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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers_Shaders</id>
	<title>Sonic Frontiers Shaders - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Frontiers_Shaders"/>
	<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Frontiers_Shaders&amp;action=history"/>
	<updated>2026-04-08T12:29:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Frontiers_Shaders&amp;diff=740&amp;oldid=prev</id>
		<title>Justin113D: Increased table width</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Frontiers_Shaders&amp;diff=740&amp;oldid=prev"/>
		<updated>2025-07-12T10:13:05Z</updated>

		<summary type="html">&lt;p&gt;Increased table width&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:13, 12 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are shaders stored in &amp;lt;code&amp;gt;image/x64/raw/NeedleShader2.pac&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;image/x64/raw/NeedleShader1.pac&amp;lt;/code&amp;gt; for older versions) and used for materials:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are shaders stored in &amp;lt;code&amp;gt;image/x64/raw/NeedleShader2.pac&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;image/x64/raw/NeedleShader1.pac&amp;lt;/code&amp;gt; for older versions) and used for materials:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&quot; style=&quot;margin: auto;&quot; width=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/del&gt;%&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;wikitable&quot; style=&quot;margin: auto;&quot; width=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&lt;/ins&gt;%&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|+&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Shader&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l376&quot;&gt;Line 376:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 376:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are shaders embedded directly into the games executable:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These are shaders embedded directly into the games executable:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;mw-collapsible mw-collapsed wikitable&quot; style=&quot;margin: auto;&quot; width=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;70&lt;/del&gt;%&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&quot;mw-collapsible mw-collapsed wikitable&quot; style=&quot;margin: auto;&quot; width=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;90&lt;/ins&gt;%&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Name&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Name&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-739:rev-740:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Frontiers_Shaders&amp;diff=739&amp;oldid=prev</id>
		<title>Justin113D: Added page</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Frontiers_Shaders&amp;diff=739&amp;oldid=prev"/>
		<updated>2025-07-12T10:12:23Z</updated>

		<summary type="html">&lt;p&gt;Added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Material Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders stored in &amp;lt;code&amp;gt;image/x64/raw/NeedleShader2.pac&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;image/x64/raw/NeedleShader1.pac&amp;lt;/code&amp;gt; for older versions) and used for materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Shader&lt;br /&gt;
!Example usage in the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Blend_dpnbdpn|Blend_dpnbdpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Blend_dpndpn|Blend_dpndpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - BlendDetail_dndnd|BlendDetail_dndnd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - BlendDetail_dpndpnn|BlendDetail_dpndpnn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - BossCable_dpnEEa|BossCable_dpnEEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Chaos_dpnnE|Chaos_dpnnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChaosShadow_dpnnE|ChaosShadow_dpnnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrEyeCDRF|ChrEyeCDRF]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrEyeSuper|ChrEyeSuper]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrEyeSuperE|ChrEyeSuperE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrMouthFlip_dpncf|ChrMouthFlip_dpncf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrMouthFlipSuper_ddpnf|ChrMouthFlipSuper_ddpnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ChrSkinCDRF_dpncf|ChrSkinCDRF_dpncf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Cloud_dnf|Cloud_dnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Cloud_nfe|Cloud_nfe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CloudMist_dnf|CloudMist_dnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_d|Common_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_dn|Common_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_dp|Common_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_dpn|Common_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_dpna|Common_dpna]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Common_dpnm|Common_dpnm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber|cyber]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_eye|cyber_eye]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_outline|cyber_outline]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CyberHologram|CyberHologram]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CyberSpaceNoise_dp|CyberSpaceNoise_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CyberSpaceNoise_dpa|CyberSpaceNoise_dpa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CyberSpaceNoise_dpn|CyberSpaceNoise_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - CyberSpaceNoise_dpnE|CyberSpaceNoise_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DecalModel_dpn|DecalModel_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DecalModel_na|DecalModel_na]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Detail_dpndpn|Detail_dpndpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Detail_dpnn|Detail_dpnn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DirectionBlend_dpndpn|DirectionBlend_dpndpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DirectionBlend_dpndpnn|DirectionBlend_dpndpnn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DirectionBlend_dpnndpn|DirectionBlend_dpnndpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - DistanceBlend_dpn|DistanceBlend_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Earth_dpnEE|Earth_dpnEE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Effaddhoc|Effaddhoc]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EffAdhoc|EffAdhoc]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Emission_d|Emission_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Emission_dE|Emission_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Emission_dpE|Emission_dpE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Emission_dpnE|Emission_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Emission_dpnEa|Emission_dpnEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EmissionTone_dapnE|EmissionTone_dapnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