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	<id>https://hedgedocs.com/index.php?action=history&amp;feed=atom&amp;title=Sonic_the_Hedgehog_%282006%29_GameScript_Functions</id>
	<title>Sonic the Hedgehog (2006) GameScript Functions - Revision history</title>
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	<updated>2026-04-21T08:42:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://hedgedocs.com/index.php?title=Sonic_the_Hedgehog_(2006)_GameScript_Functions&amp;diff=1434&amp;oldid=prev</id>
		<title>Hyper: Created page with &quot;{{Notice|type=info|content=When actors are referenced by name, they can be targeted on specific layers when formatted as &lt;code&gt;{set_layer}:{actor_name}&lt;/code&gt; (without the brackets, of course). Otherwise, the actor names can be provided as-is.}} = GameScript = These functions are provided by &lt;code&gt;Sonicteam::GameScript&lt;/code&gt;.  == Signal ==  {{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}} === Descr...&quot;</title>
		<link rel="alternate" type="text/html" href="https://hedgedocs.com/index.php?title=Sonic_the_Hedgehog_(2006)_GameScript_Functions&amp;diff=1434&amp;oldid=prev"/>
		<updated>2026-04-14T15:25:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Notice|type=info|content=When actors are referenced by name, they can be targeted on specific layers when formatted as &amp;lt;code&amp;gt;{set_layer}:{actor_name}&amp;lt;/code&amp;gt; (without the brackets, of course). Otherwise, the actor names can be provided as-is.}} = GameScript = These functions are provided by &amp;lt;code&amp;gt;Sonicteam::GameScript&amp;lt;/code&amp;gt;.  == Signal ==  {{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}} === Descr...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Notice|type=info|content=When actors are referenced by name, they can be targeted on specific layers when formatted as &amp;lt;code&amp;gt;{set_layer}:{actor_name}&amp;lt;/code&amp;gt; (without the brackets, of course). Otherwise, the actor names can be provided as-is.}}&lt;br /&gt;
= GameScript =&lt;br /&gt;
These functions are provided by &amp;lt;code&amp;gt;Sonicteam::GameScript&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Signal ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Signal({}, unknown)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|Unknown.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|unknown&lt;br /&gt;
|Number&lt;br /&gt;
|Unknown. Used as a message parameter.&lt;br /&gt;
|❓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Shoot ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Shoot({}, unknown)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|Unknown.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|unknown&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❓&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.Sleep ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Pauses script execution for the specified duration.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.Sleep(duration)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|duration&lt;br /&gt;
|Number&lt;br /&gt;
|The amount of time to sleep for.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.Log ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Logs text for debugging.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.Log(text)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|text&lt;br /&gt;
|String&lt;br /&gt;
|The text to log.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.Debug ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.Debug()&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.ExecScript ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads and executes the specified Lua script. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.ExecScript(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the script to execute.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.CreateObject ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.CreateObject(type, name, {})&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|String&lt;br /&gt;
|The type of object to create.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the object.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
A pointer to the object that was created.&lt;br /&gt;
&lt;br /&gt;
== Game.GetPlatform ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Gets the name of the platform the game is running on.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.GetPlatform()&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
A string storing the name of the platform; &amp;quot;xbox360&amp;quot; for Xbox 360, &amp;quot;ps3&amp;quot; for PlayStation 3 and &amp;quot;pc&amp;quot; for Windows.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadArc ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.AttachArc ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.DetachArc ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.StateChangeCallback ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.StateChangeCallback()&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.SetPlayer ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Sets default player parameters for the stage. These are only used if the stage set does not provide player start objects.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.SetPlayer(x, y, z, yaw, player_name, player_no, amigo)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|x&lt;br /&gt;
|Number&lt;br /&gt;
|The default X position of the player.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|y&lt;br /&gt;
|Number&lt;br /&gt;
|The default Y position of the player.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|z&lt;br /&gt;
|Number&lt;br /&gt;
|The default Z position of the player.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|yaw&lt;br /&gt;
|Number&lt;br /&gt;
|The default yaw rotation of the player in degrees.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|player_name&lt;br /&gt;
|String&lt;br /&gt;
|The file name of the player script.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|player_no&lt;br /&gt;
|Number&lt;br /&gt;
|The identifier of the player object.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|amigo&lt;br /&gt;
|Boolean&lt;br /&gt;
|Determines whether the player object is for an amigo.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.StartEntityByName ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Starts the specified entity that was spawned in as inactive.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.StartEntityByName(name)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the entity to start.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.Signal ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Sends a signal message to the specified entity.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.Signal(name)&lt;br /&gt;
