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		<summary type="html">&lt;p&gt;Added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Material Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders stored in &amp;lt;code&amp;gt;image/x64/raw/NeedleShader.pac&amp;lt;/code&amp;gt; and used for materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+    &lt;br /&gt;
!Shader&lt;br /&gt;
!Example usage in the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ChrEye|ChrEye]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ChrEyeCDRF|ChrEyeCDRF]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ChrSkin_dsnf|ChrSkin_dsnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ChrSkinCDRF_dpcf|ChrSkinCDRF_dpcf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Common_d|Common_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Common_dn|Common_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Common_dp|Common_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Common_dpn|Common_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - EffAdhoc|EffAdhoc]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Emission_d|Emission_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Emission_dnE|Emission_dnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Emission_dpnE|Emission_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - FakeGlass_d|FakeGlass_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Falloff_dp|Falloff_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Falloff_dpn|Falloff_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - GerstnerWave_ddna|GerstnerWave_ddna]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - GlassTone_dpnE|GlassTone_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - IgnoreLight_d|IgnoreLight_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - IgnoreLight_dE|IgnoreLight_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Impostor_Vegetation_dn|Impostor_Vegetation_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Jewel|Jewel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Sky_d|Sky_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Vegetation_Grass_d|Vegetation_Grass_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - Vegetation_Grass_dn|Vegetation_Grass_dn]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engine Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders embedded directly into the games executable:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - UITextureSampler_ncs|UITextureSampler_ncs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide2D_vp|SurfRide2D_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide3D_vp|SurfRide3D_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_0RGB1A_fp|SurfRide_0RGB1A_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_0RGBA1A_fp|SurfRide_0RGBA1A_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_COLOR_fp|SurfRide_COLOR_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_CROP0_fp|SurfRide_CROP0_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_CROP1_fp|SurfRide_CROP1_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MODULATE_fp|SurfRide_MODULATE_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_0RGB1A_fp|SurfRide_MULTIPLY_0RGB1A_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_0RGBA1A_fp|SurfRide_MULTIPLY_0RGBA1A_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_COLOR_fp|SurfRide_MULTIPLY_COLOR_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_CROP0_fp|SurfRide_MULTIPLY_CROP0_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_CROP1_fp|SurfRide_MULTIPLY_CROP1_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_MULTIPLY_MODULATE_fp|SurfRide_MULTIPLY_MODULATE_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_TEXT_E_fp|SurfRide_TEXT_E_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_TEXT_fp|SurfRide_TEXT_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - SurfRide_TEXT_TEXTURE_fp|SurfRide_TEXT_TEXTURE_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - pixel_filter|pixel_filter]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cyber_noise|cyber_noise]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_yuv_vp|movie_yuv_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_yuv_fp|movie_yuv_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_yuva_fp|movie_yuva_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_vp|movie_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_fp|movie_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_h264_yuv_fp|movie_h264_yuv_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - movie_h264_yuva_fp|movie_h264_yuva_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_vs|deco_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_blendGrad_ps|deco_blendGrad_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_blur_ps|deco_blur_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_dropshadow_ps|deco_dropshadow_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_grad_ps|deco_grad_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_greater_alpha_ps|deco_greater_alpha_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_rim_ps|deco_rim_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deco_simple_ps|deco_simple_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - simple_vs|simple_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - common_vs|common_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - terrain_blend_mask_ps|terrain_blend_mask_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - copy_gbuffer|copy_gbuffer]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - material_blend_ps|material_blend_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - wet_materials|wet_materials]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - zprepass_simple_vs|zprepass_simple_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - zprepass_simple_pt_ps|zprepass_simple_pt_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - zprepass_simple_pt_vs|zprepass_simple_pt_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - common_ps|common_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - convert_revz_z|convert_revz_z]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss2x2|fast_gauss2x2]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss3x3|fast_gauss3x3]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss4x4|fast_gauss4x4]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss5x5|fast_gauss5x5]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss6x6|fast_gauss6x6]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss7x7|fast_gauss7x7]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss8x8|fast_gauss8x8]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fast_gauss9x9|fast_gauss9x9]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - render_noise|render_noise]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc1_compression_cs|bc1_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc2_compression_cs|bc2_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc3_compression_cs|bc3_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc4_compression_cs|bc4_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc5_compression_cs|bc5_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc6_compression_cs|bc6_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bc7_compression_cs|bc7_compression_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fill_depth|fill_depth]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cascaded_shadow_cache_copy|cascaded_shadow_cache_copy]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - color_accessibility_filter_ps|color_accessibility_filter_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - debug_screen|debug_screen]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_heightmap_ps|shadow_heightmap_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_height_reduce|shadow_height_reduce]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_heightmap_apply_ps|shadow_heightmap_apply_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - gen_weather_map|gen_weather_map]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_raymarch_vs|cloud_raymarch_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_raymarch_ps|cloud_raymarch_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_shadow_raymarch|cloud_shadow_raymarch]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_shadow_blend|cloud_shadow_blend]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_raymarch_cs|cloud_raymarch_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_reprojection|cloud_reprojection]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_blend|cloud_blend]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_copy_tile|cloud_copy_tile]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - combine_separate_translucency|combine_separate_translucency]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_capture_common_vs|impostor_capture_common_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_capture_common_ps|impostor_capture_common_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_capture_vegetation_ps|impostor_capture_vegetation_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - blendmodel_capture_common_vs|blendmodel_capture_common_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - blendmodel_capture_common_ps|blendmodel_capture_common_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - blend_dpndpn_capture_ps|blend_dpndpn_capture_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - copy_rect|copy_rect]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - amd_easu|amd_easu]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - amd_rcas|amd_rcas]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_vs|shadow_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_ps|shadow