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| This is a list of player State IDs for most characters in the game.<ref>Compiled by GordonRamsay and some by FenTheOtter.</ref>
| | '''''Player State IDs''''' in [[Sonic the Hedgehog (2006)]] define a character's current state. Each is mapped to a specific implementation which may itself transition to other states in the state machine. Many states are shared between player implementations, and all states, regardless of if they only used by a specific player are given a unique ID. |
|
| |
|
| == Player State Enums ==
| | The maps used by each player context is outlined in [[Player State Maps]]. |
|
| |
|
| === Common States === | | == Player State IDs == |
| All states listed here have their exact implementation used by multiple characters. Some states not listed here are implemented in a similar way, with the same ID, but the actual implementation (function pointer used) is different.
| |
| {| class="wikitable" | | {| class="wikitable" |
| |+
| | !Category |
| !Name | | !Name |
| !ID | | !ID |
| !Description | | !Description |
| |- | | |- |
| |Debug Wait | | | rowspan="29" |Common |
| | |Wait |
| |0x00 | | |0x00 |
| | | |
| | |- |
| | |Walk |
| | |0x01 |
| | | |
| | |- |
| | |Run |
| | |0x02 |
| | | | | |
| |- | | |- |
| Line 20: |
Line 28: |
| |- | | |- |
| |Jump | | |Jump |
| | |0x04 |
| | | |
| | |- |
| | |Water Jump |
| |0x05 | | |0x05 |
| | | | | |
| Line 41: |
Line 53: |
| |Push | | |Push |
| |0x0A | | |0x0A |
| | | | |Push states are unfinished. |
| |- | | |- |
| |Damage | | |Damage |
| Line 53: |
Line 65: |
| |Edge Grab | | |Edge Grab |
| |0x0D | | |0x0D |
| |Hanging. | | |Hanging. Edge states are unfinished. |
| |- | | |- |
| |Edge Type A | | |Edge Falling |
| |0X0E | | |0x0E |
| |Unknown hanging state. | | |Falling from edge hang. |
| |- | | |- |
| |Edge Type B | | |Edge Jumping |
| |0x0F | | |0x0F |
| |Jumping from hang. | | |Jumping from edge hang. |
| |- | | |- |
| |Ottotto | | |Ottotto |
| Line 71: |
Line 83: |
| | | | | |
| |- | | |- |
| |Spring 2 | | |Wide Spring |
| | |0x12 |
| | | |
| | |- |
| | |Spring Type B |
| |0x13 | | |0x13 |
| |Unknown. | | |Unknown. |
| Line 101: |
Line 117: |
| |Don't Move | | |Don't Move |
| |0x1A | | |0x1A |
| | | | |Unused. |
| |- | | |- |
| |Up-Down Reel | | |Up-Down Reel |
| Line 111: |
Line 127: |
| |Used for swinging ropes in Tropical Jungle. | | |Used for swinging ropes in Tropical Jungle. |
| |- | | |- |
| | |Princess |
| |Bungee | | |Bungee |
| |0x1D | | |0x1D |
| | | | | |
| |- | | |- |
| |Poll | | | rowspan="9" |Common |
| | |Pole |
| |0x1E | | |0x1E |
| | | | | |
| Line 133: |
Line 151: |
| |Rope Land | | |Rope Land |
| |0x22 | | |0x22 |
| | | |
| | |- |
| | |Climb |
| | |0x23 |
| | | |
| | |- |
| | |Blast Jump |
| | |0x24 |
| | | | | |
| |- | | |- |
| Line 139: |
Line 165: |
| | | | | |
| |- | | |- |
| |Hold | | |Psi-Grabbed |
| |0x26 | | |0x26 |
| | | | | |
| |- | | |- |
| | |Sonic |
| | |Silver Spring |
| | |0x27 |
| | |Unused spring type for Boss Silver's Homing Catch. |
| | |- |
| | | rowspan="3" |Common |
| |Stun | | |Stun |
| |0x28 | | |0x28 |
| |Piyori. | | |Called "piyori" in animations. |
| |- | | |- |
| |Rodeo | | |Rodeo |
| Line 153: |
Line 185: |
| |Balancer | | |Balancer |
| |0x2A | | |0x2A |
| | | |
| | |- |
| | |Sonic |
| | |Water Slider |
| | |0x2B |
| | | |
| | |- |
| | | rowspan="6" |Common |
| | |Glide |
| | |0x2C |
| | | |
| | |- |
| | |Glide End |
| | |0x2D |
| | | |
| | |- |
| | |Throw |
| | |0x2E |
| | | |
| | |- |
| | |Snipe |
| | |0x2F |
| | | | | |
| |- | | |- |
| Line 162: |
Line 216: |
| |0x31 | | |0x31 |
| | | | | |