 Game.Signal(name, unknown)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the entity to signal.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|unknown&lt;br /&gt;
|Number&lt;br /&gt;
|This parameter is unimplemented. It was likely used for optional data to pass to the message receiver. It isn&amp;#039;t used by any of the scripts in the game.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.PlayBGM ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Plays the specified sound bank entry from &amp;lt;code&amp;gt;bgm.sbk&amp;lt;/code&amp;gt; as background music for the stage. This is overridden by &amp;lt;code&amp;gt;mission_bgm&amp;lt;/code&amp;gt; in the [[Mission Parameters]].&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.PlayBGM(name)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the sound bank entry.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.StopBGM ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Stops the current background music in the stage.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.StopBGM()&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.SetGenArea ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Sets the bounding box for entities to spawn within.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.SetGenArea({})&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|Number&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|size&lt;br /&gt;
|Table&lt;br /&gt;
|The size of the area.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|offset&lt;br /&gt;
|Table&lt;br /&gt;
|The offset of the area.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|border&lt;br /&gt;
|Number&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|cameraoffset&lt;br /&gt;
|Table&lt;br /&gt;
|The offset of the area relative to the camera.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadTerrain ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads all of the terrain models and collision from the specified directory. This is overridden by &amp;lt;code&amp;gt;mission_terrain&amp;lt;/code&amp;gt; in the [[Mission Parameters]].&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadTerrain(path)&lt;br /&gt;
 Game.LoadTerrain(path, optimize_world)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to load from.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|optimize_world&lt;br /&gt;
|Boolean&lt;br /&gt;
|This feature is unimplemented. It was likely intended for Havok optimizations.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadSky ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the sky model from the specified directory.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadSky(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to load from.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadStageSet ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified stage set. This function expects a path to a &amp;lt;code&amp;gt;*.set&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.xml&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadStageSet(path)&lt;br /&gt;
 Game.LoadStageSet(path, layer)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|layer&lt;br /&gt;
|String&lt;br /&gt;
|The name of the set layer.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Set Layers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|default&lt;br /&gt;
|The default layer used when no layer is specified.&lt;br /&gt;
|-&lt;br /&gt;
|design&lt;br /&gt;
|The layer used for additional details.&lt;br /&gt;
|-&lt;br /&gt;
|particle&lt;br /&gt;
|The layer used for particle effects.&lt;br /&gt;
|-&lt;br /&gt;
|test&lt;br /&gt;
|The layer used for testing purposes.&lt;br /&gt;
|-&lt;br /&gt;
|area&lt;br /&gt;
|The layer used for area design that is usually static between new layouts.&lt;br /&gt;
|-&lt;br /&gt;
|pathobj&lt;br /&gt;
|The layer used for &amp;lt;code&amp;gt;common_path_obj&amp;lt;/code&amp;gt; objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadPath ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified spline path. This function expects a path to a &amp;lt;code&amp;gt;*.path&amp;lt;/code&amp;gt; file without a file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadPath(path)&lt;br /&gt;
 Game.LoadPath(path, layer)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|layer&lt;br /&gt;
|String&lt;br /&gt;
|The name of the path layer.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Path Layers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|(null)&lt;br /&gt;
|The default layer used when no layer is specified.&lt;br /&gt;
|-&lt;br /&gt;
|grind&lt;br /&gt;
|The layer used for grind rails.&lt;br /&gt;
|-&lt;br /&gt;
|guide&lt;br /&gt;
|The layer used for guide paths for loops and surfaces that move the player forwards only.&lt;br /&gt;
|-&lt;br /&gt;
|pathobj&lt;br /&gt;
|The layer used for &amp;lt;code&amp;gt;common_path_obj&amp;lt;/code&amp;gt; objects.&lt;br /&gt;
|-&lt;br /&gt;
|physicspath&lt;br /&gt;
|The layer used for &amp;lt;code&amp;gt;physicspath&amp;lt;/code&amp;gt; objects. This layer is unused and said objects tend to use the default layer.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadParticle ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified particle container. This function expects a path to a &amp;lt;code&amp;gt;*.plc&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadParticle(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadSceneParams ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary tables for [[Scene Parameters]]. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadSceneParams(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadLight ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is only used by a test stage and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary tables for light parameters. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadLight(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadSceneEnvMap ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified texture to use as the environment map for the stage. This function was superseded by the &amp;lt;code&amp;gt;EnvMap&amp;lt;/code&amp;gt; table in the [[Scene Parameters]].&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadSceneEnvMap(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadReflectionAreas ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified reflection area. This function expects a path to a &amp;lt;code&amp;gt;*.rab&amp;lt;/code&amp;gt; file. This function was superseded by the &amp;lt;code&amp;gt;ReflectionAreas&amp;lt;/code&amp;gt; table in the [[Scene Parameters]].