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Hedgehog Engine 2 Rendering: Difference between revisions

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Justin113D (talk | contribs)
Moved transparency dithering to engine specific
Justin113D (talk | contribs)
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=== Documentation ===
=== Common ===
* [[Normal mapping]]
* [[Vertex Colors]]
* [[Mesh Layers]]
 
=== Engine Specific ===
* [[Hedgehog Engine 2 - Textures|Textures]]
* [[Hedgehog Engine 2 - Textures|Textures]]
* [[Hedgehog Engine 2 - Physically Based Rendering (PBR)|Physically Based Rendering (PBR)]]
* [[Hedgehog Engine 2 - Physically Based Rendering (PBR)|Physically Based Rendering (PBR)]]

Latest revision as of 18:11, 18 August 2025

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