| |}
| |
|
| |
| === Sonic States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |- | | |- |
| |Wait | | |Super |
| |0x00 | | |Amigo Change |
| | |0x32 |
| | | |
| | |- |
| | | rowspan="2" |Silver |
| | |Teleport Dash |
| | |0x33 |
| | | |
| | |- |
| | |Float |
| | |0x34 |
| | | |
| | |- |
| | |Princess |
| | |Water Walk |
| | |0x35 |
| | | | | |
| |- | | |- |
| |Walk | | | rowspan="9" |Silver |
| |0x01 | | |Lift |
| | |0x38 |
| | | | | |
| |- | | |- |
| |Run | | |Esp Mark |
| |0x02 | | |0x39 |
| | | | | |
| |- | | |- |
| |Fall | | |Ground Throw |
| |0x03 | | |0x3A |
| | | | | |
| |- | | |- |
| |Jump | | |Air Throw |
| |0x04 | | |0x3B |
| | | | | |
| |- | | |- |
| |Wide Spring | | |Grab All |
| |0x12 | | |0x3C |
| | | | | |
| |- | | |- |
| |Goal | | |Psychoshock |
| |0x16 | | |0x3D |
| | | | | |
| |- | | |- |
| |Purple Gem | | |Stun Slap Ground |
| |0x24 | | |0x3E |
| | | | | |
| |- | | |- |
| |Gem Throw | | |Stun Slap Air |
| |0x2E | | |0x3F |
| | | | | |
| |- | | |- |
| |Gem Snipe | | |Reflect |
| |0x2F | | |0x40 |
| | | | | |
| |- | | |- |
| |Homing Charge | | |Sonic |
| | |Homing Smash |
| |0x41 | | |0x41 |
| | | | | |
| |- | | |- |
| |Homing Release | | | rowspan="2" |Common |
| | |Homing Attack |
| |0x42 | | |0x42 |
| | | | | |
| Line 223: |
Line 287: |
| | | | | |
| |- | | |- |
| | | rowspan="4" |Sonic |
| |Sliding | | |Sliding |
| |0x44 | | |0x44 |
| | | | | |
| |- | | |- |
| |Edge Attack | | |Spin Attack |
| |0x45 | | |0x45 |
| | | | | |
| Line 239: |
Line 304: |
| | | | | |
| |- | | |- |
| | |Common |
| |Light Dash | | |Light Dash |
| |0x48 | | |0x48 |
| | | | | |
| |- | | |- |
| | | rowspan="4" |Sonic |
| |Blue Gem | | |Blue Gem |
| |0x49 | | |0x49 |
| Line 253: |
Line 320: |
| |Green Gem Air | | |Green Gem Air |
| |0x4B | | |0x4B |
| |
| |
| |-
| |
| |Unknown
| |
| |0x4C
| |
| | | | | |
| |- | | |- |
| Line 262: |
Line 325: |
| |0x4D | | |0x4D |
| | | | | |
| |}
| |
|
| |
| === Princess States ===
| |
| Princess, being a variant of Sonic shares some of his implementations previously listed, as well as a couple new implementations. This table only lists the states wholly unique to Princess.
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |- | | |- |
| |Fall | | | rowspan="3" |Omega |
| |0x03 | | |Hover |
| | |0x4E |
| | | | | |
| |- | | |- |
| |Jump | | |Omega Launcher |
| |0x04 | | |0x4F |
| | | | | |
| |- | | |- |
| |Spring | | |Lock on Laser |
| |0x11 | | |0x50 |
| |
| |
| |-
| |
| |Water Walk
| |
| |0x35
| |
| |
| |
| |-
| |
| |Homing
| |
| |0x42
| |
| |
| |
| |-
| |
| |Homing After
| |
| |0x43
| |
| |
| |
| |}
| |
| | |
| === Shadow States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Fall
| |
| |0x03
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Homing Release
| |
| |0x42
| |
| |
| |
| |-
| |
| |Homing After
| |
| |0x43
| |
| |
| |
| |-
| |
| |Light Dash
| |
| |0x48
| |
| | | | | |
| |- | | |- |
| | | rowspan="10" |Shadow |
| |Overdrive | | |Overdrive |
| |0x51 | | |0x51 |
| Line 356: |
Line 356: |
| | | | | |
| |- | | |- |
| |Chaos Smash Wait | | |Chaos Charge |
| |0x55 | | |0x55 |
| | | | | |
| Line 380: |
Line 380: |
| | | | | |
| |- | | |- |
| |Vehicle Enter | | | rowspan="5" |Amy |
| |0x6D
| |
| |
| |
| |-
| |
| |Autotake
| |
| |0x6E
| |
| |
| |
| |-
| |
| |Bike Ride
| |
| |0x6F
| |
| |
| |
| |-
| |
| |Jeep Ride
| |
| |0x70
| |
| |
| |
| |-
| |
| |Hover Ride
| |
| |0x71
| |
| |
| |
| |-
| |
| |Glider Ride
| |
| |0x72
| |
| |
| |
| |-
| |
| |Vehicle Exit
| |
| |0x73
| |
| |
| |
| |}
| |
| | |
| === Silver States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Fall
| |
| |0x03