EmissionTone_dpnE|EmissionTone_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EmissionTone_E|EmissionTone_E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EnmEmissionTone_dpnE|EnmEmissionTone_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EnmEmissionTone_dpnEE|EnmEmissionTone_dpnEE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - EnmEmissionTone_dpnnEr|EnmEmissionTone_dpnnEr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FakeGlass_d|FakeGlass_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FakeGlass_dpn|FakeGlass_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FlowLava_dpnbEa|FlowLava_dpnbEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FlowWaterLite|FlowWaterLite]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FlowWaterLiteFar|FlowWaterLiteFar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FlowWaterWP|FlowWaterWP]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - FlyerRoad|FlyerRoad]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Fur|Fur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Generate_dpnEg|Generate_dpnEg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - GenerateIrie_dpnnrEg|GenerateIrie_dpnnrEg]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Giant|Giant]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Glass_dpn|Glass_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - GlassTone_dpnE|GlassTone_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Grass_d|Grass_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Grass_dn|Grass_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Grass_dpn|Grass_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IgnoreLight_d|IgnoreLight_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IgnoreLight_dE|IgnoreLight_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IgnoreLight_E|IgnoreLight_E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Impostor_Vegetation_dn|Impostor_Vegetation_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Indirect_daon|Indirect_daon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Indirect_dopn|Indirect_dopn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Indirect_dpnd|Indirect_dpnd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - InstancedGrind_dpnEa|InstancedGrind_dpnEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - InstancedWire_dpn|InstancedWire_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Iridescence_ddpNrEa|Iridescence_ddpNrEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Iridescence_dpnnr|Iridescence_dpnnr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IridescenceStone_ddpNrEa|IridescenceStone_ddpNrEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IridescenceStoneTone_ddpNrEa|IridescenceStoneTone_ddpNrEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - IridescenceStoneTone_dpNrEam|IridescenceStoneTone_dpNrEam]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Jewel|Jewel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - LightMaskWeather_dpnmb|LightMaskWeather_dpnmb]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - NearVanish_da|NearVanish_da]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - OceanParallax_ddnnfm|OceanParallax_ddnnfm]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Plush|Plush]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Plush_dpnna|Plush_dpnna]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Ring_dd|Ring_dd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Ring_ddpn|Ring_ddpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sage01|sage01]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sage02|sage02]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SearchLight|SearchLight]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Sky_d|Sky_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Sky_da|Sky_da]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SonicAura|SonicAura]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SonicCyber01|SonicCyber01]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SonicCyber02|SonicCyber02]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SonicCyber03|SonicCyber03]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SonicCyber04|SonicCyber04]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SpeedTree_dpn|SpeedTree_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SuperSonic_ddpf|SuperSonic_ddpf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SuperSonic_ddpn|SuperSonic_ddpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SuperSonic_ddpnf|SuperSonic_ddpnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SuperSonicShape|SuperSonicShape]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tear_dpna|tear_dpna]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Translucent_dpn|Translucent_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - TransThin_dpnt|TransThin_dpnt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Tree_dpn|Tree_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vanish_dpna|Vanish_dpna]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - VanishDark_dpnEa|VanishDark_dpnEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - VanishDark_dpnEaa|VanishDark_dpnEaa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - VanishDark_dpnEEa|VanishDark_dpnEEa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - VanishDark_dpnEEar|VanishDark_dpnEEar]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vegetation_Grass_d|Vegetation_Grass_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vegetation_Grass_dn|Vegetation_Grass_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vegetation_Grass_dpn|Vegetation_Grass_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vegetation_Tree_d|Vegetation_Tree_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - Vegetation_Tree_dpn|Vegetation_Tree_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - VolcanicAsh_dnt|VolcanicAsh_dnt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - WaterRefraction_dnnao|WaterRefraction_dnnao]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engine Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders embedded directly into the games