_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - shadow_punch_ps|shadow_punch_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - planar_projection_shadow_vs|planar_projection_shadow_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - planar_projection_shadow_ps|planar_projection_shadow_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - planar_shadow_map_vs|planar_shadow_map_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - planar_shadow_map_ps|planar_shadow_map_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - downsample_depth_ps|downsample_depth_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - compute_texturestreaming_cs|compute_texturestreaming_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - gbuffer_cubemap|gbuffer_cubemap]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_copy|impostor_copy]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_dilate|impostor_dilate]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_distance_field|impostor_distance_field]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - copy_color|copy_color]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - impostor_capture_cs|impostor_capture_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - colormask_vs|colormask_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - colormask_ps|colormask_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - zprepass_vs|zprepass_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fp_tex|fp_tex]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - vp_tex|vp_tex]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deferred_ps|deferred_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - tiled_deferred_rendering|tiled_deferred_rendering]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_deferred|lite_deferred]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ssss_blur|ssss_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - before_resolve_depth_vs|before_resolve_depth_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - before_resolve_depth_ps|before_resolve_depth_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - simple_plane_vs|simple_plane_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deferred_ambient_ps|deferred_ambient_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - hierarchical_z|hierarchical_z]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - hierarchical_z_cs|hierarchical_z_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - compute_tile_cs|compute_tile_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_ssao|lite_ssao]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_bilat_blur|lite_bilat_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bilateral_blur|bilateral_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bilateral_upsampling|bilateral_upsampling]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - noisy_upsampling|noisy_upsampling]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deferred_decal_vs|deferred_decal_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - deferred_decal_ps|deferred_decal_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - hbao_sss_ps|hbao_sss_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ssao_ps|ssao_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - occlusion_capsule|occlusion_capsule]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - tiled_occlusion_capsule|tiled_occlusion_capsule]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - realtime_local_reflection|realtime_local_reflection]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ssr_resolve|ssr_resolve]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cloud_shadow|cloud_shadow]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - compute_depth_blur|compute_depth_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - downsample4_dof|downsample4_dof]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - dof_blur|dof_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - combine_dof|combine_dof]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - downsample4|downsample4]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - downsample_from_dof|downsample_from_dof]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - luminance2_init|luminance2_init]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - luminance2_down|luminance2_down]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - luminance2_final|luminance2_final]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - luminance2_copy|luminance2_copy]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - luminance2_adapted|luminance2_adapted]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bloom_downsample|bloom_downsample]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bloom_upsample|bloom_upsample]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - field_scan|field_scan]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - screen_space_godray|screen_space_godray]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - bloom_ps|bloom_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - godray_ps|godray_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - volumetric_light_grid|volumetric_light_grid]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - volumetric_light_sum|volumetric_light_sum]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - volumetric_light_assign|volumetric_light_assign]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - blue_noise|blue_noise]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - combine_vs|combine_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - combine_ps|combine_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - prev_surface_blur|prev_surface_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - radial_blur|radial_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - camera_motion_blur|camera_motion_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - tile_max_velocity_separable_1st_horizontal|tile_max_velocity_separable_1st_horizontal]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - tile_max_velocity_separable_2nd_vertical|tile_max_velocity_separable_2nd_vertical]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - tile_neighbour_max_velocity|tile_neighbour_max_velocity]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - directional_radial_blur|directional_radial_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - heat_haze|heat_haze]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fxaa_ps|fxaa_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fxaa_ps_low|fxaa_ps_low]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fxaa_ps_high|fxaa_ps_high]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fxaa_vs|fxaa_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - taa_ps|taa_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - taa_adaptive_sharp_filter|taa_adaptive_sharp_filter]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - chromatic_aberration|chromatic_aberration]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - vignette_alphablend|vignette_alphablend]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - vignette_mul|vignette_mul]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - vignette_screen|vignette_screen]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - vignette_overlay|vignette_overlay]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - cyber_glitch|cyber_glitch]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - sky_cube|sky_cube]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - pick_color|pick_color]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - compress_cubemap_vs|compress_cubemap_vs]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - compress_cubemap_ps|compress_cubemap_ps]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ibl_ggx_sampling_cs|ibl_ggx_sampling_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ibl_combine_cs|ibl_combine_cs]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - color_correct|color_correct]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - volumetric_shadow|volumetric_shadow]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_down_sample|lite_down_sample]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_down_velocity|lite_down_velocity]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_screen_blur|lite_screen_blur]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_combine|lite_combine]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_taa|lite_taa]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - lite_blend|lite_blend]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - ProjectCubemap|ProjectCubemap]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - amd_spd|amd_spd]]&lt;br /&gt;
|Compute&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - dbg_DwPrimitive_vp|dbg_DwPrimitive_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - dbg_DwPrimitive_fp|dbg_DwPrimitive_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fontrendert_simple_vp|fontrendert_simple_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - fontrendert_simple_fp|fontrendert_simple_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - dbg_DwNoTexPrimitive_vp|dbg_DwNoTexPrimitive_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - dbg_DwNoTexPrimitive_fp|dbg_DwNoTexPrimitive_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - primitive_simple_vp|primitive_simple_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - primitive_simple_fp|primitive_simple_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - primitive_texture_vp|primitive_texture_vp]]&lt;br /&gt;
|Vertex&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Origins Shaders - primitive_texture_fp|primitive_texture_fp]]&lt;br /&gt;
|Pixel&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
</feed>