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Spring
| |
| |0x11
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Teleport Dash
| |
| |0x33
| |
| |
| |
| |-
| |
| |Float
| |
| |0x34 | |
| |
| |
| |-
| |
| |Lift
| |
| |0x38
| |
| |
| |
| |-
| |
| |Esp Mark
| |
| |0x39
| |
| |
| |
| |-
| |
| |Ground Throw
| |
| |0x3A
| |
| |
| |
| |-
| |
| |Air Throw
| |
| |0x3B
| |
| |
| |
| |-
| |
| |Grab All
| |
| |0x3C
| |
| |
| |
| |-
| |
| |Psychoshock
| |
| |0x3D
| |
| |
| |
| |-
| |
| |Stun Slap Ground
| |
| |0x3E
| |
| |
| |
| |-
| |
| |Stun Slap Air
| |
| |0x3F
| |
| |
| |
| |-
| |
| |Reflect
| |
| |0x40
| |
| |
| |
| |}
| |
| | |
| === Omega States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Fall
| |
| |0x03
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Hover
| |
| |0x4E
| |
| |
| |
| |-
| |
| |Omega Launcher
| |
| |0x4F
| |
| |
| |
| |-
| |
| |Lock on Laser
| |
| |0x50
| |
| |
| |
| |}
| |
| | |
| === Amy States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Stealth Start | | |Stealth Start |
| |0x5C | | |0x5C |
| Line 578: |
Line 399: |
| |Hammer Attack | | |Hammer Attack |
| |0x60 | | |0x60 |
| |
| |
| |}
| |
|
| |
| === Blaze States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Homing After
| |
| |0x43
| |
| | | | | |
| |- | | |- |
| | | rowspan="3" |Blaze |
| |Accel Tornado | | |Accel Tornado |
| |0x61 | | |0x61 |
| Line 622: |
Line 412: |
| |Fire Claw | | |Fire Claw |
| |0x63 | | |0x63 |
| |
| |
| |}
| |
|
| |
| === Knuckles States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |-
| |
| |Wait
| |
| |0x00
| |
| |
| |
| |-
| |
| |Walk
| |
| |0x01
| |
| |
| |
| |-
| |
| |Run
| |
| |0x02
| |
| |
| |
| |-
| |
| |Fall
| |
| |0x03
| |
| |
| |
| |-
| |
| |Jump
| |
| |0x04
| |
| |
| |
| |-
| |
| |Wide Spring
| |
| |0x12
| |
| |
| |
| |-
| |
| |Climb
| |
| |0x23
| |
| |
| |
| |-
| |
| |Glide
| |
| |0x2C
| |
| |
| |
| |-
| |
| |Glide End
| |
| |0x2D
| |
| | | | | |
| |- | | |- |
| | | rowspan="4" |Knuckles |
| |Heat Knuckle | | |Heat Knuckle |
| |0x64 | | |0x64 |
| Line 683: |
Line 430: |
| |0x67 | | |0x67 |
| | | | | |
| |}
| |
|
| |
| === Rouge States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Description
| |
| |- | | |- |
| |Wait | | | rowspan="3" |Rouge |
| |0x00 | | |Bomb Air |
| | |0x68 |
| | | | | |
| |- | | |- |
| |Walk | | |Multi Air Bomb |
| |0x01 | | |0x69 |
| | | | | |
| |- | | |- |
| |Run | | |Heart Mine |
| |0x02 | | |0x6A |
| | | | | |
| |- | | |- |
| |Fall | | | rowspan="3" |Super |
| |0x03 | | |Sonic Attack |
| | | rowspan="2" |0x6B |
| | | | | |
| |- | | |- |
| |Jump | | |Shadow Attack |
| |0x04
| |
| | | | | |
| |- | | |- |
| | rowspan="2" |Wide Spring | | |Silver Attack |
| |0x12
| | |0x6C |
| | rowspan="2" |
| |
| |-
| |
| |0x24
| |
| |-
| |
| |Climb
| |
| |0x23 | |
| | | | | |
| |- | | |- |
| |Glide | | | rowspan="7" |Shadow |
| |0x2C | | |Vehicle Enter |
| | |0x6D |
| | | | | |
| |- | | |- |
| |Glide End | | |Autotake |
| |0x2D | | |0x6E |
| | | | | |
| |- | | |- |
| |Bomb/Gem Throw | | |Bike Ride |
| |0x2E | | |0x6F |
| | | | | |
| |- | | |- |
| |Bomb/Gem Snipe | | |Jeep Ride |
| |0x2F | | |0x70 |
| | | | | |
| |- | | |- |
| |Bomb Air | | |Hover Ride |
| |0x68 | | |0x71 |
| | | | | |
| |- | | |- |
| |Multi Air Bomb | | |Glider Ride |
| |0x69 | | |0x72 |
| | | | | |
| |- | | |- |
| |Heart Mine | | |Vehicle Exit |
| |0x6A | | |0x73 |
| | | | | |
| |} | | |} |
|
| |
|
| === Tails States === | | == Boss State IDs == |
| | Reactive player-based bosses (v.s. Sonic, Shadow, and Silver) also use a similar state system. |
| {| class="wikitable" | | {| class="wikitable" |
| |+
| | !Category |
| !Name | | !Name |
| !ID | | !ID |