executable:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - UITextureSampler_ncs|UITextureSampler_ncs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide2D_vp|SurfRide2D_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide3D_vp|SurfRide3D_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_0RGB1A_fp|SurfRide_0RGB1A_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_0RGBA1A_fp|SurfRide_0RGBA1A_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_COLOR_fp|SurfRide_COLOR_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_CROP0_fp|SurfRide_CROP0_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_CROP1_fp|SurfRide_CROP1_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MODULATE_fp|SurfRide_MODULATE_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_0RGB1A_fp|SurfRide_MULTIPLY_0RGB1A_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_0RGBA1A_fp|SurfRide_MULTIPLY_0RGBA1A_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_COLOR_fp|SurfRide_MULTIPLY_COLOR_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_CROP0_fp|SurfRide_MULTIPLY_CROP0_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_CROP1_fp|SurfRide_MULTIPLY_CROP1_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_MULTIPLY_MODULATE_fp|SurfRide_MULTIPLY_MODULATE_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_TEXT_E_fp|SurfRide_TEXT_E_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_TEXT_fp|SurfRide_TEXT_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - SurfRide_TEXT_TEXTURE_fp|SurfRide_TEXT_TEXTURE_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - MeshCollisionGrid_ps|MeshCollisionGrid_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - terrain_blend_mask_vs|terrain_blend_mask_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - terrain_blend_mask|terrain_blend_mask]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_mask_vs|cyber_mask_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_mask_ps|cyber_mask_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_ss_ps|cyber_ss_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_noise|cyber_noise]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_yuv_vp|movie_yuv_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_yuv_fp|movie_yuv_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_yuva_fp|movie_yuva_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_vp|movie_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_fp|movie_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_h264_yuv_fp|movie_h264_yuv_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - movie_h264_yuva_fp|movie_h264_yuva_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_vs|deco_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_blendGrad_ps|deco_blendGrad_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_blur_ps|deco_blur_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_dropshadow_ps|deco_dropshadow_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_grad_ps|deco_grad_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_greater_alpha_ps|deco_greater_alpha_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_rim_ps|deco_rim_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deco_simple_ps|deco_simple_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - simple_vs|simple_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_count_pages_cs|compute_count_pages_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_reduce_feedback_cs|compute_reduce_feedback_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_indirect_texture_cs|compute_indirect_texture_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_indirect_points_cs|compute_indirect_points_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - copy_gbuffer|copy_gbuffer]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - material_blend_ps|material_blend_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - simple_plane_vs|simple_plane_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - wet_materials|wet_materials]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_ripple|compute_ripple]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_rain_drops|compute_rain_drops]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - common_vs|common_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - common_ps|common_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - zprepass_simple_vs|zprepass_simple_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - zprepass_simple_pt_ps|zprepass_simple_pt_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - zprepass_simple_pt_vs|zprepass_simple_pt_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - convert_revz_z|convert_revz_z]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - copy_rect|copy_rect]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - render_noise|render_noise]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss2x2|fast_gauss2x2]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss3x3|fast_gauss3x3]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss4x4|fast_gauss4x4]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss5x5|fast_gauss5x5]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss6x6|fast_gauss6x6]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss7x7|fast_gauss7x7]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss8x8|fast_gauss8x8]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fast_gauss9x9|fast_gauss9x9]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_compute_transmittance|sebastien_compute_transmittance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_compute_multiple_scattering|sebastien_compute_multiple_scattering]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_sky_view_lut|sebastien_sky_view_lut]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_camera_volume|sebastien_camera_volume]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_camera_volume_cs|sebastien_camera_volume_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_raymarching|sebastien_raymarching]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_raymarching_cs|sebastien_raymarching_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_sun_irradiance|sebastien_sun_irradiance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sebastien_posteffect|sebastien_posteffect]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_sky_vs|bruneton_sky_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - gbuffer_cubemap|gbuffer_cubemap]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ProjectCubemap|ProjectCubemap]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - luminance2_init|luminance2_init]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - luminance2_down|luminance2_down]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - luminance2_final|luminance2_final]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - luminance2_copy|luminance2_copy]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - luminance2_adapted|luminance2_adapted]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - godray_ps|godray_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - volumetric_light_grid|volumetric_light_grid]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - volumetric_light_sum|volumetric_light_sum]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - volumetric_light_assign|volumetric_light_assign]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fill_depth|fill_depth]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cascaded_shadow_cache_copy|cascaded_shadow_cache_copy]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc1_compression_cs|bc1_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc2_compression_cs|bc2_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc3_compression_cs|bc3_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc4_compression_cs|bc4_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc5_compression_cs|bc5_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc6_compression_cs|bc6_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bc7_compression_cs|bc7_compression_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_capture_common_vs|impostor_capture_common_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_capture_common_ps|impostor_capture_common_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