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	<title>Sonic Unleashed Shaders - Revision history</title>
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	<updated>2026-04-08T12:33:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_Unleashed_Shaders&amp;diff=755&amp;oldid=prev</id>
		<title>Justin113D: Added page</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_Unleashed_Shaders&amp;diff=755&amp;oldid=prev"/>
		<updated>2025-07-12T17:10:18Z</updated>

		<summary type="html">&lt;p&gt;Added page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Material Shaders ==&lt;br /&gt;
&lt;br /&gt;
These are shaders stored in &amp;lt;code&amp;gt;game/shader.arl&amp;lt;/code&amp;gt; and used for materials:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|+    &lt;br /&gt;
!Shader&lt;br /&gt;
!Example usage in the game&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BillboardParticle_d|BillboardParticle_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Blend_dd|Blend_dd]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Blend_dndn|Blend_dndn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Blend_dpdp|Blend_dpdp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Blend_dpndn|Blend_dpndn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Blend_dpndpn|Blend_dpndpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BossDarkGaia_dnnE|BossDarkGaia_dnnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BossDarkGaia_dpnE|BossDarkGaia_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BossMorayFreeze_dpner|BossMorayFreeze_dpner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BossPhoenix_dn|BossPhoenix_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - BossPhoenix_dnE|BossPhoenix_dnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - ChipFur|ChipFur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - ChipJewel_def|ChipJewel_def]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Cloth_dsnt|Cloth_dsnt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_d|Common_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_de|Common_de]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dn|Common_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dne|Common_dne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dp|Common_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dpe|Common_dpe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dpn|Common_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dpne|Common_dpne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dpnr|Common_dpnr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dpr|Common_dpr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dsn|Common_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Common_dsne|Common_dsne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DayEnemyMetal_dspne|DayEnemyMetal_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DayEnemyMetalBody_dspne|DayEnemyMetalBody_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DayEnemyMetalSocket_dspne|DayEnemyMetalSocket_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DebugPrimitive3D|DebugPrimitive3D]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DebugShadingModel|DebugShadingModel]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DrawMaterialColor|DrawMaterialColor]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Dummysky|Dummysky]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - DummySky|DummySky]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - EvilFur1|EvilFur1]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FadeOutNormal_dn|FadeOutNormal_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOff_df|FallOff_df]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOff_dpf|FallOff_dpf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOff_dpnf|FallOff_dpnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOffV_dn|FallOffV_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOffV_dnn|FallOffV_dnn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - FallOffV_dp|FallOffV_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Glass_de|Glass_de]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Glass_dpe|Glass_dpe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Glass_dpne|Glass_dpne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Glass_dspe|Glass_dspe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Glass_dspne|Glass_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Hair_dpt|Hair_dpt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ice_der|Ice_der]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ice_dnenr|Ice_dnenr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ice_dner|Ice_dner]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ice_dpnenr|Ice_dpnenr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ice_dpnr|Ice_dpnr]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - IgnoreLight_d|IgnoreLight_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Jihada|Jihada]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Lava_dnE|Lava_dnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - LightSpeedDashReady|LightSpeedDashReady]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Luminescence_d|Luminescence_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Luminescence_dE|Luminescence_dE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Luminescence_dnE|Luminescence_dnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Luminescence_dpE|Luminescence_dpE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Luminescence_dpnE|Luminescence_dpnE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - MeshParticle_d|MeshParticle_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_d|Metal_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_de|Metal_de]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dne|Metal_dne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dp|Metal_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dpe|Metal_dpe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dpn|Metal_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dpne|Metal_dpne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dse|Metal_dse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dsne|Metal_dsne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dsp|Metal_dsp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dspe|Metal_dspe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dspn|Metal_dspn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Metal_dspne|Metal_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Myst_d|Myst_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NightEnemyCommon_drE|NightEnemyCommon_drE]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCCloth_ds|NPCCloth_ds]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCCloth_dsn|NPCCloth_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCEye_dn|NPCEye_dn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NpcFur|NpcFur]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCHair_dp|NPCHair_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCHair_dpn|NPCHair_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - NPCTeeth_dpn|NPCTeeth_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Parallax_dpnh|Parallax_dpnh]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Ring_dse|Ring_dse]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Skin_dp|Skin_dp]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Skin_dpn|Skin_dpn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Sky_d|Sky_d]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicCloth_dsn|SonicCloth_dsn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicEnamel_dspe|SonicEnamel_dspe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicEnamel_dspne|SonicEnamel_dspne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicEye_dpne|SonicEye_dpne]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicMetal_dpe|SonicMetal_dpe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicSkin_dspf|SonicSkin_dspf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SonicSkin_dspnf|SonicSkin_dspnf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SuperSonic_dspe|SuperSonic_dspe]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SuperSonic_dspf|SuperSonic_dspf]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - SuperSonic_dspn|SuperSonic_dspn]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TempleRobo_dnno|TempleRobo_dnno]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TempleRobo_dno|TempleRobo_dno]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - test|test]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - test|test]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TransThin_dnt|TransThin_dnt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TransThin_dpnt|TransThin_dpnt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TransThin_dpt|TransThin_dpt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - TransThin_dt|TransThin_dt]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Add|Water_Add]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Add_SoftEdge|Water_Add_SoftEdge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Add_SoftEdge_Ref|Water_Add_SoftEdge_Ref]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Mul|Water_Mul]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Mul_SoftEdge|Water_Mul_SoftEdge]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Opacity|Water_Opacity]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sonic Unleashed Shaders - Water_Opacity_Ref|Water_Opacity_Ref]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
	</entry>
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