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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_Lost_World_Shaders</id>
	<title>Sonic Lost World Shaders - Revision history</title>
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	<updated>2026-04-08T12:29:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Lost_World_Shaders&amp;diff=750&amp;oldid=prev</id>
		<title>Justin113D: Added page</title>
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		<updated>2025-07-12T16:52:58Z</updated>

		<summary type="html">&lt;p&gt;Added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Material Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders stored in &amp;lt;code&amp;gt;shader.pac&amp;lt;/code&amp;gt; (found in &amp;lt;code&amp;gt;disk\sonic2013_0.cpk&amp;lt;/code&amp;gt;) and used for materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+   &lt;br /&gt;
!Shader&lt;br /&gt;
!Example usage in the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - BillboardY_d|BillboardY_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Blend_dbd|Blend_dbd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Blend_dndn|Blend_dndn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Blend_dsnd|Blend_dsnd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Blend_dsndsn|Blend_dsndsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrEyeFHL|ChrEyeFHL]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrEyeFHLIgnore|ChrEyeFHLIgnore]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrFur|ChrFur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_ds|ChrSkin_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dse1|ChrSkin_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dse2|ChrSkin_dse2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsf|ChrSkin_dsf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsfe1|ChrSkin_dsfe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsn|ChrSkin_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsne1|ChrSkin_dsne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsnf|ChrSkin_dsnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsnfe|ChrSkin_dsnfe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkin_dsnfe1|ChrSkin_dsnfe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ChrSkinIgnore_dsEe11|ChrSkinIgnore_dsEe11]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Cloud_d|Cloud_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_d|Common_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_da|Common_da]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_de|Common_de]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_de1|Common_de1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_de2|Common_de2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dn|Common_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dne|Common_dne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dne1|Common_dne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dne2|Common_dne2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_ds|Common_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dse|Common_dse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dse1|Common_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dse2|Common_dse2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dsn|Common_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dsne|Common_dsne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dsne1|Common_dsne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Common_dsne2|Common_dsne2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Dim_d|Dim_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Dim_dse1|Dim_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Drill_dsn|Drill_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EggBossMantle|EggBossMantle]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmCarPaint|EnmCarPaint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmCarPaint_E|EnmCarPaint_E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmCarPaint_n|EnmCarPaint_n]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmEmission_d|EnmEmission_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmEmission_dE|EnmEmission_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmEmission_dsE|EnmEmission_dsE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmEmission_dsEe1|EnmEmission_dsEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmGlass_dse1|EnmGlass_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmGlass_dsEe1|EnmGlass_dsEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmIgnore_dE|EnmIgnore_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmIgnore_dEe1|EnmIgnore_dEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmIgnore_dsEe1|EnmIgnore_dsEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmLame|EnmLame]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmLame_E|EnmLame_E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmMetal_dse|EnmMetal_dse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmMetal_dse1|EnmMetal_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmMetal_dsfe1|EnmMetal_dsfe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmMetal_dsne1|EnmMetal_dsne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - EnmMetal_dsnfe1|EnmMetal_dsnfe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FadeOutNormal_dn|FadeOutNormal_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeGlass_dsEe1|FakeGlass_dsEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeGlass_dsne1|FakeGlass_dsne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeGlass_e1|FakeGlass_e1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeGlassLF1_e1|FakeGlassLF1_e1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeWater_dao|FakeWater_dao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeWater_dondon|FakeWater_dondon]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FakeWater_done2|FakeWater_done2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffTIgn_d|FallOffTIgn_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffTIgn_dE|FallOffTIgn_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffV_dn|FallOffV_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffV_ds|FallOffV_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffV_dse1|FallOffV_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffV_dse2|FallOffV_dse2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffV_dsn|FallOffV_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffVE_dsE|FallOffVE_dsE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - FallOffVE_dsnE|FallOffVE_dsnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - GlassRefraction_de1|GlassRefraction_de1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - GlassRefraction_de2|GlassRefraction_de2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Ice_dsne2nr|Ice_dsne2nr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLight_d|IgnoreLight_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLight_da|IgnoreLight_da]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLight_dE|IgnoreLight_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLight_e1|IgnoreLight_e1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLightFog_d|IgnoreLightFog_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IgnoreLightTwice_d|IgnoreLightTwice_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_dao|Indirect_dao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_do|Indirect_do]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_doa|Indirect_doa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_doasn|Indirect_doasn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_dos|Indirect_dos]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Indirect_dosn|Indirect_dosn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IndirectV_do|IndirectV_do]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - IndirectV_doa|IndirectV_doa]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - ItemGlassV_e1|ItemGlassV_e1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_d|Luminescence_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dE|Luminescence_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dnE|Luminescence_dnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dne1E|Luminescence_dne1E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dne2E|Luminescence_dne2E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dsE|Luminescence_dsE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dse1E|Luminescence_dse1E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dse2E|Luminescence_dse2E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dsnE|Luminescence_dsnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dsne1E|Luminescence_dsne1E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Luminescence_dsne2E|Luminescence_dsne2E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - LuminescenceV_d|LuminescenceV_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - LuminescenceV_dn|LuminescenceV_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - LuminescenceV_ds|LuminescenceV_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - LuminescenceV_dsn|LuminescenceV_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - LuminescenceV_dsnv|LuminescenceV_dsnv]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - MeshParticle_d|MeshParticle_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Myst_d|Myst_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - NossCommon_dse1|NossCommon_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - NossCommon_dsne1|NossCommon_dsne1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - NossFallOffV_dse1|NossFallOffV_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - NossItemGlassV_e1|NossItemGlassV_e1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - NossLuminescence_dse1E|NossLuminescence_dse1E]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Parallax_dsnh|Parallax_dsnh]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Ring_dse1|Ring_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Sky_d|Sky_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Sky_da|Sky_da]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Sky_daE|Sky_daE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Sky_dE|Sky_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - SkyIndirect_dao|SkyIndirect_dao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - SkyIndirect_do|SkyIndirect_do]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - SkyIndirect2_dao|SkyIndirect2_dao]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - TransThin_d|TransThin_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - WaterRefraction_daoe2|WaterRefraction_daoe2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - WaterRefraction_doe2|WaterRefraction_doe2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wisp|Wisp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_Common_de|Wmp_Common_de]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_Common_dse1|Wmp_Common_dse1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_Common_dsne2|Wmp_Common_dsne2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_EnmIgnore_dsEe1|Wmp_EnmIgnore_dsEe1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_FallOffV_dn|Wmp_FallOffV_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_FallOffV_ds|Wmp_FallOffV_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_GlassRefraction_de2|Wmp_GlassRefraction_de2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_Ice_dsne2nr|Wmp_Ice_dsne2nr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - Wmp_WaterRefraction_daoe2|Wmp_WaterRefraction_daoe2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - XseaWater1|XseaWater1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - XseaWater2|XseaWater2]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Lost World Shaders - XseaWater3|XseaWater3]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
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