&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadReflectionAreas(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadSoundBank ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified sound bank for stage-specific sound effects. This function expects a path to a &amp;lt;code&amp;gt;*.sbk&amp;lt;/code&amp;gt; file without a file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadSoundBank(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadVoiceBank ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified sound bank for stage-specific voice clips. This function expects a path to a &amp;lt;code&amp;gt;*.sbk&amp;lt;/code&amp;gt; file without the file extension. The specified sound bank must have a &amp;lt;code&amp;gt;_e&amp;lt;/code&amp;gt; suffix, the game will automatically locate the Japanese sound bank if it&amp;#039;s present.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadVoiceBank(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadCameraParam ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary constants for camera parameters. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadCameraParam(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadRenderScript ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary functions and constants for a render script. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadRenderScript(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadKynapse ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Kynapse Big File for AI agent parameters, navigation meshes and spatial graphs. This function expects a path to a &amp;lt;code&amp;gt;*.kbf&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadKynapse(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadTownsmanInfo ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary tables and constants for NPC info. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadTownsmanInfo(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadRaderMap ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified package for the radar model. This function expects a path to a &amp;lt;code&amp;gt;*.pkg&amp;lt;/code&amp;gt; file without a file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadRaderMap(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadObjectPhysics ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified object physics parameter list. This function was superseded by the game loading a static file from &amp;lt;code&amp;gt;object.arc&amp;lt;/code&amp;gt; called &amp;lt;code&amp;gt;Common.bin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadObjectPhysics(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadExplosion ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified object explosion parameter list. This function was superseded by the game loading a static file from &amp;lt;code&amp;gt;object.arc&amp;lt;/code&amp;gt; called &amp;lt;code&amp;gt;Explosion.bin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadExplosion(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadEnemy ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified enemy parameter list. This function was superseded by the game loading a static file from &amp;lt;code&amp;gt;enemy.arc&amp;lt;/code&amp;gt; called &amp;lt;code&amp;gt;ScriptParameter.bin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadEnemy(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadShot ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified enemy shot parameter list. This function was superseded by the game loading a static file from &amp;lt;code&amp;gt;enemy.arc&amp;lt;/code&amp;gt; called &amp;lt;code&amp;gt;ShotParameter.bin&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadShot(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.DebugCommand ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is only used by test stages and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Executes a debug command.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.DebugCommand(command)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|command&lt;br /&gt;
|String&lt;br /&gt;
|The command to execute.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Commands ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Parameters&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|shadowcameradist&lt;br /&gt;
|Double&lt;br /&gt;
|Sets the shadow camera distance to the specified value.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadTimeLight ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Loads the specified Lua script containing the necessary tables and constants for time light parameters. This function expects a path to a &amp;lt;code&amp;gt;*.lub&amp;lt;/code&amp;gt; file with a &amp;lt;code&amp;gt;*.lua&amp;lt;/code&amp;gt; file extension.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadTimeLight(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.ProcessMessage ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.ProcessMessage(actor_id, message_name)&lt;br /&gt;
 Game.ProcessMessage(actor_id, message_name, {})&lt;br /&gt;
 Game.ProcessMessage(actor_name, message_name)&lt;br /&gt;
 Game.ProcessMessage(actor_name, message_name, {})&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|actor_id&lt;br /&gt;
|Number&lt;br /&gt;
|The ID of the actor to send the message to.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|actor_name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the actor to send the message to. Singletons for the level and player can be accessed by providing either &amp;lt;code&amp;gt;LEVEL&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;PLAYER&amp;lt;/code&amp;gt; here.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|message_name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the message to send.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|The message data to send, if required.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Messages ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Data&lt;br /&gt;
|-&lt;br /&gt;
|Shoot&lt;br /&gt;
|Shoots an object towards the specified actor.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|target&lt;br /&gt;
|User Data&lt;br /&gt;
|The actor to target.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|type&lt;br /&gt;
|Unknown&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|GateOpen&lt;br /&gt;
|Opens a gate.&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |None.&lt;br /&gt;
|-&lt;br /&gt;
|GateClose&lt;br /&gt;
|Closes a gate.&lt;br /&gt;
|-&lt;br /&gt;
|CallEvent&lt;br /&gt;
|Calls a generic event handler function from the current area script.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|eventID&lt;br /&gt;
|String&lt;br /&gt;
|The name of the function.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|actorID&lt;br /&gt;
|User Data&lt;br /&gt;
|The actor that invoked the event handler.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|otherID&lt;br /&gt;