_capture_vegetation_ps|impostor_capture_vegetation_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - blendmodel_capture_common_vs|blendmodel_capture_common_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - blendmodel_capture_common_ps|blendmodel_capture_common_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - blend_dpndpn_capture_ps|blend_dpndpn_capture_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_dent_buffer_write_cs|compute_dent_buffer_write_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_dent_projection_cs|compute_dent_projection_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_dent_reprojection_cs|compute_dent_reprojection_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dent_blur_normal_ps|dent_blur_normal_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - color_accessibility_filter_ps|color_accessibility_filter_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - debug_screen|debug_screen]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_down_sample|lite_down_sample]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_down_velocity|lite_down_velocity]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_screen_blur|lite_screen_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_combine|lite_combine]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_taa|lite_taa]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_blend|lite_blend]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - combine_vs|combine_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - volumetric_shadow|volumetric_shadow]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_direct_irradiance|bruneton_compute_direct_irradiance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_indirect_irradiance|bruneton_compute_indirect_irradiance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_multiple_scattering|bruneton_compute_multiple_scattering]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_scattering_density|bruneton_compute_scattering_density]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_single_scattering|bruneton_compute_single_scattering]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_compute_transmittance|bruneton_compute_transmittance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_sky_ps|bruneton_sky_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_sky_cs|bruneton_sky_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_sun_irradiance|bruneton_sun_irradiance]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bruneton_atmosphere_ps|bruneton_atmosphere_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - crepuscular_ray_ps|crepuscular_ray_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sky_latlong|sky_latlong]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - combine_separate_translucency|combine_separate_translucency]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_heightmap_ps|shadow_heightmap_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_height_reduce|shadow_height_reduce]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_heightmap_apply_ps|shadow_heightmap_apply_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - gen_weather_map|gen_weather_map]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_raymarch_vs|cloud_raymarch_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_raymarch_ps|cloud_raymarch_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_shadow_raymarch|cloud_shadow_raymarch]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_shadow_blend|cloud_shadow_blend]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_raymarch_cs|cloud_raymarch_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_reprojection|cloud_reprojection]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_blend|cloud_blend]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_copy_tile|cloud_copy_tile]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_instance_bit_set_cs|compute_instance_bit_set_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_instance_lodgroup_set_cs|compute_instance_lodgroup_set_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_copy_pointcloud_cs|compute_copy_pointcloud_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - interaction_writer|interaction_writer]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - interaction_reprojection|interaction_reprojection]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - interactive_wave_simulation|interactive_wave_simulation]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bilateral_blur|bilateral_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bilateral_upsampling|bilateral_upsampling]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - noisy_upsampling|noisy_upsampling]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_vs|shadow_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_ps|shadow_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_punch_vs|shadow_punch_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - shadow_punch_ps|shadow_punch_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - planar_projection_shadow_vs|planar_projection_shadow_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - planar_projection_shadow_ps|planar_projection_shadow_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - planar_shadow_map_vs|planar_shadow_map_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - planar_shadow_map_ps|planar_shadow_map_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - downsample_depth_ps|downsample_depth_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_pointcloud_sector_clear_indirect_cs|compute_pointcloud_sector_clear_indirect_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_pointcloud_sector_height_update|compute_pointcloud_sector_height_update]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_pointcloud_sector_update|compute_pointcloud_sector_update]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_cut_restoration_pointcloud_cs|compute_cut_restoration_pointcloud_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_bufferindex|compute_placement_bufferindex]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_sector_update|compute_placement_sector_update]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_index_offset|compute_placement_index_offset]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_buffer_update|compute_placement_buffer_update]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_sector_deletion|compute_placement_sector_deletion]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_placement_state_copy|compute_placement_state_copy]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_copy|impostor_copy]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_dilate|impostor_dilate]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_distance_field|impostor_distance_field]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - copy_color|copy_color]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - impostor_capture_cs|impostor_capture_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - colormask_vs|colormask_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - colormask_ps|colormask_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - zprepass