| !Description | | !Description |
| |- | | |- |
| |Wait | | | rowspan="5" |Common |
| |0x00
| | |Player Search |
| |
| |
| |- | |
| |Walk | |
| |0x01 | | |0x01 |
| | | | | |
| |- | | |- |
| |Run | | |Approach |
| |0x02 | | |0x02 |
| | | | | |
| |- | | |- |
| |Fall | | |Damage |
| |0x03 | | |0x03 |
| | | | | |
| |- | | |- |
| |Jump | | |Dead |
| |0x04 | | |0x04 |
| | | | | |
| |- | | |- |
| |Wide Spring | | |Winner |
| |0x12 | | |0x05 |
| | | |
| | |- |
| | | rowspan="2" |Sonic & Shadow |
| | |Stun |
| | |0x06 |
| | | | | |
| |- | | |- |
| |Spring 2 | | |Psi-Grabbed |
| |0x13 | | |0x07 |
| |Unknown. | | | |
| |- | | |- |
| |Glide | | | rowspan="6" |Silver |
| |0x2C | | |Teleport |
| | |0x08 |
| | | | | |
| |- | | |- |
| |Bomb Throw | | |Object Throw |
| |0x2E | | |0x09 |
| | | | | |
| |- | | |- |
| |Bomb Snipe | | |Upheave |
| |0x2F | | |0x0A |
| | | | | |
| |}
| |
|
| |
| === Super States ===
| |
| {| class="wikitable"
| |
| |+
| |
| !Name
| |
| !ID
| |
| !Function Address
| |
| |- | | |- |
| |Wait | | |Homing Catch |
| |0x00 | | |0x0B |
| |0x821B0F58 | | | |
| |- | | |- |
| |Super Amigo Charge | | |Jump on Psi |
| |0x32 | | |0x0C |
| |0x821B1290 | | | |
| |- | | |- |
| |Amigo Swap | | |Ride Smash |
| |0x30 | | |0x0D |
| |0x821B1388 | | | |
| |- | | |- |
| |Damage Light | | |Sonic & Shadow |
| |0x9 | | |Homing |
| |0x821B1488 | | |0x0E |
| | | |
| |- | | |- |
| |Dead | | |Sonic |
| |0x8 | | |Chain Jump |
| |0x821B1668 | | |0x10 |
| | |Unused. |
| |- | | |- |
| |Sonic Attack
| | | rowspan="3" |Shadow |
| | rowspan="2" |0x6B | | |Spin Kick |
| |0x821B1720 | | |0x12 |
| | | |
| |- | | |- |
| |Shadow Attack | | |Chaos Spear |
| |0x821B1978 | | |0x13 |
| | | |
| |- | | |- |
| |Silver Attack | | |Chaos Boost |
| |0x6C | | |0x14 |
| |0x821B1B10 | | | |
| |} | | |} |
|
| |
|
| == Special State Enums == | | == Special State IDs == |
|
| |
|
| === Snowboard States === | | === Snowboard States === |
| Line 845: |
Line 580: |
| !Name | | !Name |
| !ID | | !ID |
| !Function Address
| |
| |- | | |- |
| |Run | | |Run |
| |0x0 | | |0x0 |
| |0x821A8668
| |
| |- | | |- |
| |Brake | | |Brake |
| |0x1 | | |0x1 |
| |0x821A86E0
| |
| |- | | |- |
| |Prepare Jump | | |Prepare Jump |
| |0x2 | | |0x2 |
| |0x821A8758
| |
| |- | | |- |
| |Fall | | |Fall |
| |0x3 | | |0x3 |
| |0x821A87D0
| |
| |- | | |- |
| |Jump | | |Jump |
| |0x4 | | |0x4 |
| |0x821A8848
| |
| |- | | |- |
| |Spring | | |Spring |
| |0x5 | | |0x5 |
| |0x821A88C0
| |
| |- | | |- |
| |Damage | | |Damage |
| |0x6 | | |0x6 |
| |0x821A8938
| |
| |- | | |- |
| |Dead | | |Dead |
| |0x7 | | |0x7 |
| |0x821A89B0
| |
| |- | | |- |
| |Grind | | |Grind |
| |0x8 | | |0x8 |
| |0x821A8A28
| |
| |- | | |- |
| |Grind Brake | | |Grind Brake |
| |0x9 | | |0x9 |
| |0x821A8AA0
| |
| |- | | |- |
| |Grind Prepare Jump | | |Grind Prepare Jump |
| |0xA | | |0xA |
| |0x821A8B18
| |
| |- | | |- |
| |Run Against | | |Run Against |
| |0xB | | |0xB |
| |0x821A8B90
| |
| |- | | |- |
| |Landing | | |Landing |
| |0xC | | |0xC |
| |0x821A8C08
| |
| |} | | |} |
|
| |
|
| Line 906: |
Line 627: |
| !Name | | !Name |
| !ID | | !ID |
| !Function Address
| |
| |- | | |- |
| |Start | | |Start |
| |0x0 | | |0x0 |
| |0x821A8C80
| |
| |- | | |- |
| |Run | | |Run |
| |0x1 | | |0x1 |
| |0x821A8DF0
| |
| |- | | |- |
| |Fall | | |Fall |
| |0x2 | | |0x2 |
| |0x821A8E68
| |
| |- | | |- |
| |Jump | | |Jump |
| |0x3 | | |0x3 |
| |0x821A8EE0
| |
| |- | | |- |
| |Damage | | |Damage |
| |0x4 | | |0x4 |
| |0x821A8F58
| |
| |- | | |- |
| |Dead | | |Dead |
| |0x5 | | |0x5 |
| |0x821A8FC8
| |
| |- | | |- |
| |Dramatic Jump | | |Dramatic Jump |
| |0x6 | | |0x6 |
