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	<title>Vertex Colors - Revision history</title>
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		<summary type="html">&lt;p&gt;Added page contents&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Vertex colors are, just as the name implies, colors stored on the vertices of a mesh.&lt;br /&gt;
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{{Notice|type=note|content=They can be edited in [https://www.blender.org/ blender] via the [https://docs.blender.org/manual/en/latest/sculpt_paint/vertex_paint/introduction.html vertex paint mode].}}&lt;br /&gt;
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=== Albedo modulation ===&lt;br /&gt;
The most common use case of vertex colors is to apply them to a materials [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Albedo|albedo]] color and transparency via multiplication&lt;br /&gt;
[[File:Vertex Colors Albedo.png|center|frame|A material without (left) and with (right) vertex colors applied to the base color via multiplication in blender]]&lt;br /&gt;
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=== Masking and blending ===&lt;br /&gt;
The second most common use case for vertex colors is to mask or blend multiple layers of textures:&lt;br /&gt;
[[File:Vertex Colors Masking-Blending.png|center|frame|Vertex colors (left) used to blend two different textures together (right) in blender]]&lt;br /&gt;
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=== Other ===&lt;br /&gt;
There are also many other applications for vertex colors, but how and which channel gets used depends entirely on each shader.&lt;/div&gt;</summary>
		<author><name>Justin113D</name></author>
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