_vs|zprepass_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_depth_blur|compute_depth_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - downsample4_instantdof|downsample4_instantdof]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dof_blur|dof_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - combine_dof_alpha|combine_dof_alpha]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - taa_ps|taa_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - taa_adaptive_sharp_filter|taa_adaptive_sharp_filter]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fxaa_vs|fxaa_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fxaa_ps|fxaa_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - amd_spd|amd_spd]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - downsample4_dof|downsample4_dof]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - combine_dof|combine_dof]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - downsample4|downsample4]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bloom_downsample|bloom_downsample]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bloom_upsample|bloom_upsample]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - field_scan|field_scan]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - screen_space_godray|screen_space_godray]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - bloom_ps|bloom_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - combine_ps|combine_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - prev_surface_blur|prev_surface_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - radial_blur|radial_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - camera_motion_blur|camera_motion_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tile_max_velocity_separable_1st_horizontal|tile_max_velocity_separable_1st_horizontal]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tile_max_velocity_separable_2nd_vertical|tile_max_velocity_separable_2nd_vertical]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tile_neighbour_max_velocity|tile_neighbour_max_velocity]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - directional_radial_blur|directional_radial_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - heat_haze|heat_haze]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fxaa_ps_low|fxaa_ps_low]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fxaa_ps_high|fxaa_ps_high]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - chromatic_aberration|chromatic_aberration]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - vignette_alphablend|vignette_alphablend]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - vignette_mul|vignette_mul]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - vignette_screen|vignette_screen]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - vignette_overlay|vignette_overlay]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cyber_glitch|cyber_glitch]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fp_tex|fp_tex]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - vp_tex|vp_tex]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - sky_cube|sky_cube]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deferred_shadow|deferred_shadow]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deferred_ps|deferred_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tiled_deferred_rendering|tiled_deferred_rendering]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_deferred|lite_deferred]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssss_blur|ssss_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - before_resolve_depth_vs|before_resolve_depth_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - before_resolve_depth_ps|before_resolve_depth_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - hierarchical_z|hierarchical_z]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - hierarchical_z_cs|hierarchical_z_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compute_tile_cs|compute_tile_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - debug_texture2d|debug_texture2d]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_ssao|lite_ssao]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - lite_bilat_blur|lite_bilat_blur]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_init|ssr_init]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_raymarch|ssr_raymarch]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_combine|ssr_combine]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_denoise|ssr_denoise]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_final|ssr_final]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deferred_decal_vs|deferred_decal_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deferred_decal_ps|deferred_decal_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - hbao_sss_ps|hbao_sss_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssao_ps|ssao_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - occlusion_capsule|occlusion_capsule]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - tiled_occlusion_capsule|tiled_occlusion_capsule]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - realtime_local_reflection|realtime_local_reflection]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ssr_resolve|ssr_resolve]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - copy_clamp|copy_clamp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - cloud_shadow|cloud_shadow]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - amd_easu|amd_easu]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - amd_rcas|amd_rcas]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - pick_color|pick_color]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compress_cubemap_vs|compress_cubemap_vs]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - compress_cubemap_ps|compress_cubemap_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - ibl_ggx_sampling_cs|ibl_ggx_sampling_cs]]&lt;br /&gt;
|Compute  &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - color_correct|color_correct]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - deferred_ambient_ps|deferred_ambient_ps]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dbg_DwPrimitive_vp|dbg_DwPrimitive_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dbg_DwPrimitive_fp|dbg_DwPrimitive_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fontrendert_simple_vp|fontrendert_simple_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - fontrendert_simple_fp|fontrendert_simple_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dbg_DwNoTexPrimitive_vp|dbg_DwNoTexPrimitive_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - dbg_DwNoTexPrimitive_fp|dbg_DwNoTexPrimitive_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - primitive_simple_vp|primitive_simple_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - primitive_simple_fp|primitive_simple_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - primitive_texture_vp|primitive_texture_vp]]&lt;br /&gt;
|Vertex   &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Frontiers Shaders - primitive_texture_fp|primitive_texture_fp]]&lt;br /&gt;
|Pixel   &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
</feed>