| |0x821A9040
| |
| |- | | |- |
| |Spring Type A | | |Dash Panel |
| |0x8 | | |0x8 |
| |0x821A90B8
| |
| |- | | |- |
| |Spring Type B | | |Spring Type B |
| |0x9 | | |0x9 |
| |0x821A9130
| |
| |- | | |- |
| |Spring Type C | | |Jump Panel |
| |0xA | | |0xA |
| |0x821A91A8
| |
| |- | | |- |
| |Light Dash | | |Light Dash |
| |0xB | | |0xB |
| |0x821A9220
| |
| |- | | |- |
| |Chain Jump | | |Chain Jump |
| |0xC | | |0xC |
| |0x821A9298
| |
| |- | | |- |
| |Chain Fall | | |Chain Fall |
| |0xD | | |0xD |
| |0x821A9310
| |
| |- | | |- |
| |Goal | | |Goal |
| |0xE | | |0xE |
| |0x821A9388
| |
| |} | | |} |
|
| |
|
| == Player State Maps == | | == Common Context State IDs == |
|
| |
|
| === Sonic === | | === Common State === |
| * 82B15D5B - Wait
| | {| class="wikitable" |
| * 82B15D63 - Walk
| | |+ |
| * 82B15D6B - Run
| | !Name |
| * 82B15D73 - Fall
| | !ID |
| * 82B15D7B - Jump
| | |- |
| * 82B15D83 - Jump Water
| | |Debug Wait |
| * 82B15D8B - Stop
| | |0x0 |
| * 82B15D93 - Quick Turn
| | |} |
| * 82B15D9B - Dead
| |
| * 82B15DA3 - Damage Light
| |
| * 82B15DAB - Push
| |
| * 82B15DB3 - Bonk
| |
| * 82B15DBB - Grind
| |
| * 82B15DC3 - Common Edge Grab
| |
| * 82B15DCB - Common Edge (Unknown)
| |
| * 82B15DD3 - Common Edge Jump
| |
| * 82B15DDB - Ottotto/Balancing
| |
| * 82B15DE3 - Spring
| |
| * 82B15DEB - Wide Spring/Rope
| |
| * 82B15DF3 - Dash Panel
| |
| * 82B15DFB - Spring 2/Unknown 19
| |
| * 82B15E03 - Jump Panel
| |
| * 82B15E0B - Goal
| |
| * 82B15E13 - Goal Loop
| |
| * 82B15E1B - Wind
| |
| * 82B15E23 - Landing
| |
| * 82B15E2B - Don't Move
| |
| * 82B15E33 - Updown Reel
| |
| * 82B15E3B - Pole
| |
| * 82B15E43 - Chainjump Land
| |
| * 82B15E4B - Rainbow Ring
| |
| * 82B15E53 - Wall Wait
| |
| * 82B15E5B - Rope Land
| |
| * 82B15E63 - Talk
| |
| * 82B15E6B - Hold
| |
| * 82B15E73 - Unknown 39
| |
| * 82B15E7B - Piyori/Stun
| |
| * 82B15E83 - Rodeo/Egg Cerb & Wyvern
| |
| * 82B15E8B - Balancer/AQA Ball
| |
| * 82B15E93 - Water Slide
| |
| * 82B15E9B - Amigo Swap
| |
| * 82B15EA3 - Amigo Chase (?)
| |
| * 82B15EAB - Purple Gem
| |
| * 82B15EB3 - Bomb Search Tap/Sky Gem Toss
| |
| * 82B15EBB - Bomb Search Hold/Sky Gem FPS
| |
| * 82B15EC3 - Homing Charge
| |
| * 82B15ECB - Homing Release
| |
| * 82B15ED3 - Homing After
| |
| * 82B15EDB - Sliding
| |
| * 82B15EE3 - Edge Attack (Spinkick?)
| |
| * 82B15EEB - Spindash
| |
| * 82B15EF3 - Bounce
| |
| * 82B15EFB - Light Dash
| |
| * 82B15F03 - Blue Gem
| |
| * 82B15F0B - Green Gem
| |
| * 82B15F13 - Green Gem (Air)
| |
| * 82B15F1B - Rainbow Gem
| |
|
| |
|
| === Silver === | | === Easy State === |
| * 82B15F23 - Wait
| | {| class="wikitable" |
| * 82B15F2B - Walk
| | |+ |
| * 82B15F33 - Run
| | !Name |
| * 82B15F3B - Fall
| | !ID |
| * 82B15F43 - Jump
| | |- |
| * 82B15F53 - Stop
| | |Easy Damaged & Wind |
| * 82B15F5B - Quick Turn
| | |0x0 |
| * 82B15F63 - Dead
| | |} |
| * 82B15F6B - Damage Light
| |
| * 82B15F73 - Push
| |
| * 82B15F7B - Grind
| |
| * 82B15F83 - Common Edge Grab
| |
| * 82B15F8B - Common Edge (Unknown)
| |
| * 82B15F93 - Common Edge Jump
| |
| * 82B15F9B - Spring
| |
| * 82B15FA3 - Wide Spring/Rope
| |
| * 82B15FAB - Dash Panel
| |
| * 82B15FB3 - Spring 2/Unknown 19
| |
| * 82B15FBB - Jump Panel
| |
| * 82B15FC3 - Goal
| |
| * 82B15FCB - Goal Loop
| |
| * 82B15FD3 - Wind
| |
| * 82B15FDB - Landing
| |
| * 82B15FE3 - Don't Move
| |
| * 82B15FEB - Updown Reel
| |
| * 82B15FF3 - Pole
| |
| * 82B15FFB - Chainjump Land
| |
| * 82B16003 - Rainbow Ring
| |
| * 82B1600B - Talk
| |
| * 82B16013 - Piyori/Stun
| |
| * 82B1601B - Tarzan
| |
| * 82B16023 - Amigo Swap
| |
| * 82B1602B - Amigo Chase (?)
