaks upon attack. | |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Frontiers_Gismos&amp;diff=200&amp;oldid=prev"/>
		<updated>2025-02-25T22:35:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Islands ==  === Common === {| class=&amp;quot;wikitable&amp;quot; |+ !Information !Image |- |&amp;lt;code&amp;gt;cmnisl_brk_aircontainer&amp;lt;/code&amp;gt;  A flying container that breaks upon attack. | |- |&amp;lt;code&amp;gt;cmnisl_brk_capsule&amp;lt;/code&amp;gt;  A capsule that breaks upon attack. | |- |&amp;lt;code&amp;gt;cmnisl_brk_container01&amp;lt;/code&amp;gt;  A container that breaks upon attack. | |- |&amp;lt;code&amp;gt;cmnisl_brk_container02&amp;lt;/code&amp;gt;  A container that breaks upon contact. | |- |&amp;lt;code&amp;gt;cmnisl_brk_mechabarrel&amp;lt;/code&amp;gt;  A barrel that breaks upon attack. | |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Islands ==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_aircontainer&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A flying container that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_capsule&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A capsule that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_container01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A container that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_container02&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A container that breaks upon contact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_mechabarrel&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A barrel that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_nonbreakable&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An iron box that cannot break.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_standlight01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A light fixture that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_standlight02&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A light fixture that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_brk_watertank&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A tank that breaks upon attack.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_gismo_aircubeA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Size A metal cube.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_gismo_aircubeB&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Size B metal cube.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_gismo_aircubeC&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Size C metal cube.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_gismo_aircubeA3x3&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
3x3 grid of Size A metal cubes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmnisl_gismo_aircubeA4x4&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4x4 grid of Size A metal cubes.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Kronos/Ouranos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w1_brk_piledstones_grp00 - 08&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Piles of stones that get knocked over on contact. There are a few different variants depending on the number suffix.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w1_gismo_blindfoldrock&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A large boulder that you cannot interact with.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chaos ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w3_gismo_pinballmap01&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug pinball asset. Unused.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w3_gismo_pinballmap02L&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug pinball asset. Unused.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w3_gismo_pinballmap02R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug pinball asset. Unused.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w3_gismo_pinballmap03L&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug pinball asset. Unused.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w3_gismo_pinballmap03R&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Debug pinball asset. Unused.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cyber Space ==&lt;br /&gt;
&lt;br /&gt;
=== Common ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;cmncyb_obj_ironbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A simple iron box.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Green Hill ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w6_brk_roadbarricade&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small barricade that breaks upon contact.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w6_brk_woodbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wooden crate that breaks upon contact.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemical Plant ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w7_brk_woodbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A metal crate that breaks upon contact.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sky Sanctuary ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_obj_dropbridgesvA&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Variant A of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_obj_dropbridgesvB&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Variant B of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_obj_dropbridgesvE&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Variant E of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_obj_dropbridgesvF&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Variant F of a falling bridge from the stage 2-7. Requires special scripting to enable platform falling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_obj_dropbridge&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The falling bridge from the stage 3-3. Requires special scripting to enable platform falling.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_gismo_rollingfloorguide_20M&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 20m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_gismo_rollingfloorguide_7M&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A 7m long line of foliage. Designed to visually define borders of RollingFloor objects in 2D.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_gismo_rollingfloor_gage_missing&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A decoration intended to be placed on the base of RollingFloors.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_gismo_rollingfloor_gage_full&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A decoration intended to be placed on the base of RollingFloors.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w8_brk_woodbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wooden crate that breaks upon contact.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Highway ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Information&lt;br /&gt;
!Image&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w9_brk_roadpole&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;w9_brk_boardingroadpole&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A small traffic pole that breaks on contact. Both variants are identical.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w9_brk_roadcorn&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;w9_brk_boardingroadcorn&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A traffic cone that breaks on contact. Both variants are identical.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w9_brk_roadbarricade&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;w9_brk_boardingroadbarricade&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A road barricade that breaks on contact. Both variants are identical.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;w9_brk_woodbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;w9_brk_woodbox2&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;w9_brk_boardingwoodbox&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A wooden crate that breaks upon contact. All three variants are identical.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PTKay</name></author>
	</entry>
</feed>