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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers_RFL</id>
	<title>Sonic Frontiers RFL - Revision history</title>
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	<updated>2026-04-13T18:02:35Z</updated>
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		<title>NextinHKRY: Created page with &quot;{{Notice|type=warn|content=This list is still a work in progress! Any additions and updates are greatly appreciated!}}  This list defines which binary templates to use specific RFL files, as well as what that file contains. ----  == AmbSoundParameter                     ==  === Filename Format                     ===  === Usage                     ===  == ArcadeData                     ==  === Filename Format                     ===  === Usage                     ===  ==...&quot;</title>
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		<updated>2025-02-15T13:42:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Notice|type=warn|content=This list is still a work in progress! Any additions and updates are greatly appreciated!}}  This list defines which binary templates to use specific RFL files, as well as what that file contains. ----  == AmbSoundParameter                     ==  === Filename Format                     ===  === Usage                     ===  == ArcadeData                     ==  === Filename Format                     ===  === Usage                     ===  ==...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Notice|type=warn|content=This list is still a work in progress! Any additions and updates are greatly appreciated!}}&lt;br /&gt;
&lt;br /&gt;
This list defines which binary templates to use specific RFL files, as well as what that file contains.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== AmbSoundParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ArcadeData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BakeBoxParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BakeCameraParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BakeCameraParameterData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BGMInfoParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossBitConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossCommonParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossDragonConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossGiantConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossKnightConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossRifleConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossRifleThresholdRingSupplyParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossStatusParameterBase                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BossTheEndConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== BulletPatternSetParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== CameraShakeTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== CaptionParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ContentParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== DecoConfigParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== DecoTechParams                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== DevConfigParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== DLCMhrBarbecueParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== DLCParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EffectRecordBaseTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EffectRecordTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ElectricLineParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyAquaballConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyAttackRecordBaseTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyAttackRecordTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyBirdConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyBommerConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyBubbleConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyDefenceRecordBaseTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyDefenceRecordTable                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyDefenderConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyEggRoboConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyHelicopterConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyJellymanConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyJumperConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyJumperSubConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyLaserConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyRobberConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemySniperConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyTwisterConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyUmbrellaConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== EnemyWolfConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ExtremeConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FishingParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxCloudShadowParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxDensityWindParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxDirectionalRadialBlurParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxFogParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxFXAAParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxHeightMapParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxPlanarProjectionShadowParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== FxSMAAParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameExpParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameGrassInteractionParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameGrindLodParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameHitStopParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GameSkillParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GimmickCameraSimpleParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GismoConfigDesignData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GismoConfigPlanData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== GraphicsParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== HackingEnemyParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== HeightFieldConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== IslandParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MeteorShowerParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossAshuraConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossBladeConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossChargerAttackParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossChargerCameraShake                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossChargerConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossDarumaConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossFlyerConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossSkierConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossSpiderConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossStriderConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossSumoConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossTrackerConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossTyrantConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MiniBossWarshipConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== MonologueParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== NavMeshParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== NeedleFxSceneData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&amp;lt;syntaxhighlight lang=&amp;quot;text&amp;quot;&amp;gt;&lt;br /&gt;
{stagename}.rfl&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
Controls the stage&amp;#039;s scene data&lt;br /&gt;
&lt;br /&gt;
== NoisePresetParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== Obj3DPuzzleBlockConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjBattingMachineConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjBirdLaserConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjBossRingSupplyConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjCGGConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjEffectDebrisParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjHackingPlayerMachineConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjHoverStoneConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjKodamaEscortParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjKodamaQuestParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjLaserMirrorConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjMowingParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjNormalFloorConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjQuestBoxParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjRotatableStatueConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjRotatableTombStoneConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjShotGunTouchParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjSkierMissileConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjStriderBulletConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjStriderGrindRailConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjStriderLaserConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjSumoPoleConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjSumoPuckConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjTheEndPlayerMachineConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjTimeBallConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjWarshipDashRingConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ObjWolfManagerConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== OcclusionCapsuleList                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== OffMeshLinkParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== OptionData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerCameraSetParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerParamAerialFinish                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerParamBehindFinish                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
player_common.rfl&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
Controls Sonic&amp;#039;s physics and other player parameters, including the cyloop colour for example.&lt;br /&gt;
&lt;br /&gt;
== PlayerParamLowAltitudeJump                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerParamPursuitFinish                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayerParamStompingFinish                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PlayStats                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== PracticeParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== QuestCollectItemParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== QuestDarumaBattleParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== QuestDrawBridgeParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== QuestMowingParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== RecordData                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ReflexesPanelParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ScriptParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== SeedParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== SequenceParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== SoundCommonParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== StandardCameraConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== StatsDataContainer                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== SwayParamIndivisual                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== TalkEventCameraPresetParameters                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== TimeServiceParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== TornadoRingParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== UICreditParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== UIFishiGuideConfig                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== UIMapParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== UIWireframeParameter                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== ViewSpaceOffsetRflParam                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== VolumeSize                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;br /&gt;
&lt;br /&gt;
== WolfVolumeSize                     ==&lt;br /&gt;
&lt;br /&gt;
=== Filename Format                     ===&lt;br /&gt;
&lt;br /&gt;
=== Usage                     ===&lt;/div&gt;</summary>
		<author><name>NextinHKRY</name></author>
	</entry>
</feed>