| |
| * 82B16033 - Rodeo
| |
| * 82B1603B - Balancer/AQA Ball
| |
| * 82B16043 - Teleport Dash
| |
| * 82B1604B - Float
| |
| * 82B16053 - Lift
| |
| * 82B1605B - ESP Mark
| |
| * 82B16063 - Grab All
| |
| * 82B1606B - Psychoshock
| |
| * 82B16073 - Stun Slap (Ground)
| |
| * 82B1607B - Stun Slap (Air)
| |
| * 82B16083 - Throw (Ground)
| |
| * 82B1608B - Throw (Air)
| |
| * 82B16093 - Unknown 64
| |
|
| |
|
| === Princess === | | === Title States === |
| * 82B1609B - Wait
| | {| class="wikitable" |
| * 82B160A3 - Walk
| | |+ |
| * 82B160AB - Run
| | !Name |
| * 82B160B3 - Fall
| | !ID |
| * 82B160BB - Jump
| | |- |
| * 82B160C3 - Jump Water
| | |Title Wait |
| * 82B160CB - Stop
| | |0x0 |
| * 82B160D3 - Quick Turn
| | |- |
| * 82B160DB - Dead
| | |Title Selected |
| * 82B160E3 - Damage Light
| | |0x1 |
| * 82B160EB - Bonk
| | |} |
| * 82B160F3 - Grind
| |
| * 82B160FB - Common Edge Grab
| |
| * 82B16103 - Common Edge (Unknown)
| |
| * 82B1610B - Common Edge Jump
| |
| * 82B16113 - Ottotto/Balancing
| |
| * 82B1611B - Spring
| |
| * 82B16123 - Wide Spring/Rope
| |
| * 82B1612B - Dash Panel
| |
| * 82B16133 - Spring 2/Unknown 19
| |
| * 82B1613B - Jump Panel
| |
| * 82B16143 - Goal
| |
| * 82B1614B - Goal Loop
| |
| * 82B16153 - Wind
| |
| * 82B1615B - Landing
| |
| * 82B16163 - Don't Move
| |
| * 82B1616B - Pole
| |
| * 82B16173 - Chainjump Landing
| |
| * 82B1617B - Rainbow Ring
| |
| * 82B16183 - Wall Wait
| |
| * 82B1618B - Rope Land
| |
| * 82B16193 - Tarzan
| |
| * 82B1619B - Bungee
| |
| * 82B161A3 - Amigo Swap
| |
| * 82B161AB - Amigo Chase (?)
| |
| * 82B161B3 - Talk
| |
| * 82B161BB - Homing Charge
| |
| * 82B161C3 - Homing Release
| |
| * 82B161CB - Homing After
| |
| * 82B161D3 - Sliding
| |
| * 82B161DB - Light Dash
| |
| * 82B161E3 - Updown Reel
| |
| * 82B161EB - Water Walk
| |
| | |
| === Shadow ===
| |
| * 82B161F3 - Wait
| |
| * 82B161FB - Walk
| |
| * 82B16203 - Run
| |
| * 82B1620B - Fall
| |
| * 2B16213 - Jump
| |
| * 82B1621B - Jump Water
| |
| * 82B16223 - Stop
| |
| * 82B1622B - Quick Turn
| |
| * 82B16233 - Dead
| |
| * 82B1623B - Damage Light
| |
| * 82B16243 - Push
| |
| * 82B1624B - Bonk
| |
| * 82B16253 - Grind
| |
| * 82B1625B - Common Edge Grab
| |
| * 82B16263 - Common Edge (Unknown)
| |
| * 82B1626B - Common Edge Jump
| |
| * 82B16273 - Ottotto/Balancing
| |
| * 82B1627B - Spring
| |
| * 82B16283 - Wide Spring/Rope
| |
| * 82B1628B - Dash Panel
| |
| * 82B16293 - Spring 2/Unknown 19
| |
| * 82B1629B - Jump Panel
| |
| * 82B162A3 - Goal
| |
| * 82B162AB - Goal Loop
| |
| * 82B162B3 - Wind
| |
| * 82B162BB - Landing
| |
| * 82B162C3 - Don't Move
| |
| * 82B162CB - Updown Reel
| |
| * 82B162D3 - Pole
| |
| * 82B162DB - Chainjump Land
| |
| * 82B162E3 - Rainbow Ring
| |
| * 82B162EB - Talk
| |
| * 82B162F3 - Hold
| |
| * 82B162FB - Piyori/Stun
| |
| * 82B16303 - Rodeo
| |
| * 82B1630B - Balancer/AQA Ball
| |
| * 82B16313 - Amigo Swap
| |
| * 82B1631B - Amigo Chase (?)