|User Data&lt;br /&gt;
|The other actor to mutate within the function (usually the player).&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|Switch&lt;br /&gt;
|Calls a switch object event handler function from the current area script.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|eventID&lt;br /&gt;
|String&lt;br /&gt;
|The name of the function.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|actorID&lt;br /&gt;
|User Data&lt;br /&gt;
|The actor that invoked the event handler.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|otherID&lt;br /&gt;
|User Data&lt;br /&gt;
|The other actor to mutate within the function (usually the player).&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|on&lt;br /&gt;
|Boolean&lt;br /&gt;
|The state of the switch.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|FixCamera&lt;br /&gt;
|Sets a new camera origin and looks at a specific point.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|eye&lt;br /&gt;
|Vector3&lt;br /&gt;
|The origin of the camera.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|target&lt;br /&gt;
|Vector3&lt;br /&gt;
|The direction the camera should look towards.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|ControlPause&lt;br /&gt;
|Determines whether the player can pause the game.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|enabled&lt;br /&gt;
|Boolean&lt;br /&gt;
|The enabled state of the pause menu.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|NotifyRestart&lt;br /&gt;
|Notifies the actor that the stage has been restarted.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|PsiEffect&lt;br /&gt;
|Determines whether the specified actor uses the psychokinesis effect.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|effect&lt;br /&gt;
|Boolean&lt;br /&gt;
|The enabled state of the effect.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|TornadoShoot&lt;br /&gt;
|Shoots an object towards the specified actor.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|shootindex&lt;br /&gt;
|Number&lt;br /&gt;
|The type of object to shoot.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|target&lt;br /&gt;
|User Data&lt;br /&gt;
|The actor to target.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|targetposition&lt;br /&gt;
|Vector3&lt;br /&gt;
|The position to target.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|time&lt;br /&gt;
|Number&lt;br /&gt;
|Unknown.&lt;br /&gt;
|❌&lt;br /&gt;
|-&lt;br /&gt;
|targetname&lt;br /&gt;
|String&lt;br /&gt;
|The name of the actor to target.&lt;br /&gt;
|❌&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|PlaySE&lt;br /&gt;
|Plays a sound effect.&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Field&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|bank&lt;br /&gt;
|String&lt;br /&gt;
|The name of the sound bank.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|id&lt;br /&gt;
|String&lt;br /&gt;
|The name of the sound to play.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.InternalMessage ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.InternalMessage(unknown)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|unknown&lt;br /&gt;
|String&lt;br /&gt;
|Unknown.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.SeparateRenderAndExecute ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.SeparateRenderAndExecute(unknown)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|unknown&lt;br /&gt;
|Boolean&lt;br /&gt;
|Unknown.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.SetAreaName ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
Sets the area name for the current stage. This is overridden by &amp;lt;code&amp;gt;mission_area&amp;lt;/code&amp;gt; in the [[Mission Parameters]].&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.SetAreaName(name)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The area name to use for the current stage.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadPEBank ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.PreloadPlayer ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.PreloadPlayer()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadCameraLib ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadCameraSet ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
This function expects a path to a &amp;lt;code&amp;gt;*.xml&amp;lt;/code&amp;gt; file.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadCameraSet(path)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|path&lt;br /&gt;
|String&lt;br /&gt;
|The path to the file to load.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadEntityLib ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.CreateCameraTornado ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.CreateObjInfo ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.CreateObjInfo(actor_type)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|actor_type&lt;br /&gt;
|String&lt;br /&gt;
|The type of actor to create info for.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.NewActor ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.NewActor(actor_type, {})&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|actor_type&lt;br /&gt;
|String&lt;br /&gt;
|The type of actor to create.&lt;br /&gt;
|✔️&lt;br /&gt;
|-&lt;br /&gt;
|N/A&lt;br /&gt;
|Table&lt;br /&gt;
|The set parameters for the actor.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
A pointer to the actor that was created.&lt;br /&gt;
&lt;br /&gt;
== Game.LoadEvent ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.LoadEvent(name)&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Parameter&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
!Required?&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|String&lt;br /&gt;
|The name of the event.&lt;br /&gt;
|✔️&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.ChangeArea ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.SetupWorld ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.SetupWorld()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.DestroyWorld ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.DestroyWorld()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.StartPlaying ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.StartPlaying()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.Retry ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.Retry()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
== Game.End ==&lt;br /&gt;
&lt;br /&gt;
{{Notice|type=warn|content=This function is unimplemented.}}&lt;br /&gt;
=== Description ===&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
 Game.End()&lt;br /&gt;
&lt;br /&gt;
==== Parameters ====&lt;br /&gt;
Unknown.&lt;br /&gt;
&lt;br /&gt;
=== Results ===&lt;br /&gt;
Unknown.&lt;/div&gt;</summary>
		<author><name>Hyper</name></author>
	</entry>
</feed>