| |
| * 82B16323 - Light Dash
| |
| * 82B1632B - Homing Release
| |
| * 82B16333 - Homing After
| |
| * 82B1633B - Overdrive
| |
| * 82B16343 - Chaos Spear
| |
| * 82B1634B - Chaos Spear After
| |
| * 82B16353 - Chaos Blast
| |
| * 82B1635B - Chaos Smash Wait
| |
| * 82B16363 - Chaos Smash
| |
| * 82B1636B - Chaos Attack
| |
| * 82B16373 - Chaos Snap
| |
| * 82B1637B - Tornado Kick
| |
| * 82B16383 - Shadow Attack (Edge Attack?)
| |
| * 82B1638B - Vehicle Enter
| |
| * 82B16393 - Autotake
| |
| * 82B1639B - Hover Ride
| |
| * 82B163A3 - Bike Ride
| |
| * 82B163AB - Glider Ride
| |
| * 82B163B3 - Jeep Ride
| |
| * 82B163BB - Exit Vehicle
| |
| | |
| === Omega ===
| |
| * 82B168B3 - Wait
| |
| * 82B168BB - Walk
| |
| * 82B168C3 - Run
| |
| * 82B168CB - Fall
| |
| * 82B168D3 - Jump
| |
| * 82B168DB - Jump Water
| |
| * 82B168E3 - Stop
| |
| * 82B168EB - Quick Turn
| |
| * 82B168F3 - Dead
| |
| * 82B168FB - Damage Light
| |
| * 82B16903 - Push
| |
| * 82B1690B - Bonk
| |
| * 82B16913 - Grind
| |
| * 82B1691B - Common Edge Grab
| |
| * 82B16923 - Common Edge (Unknown)
| |
| * 82B1692B - Common Edge Jump
| |
| * 82B16933 - Spring
| |
| * 82B1693B - Wide Spring/Rope
| |
| * 82B16943 - Dash Panel
| |
| * 82B1694B - Spring 2/Unknown 13
| |
| * 82B16953 - Jump Panel
| |
| * 82B1695B - Goal
| |
| * 2B16963 - Goal Loop
| |
| * 82B1696B - Wind
| |
| * 82B16973 - Landing
| |
| * 82B1697B - Don't Move
| |
| * 82B16983 - Updown Reel
| |
| * 82B1698B - Pole
| |
| * 82B16993 - Chainjump Land
| |
| * 82B1699B - Rainbow Ring
| |
| * 82B169A3 - Talk
| |
| * 82B169AB - Hover
| |
| * 82B169B3 - Omega Launcher
| |
| * 82B169BB - Lock On Laser
| |
| * 82B169C3 - Amigo Swap
| |
| * 82B169CB - Amigo Chase (?)
| |
| * 82B169D3 - Hold
| |
| | |
| === Amy ===
| |
| * 82B169DB - Wait
| |
| * 82B169E3 - Walk
| |
| * 82B169EB - Run
| |
| * 82B169F3 - Fall
| |
| * 82B169FB - Jump
| |
| * 82B16A03 - Jump Water
| |
| * 82B16A0B - Stop
| |
| * 82B16A13 - Quick Turn
| |
| * 82B16A1B - Dead
| |
| * 82B16A23 - Damage Light
| |
| * 82B16A2B - Push
| |
| * 82B16A33 - Bonk
| |
| * 82B16A3B - Grind
| |
| * 82B16A43 - Common Edge Grab
| |
| * 82B16A4B - Common Edge (Unknown)
| |
| * 82B16A53 - Common Edge Jump
| |
| * 82B16A5B - Ottotto/Balancing
| |
| * 82B16A63 - Spring
| |
| * 82B16A6B - Wide Spring/Rope
| |
| * 82B16A73 - Dash Panel
| |
| * 82B16A7B - Spring 2/Unknown 19
| |
| * 82B16A83 - Jump Panel
| |
| * 82B16A8B - Goal
| |
| * 82B16A93 - Goal Loop
| |
| * 82B16A9B - Wind
| |
| * 82B16AA3 - Landing
| |
| * 82B16AAB - Don't Move
| |
| * 82B16AB3 - Updown Reel
| |
| * 82B16ABB - Pole
| |
| * 82B16AC3 - Chainjump Land
| |
| * 82B16ACB - Rainbow Ring
| |
| * 82B16AD3 - Wall Wait
| |
| * 82B16ADB - Rope Land
| |
| * 82B16AE3 - Amigo Swap
| |
| * 82B16AEB - Amigo Chase (?)
| |
| * 82B16AF3 - Hold
| |
| * 82B16AFB - Talk
| |
| * 82B16B03 - Pray/Stealth Start
| |
| * 82B16B0B - Surprised/Stealth End
| |
| * 82B16B13 - Jump Double 0 (Charge)
| |
| * 82B16B1B - Hammer Attack
| |
| * 82B16B23 - Jump Double 1 (Release)
| |
| | |
| === Blaze ===
| |
| * 82B16B2B - Wait
| |
| * 82B16B33 - Walk
| |
| * 82B16B3B - Run
| |
| * 82B16B43 - Fall
| |
| * 82B16B4B - Jump
| |
| * 82B16B53 - Jump Water
| |
| * 82B16B5B - Stop
| |
| * 82B16B63 - Quick Turn
| |
| * 82B16B6B - Dead
| |
| * 82B16B73 - Damage Light
| |
| * 82B16B7B - Push
| |
| * 82B16B83 - Bonk
| |
| * 82B16B8B - Grind
| |
| * 82B16B93 - Common Edge Grab
| |
| * 82B16B9B - Common Edge (Unknown)
| |
| * 82B16BA3 - Common Edge Jump
| |
| * 82B16BAB - Ottotto/Balancing
| |
| * 82B16BB3 - Spring
| |
| * 82B16BBB - Wide Spring/Rope
| |
| * 82B16BC3 - Dash Panel
| |
| * 82B16BCB - Spring 2/Unknown 19
| |
| * 82B16BD3 - Jump Panel
| |
| * 82B16BDB - Goal
| |
| * 82B16BE3 - Goal Loop
| |
| * 82B16BEB - Wind
| |
| * 82B16BF3 - Landing
| |
| * 82B16BFB - Don't Move
| |
| * 82B16C03 - Updown Reel
| |
| * 82B16C0B - Pole
| |
| * 82B16C13 - Chainjump Land
| |
| * 82B16C1B - Rainbow Ring
| |
| * 82B16C23 - Wall Wait
| |
| * 82B16C2B - Rope Land
| |
| * 82B16C33 - Amigo Swap
| |
| * 82B16C3B - Amigo Chase (?)
| |
| * 82B16C43 - Hold
| |
| * 82B16C4B - Talk
| |
| * 82B16C53 - Accel Tornado
| |
| * 82B16C5B - Spinning Claw
| |
| * 82B16C63 - Fire Claw
| |
| * 82B16C6B - Homing After
| |
| | |
| === Knuckles ===
| |
| * 82B16C73 - Wait
| |
| * 82B16C7B - Walk
| |
| * 82B16C83 - Run
| |
| * 82B16C8B - Fall
| |
| * 82B16C93 - Jump
| |
| * 82B16C9B - Jump Water
| |
| * 82B16CA3 - Stop
| |
| * 82B16CAB - Quick Turn
| |
| * 82B16CB3 - Dead
| |
| * 82B16CBB - Damage Light
| |
| * 82B16CC3 - Push
| |
| * 82B16CCB - Bonk
| |
| * 82B16CD3 - Grind
| |
| * 82B16CDB - Common Edge Grab
| |
| * 82B16CE3 - Common Edge (Unknown)
| |
| * 82B16CEB - Common Edge Jump
| |
| * 82B16CF3 - Spring
| |
| * 82B16CFB - Wide Spring/Rope
| |
| * 82B16D03 - Dash Panel
| |
| * 82B16D0B - Spring 2/Unknown 19
| |
| * 82B16D13 - Jump Panel
| |
| * 82B16D1B - Goal
| |
| * 82B16D23 - Goal Loop
| |
| * 82B16D2B - Wind
| |
| * 82B16D33 - Landing
| |
| * 82B16D3B - Don't Move
| |
| * 82B16D43 - Chainjump Land
| |
| * 82B16D4B - Rainbow Ring
| |
| * 82B16D53 - Wall Wait
| |
| * 82B16D5B - Rope Land
| |
| * 82B16D63 - Climb
| |
| * 82B16D6B - Glide
| |
| * 82B16D73 - Glide End
| |
| * 82B16D7B - Updown Reel
| |
| * 82B16D83 - Amigo Swap
| |
| * 82B16D8B - Amigo Chase (?)
| |
| * 82B16D93 - Hold
| |
| * 82B16D9B - Talk
| |
| * 82B16DA3 - Heat Knuckle
| |
| * 82B16DAB - Screwdriver
| |
| * 82B16DB3 - Screwdriver After
| |
| * 82B16DBB - Screw Dive/Groundshaker
| |
| | |
| === Rouge ===
| |
| * 82B16DC3 - Wait
| |
| * 82B16DCB - Walk
| |
| * 82B16DD3 - Run
| |
| * 82B16DDB - Fall
| |
| * 82B16DE3 - Jump
| |
| * 82B16DEB - Jump Water
| |
| * 82B16DF3 - Stop
| |
| * 82B16DFB - Quick Turn
| |
| * 82B16E03 - Dead
| |
| * 82B16E0B - Damage Light
| |
| * 82B16E13 - Push
| |
| * 82B16E1B - Bonk
| |
| * 82B16E23 - Grind
| |
| * 82B16E2B - Common Edge Grab
| |
| * 82B16E33 - Common Edge (Unknown)
| |
| * 82B16E3B - Common Edge Jump
| |
| * 82B16E43 - Spring
| |
| * 82B16E4B - Wide Spring/Rope
| |
| * 82B16E53 - Dash Panel
| |
| * 82B16E5B - Spring 2/Unknown 19
| |
| * 82B16E63 - Jump Panel
| |
| * 82B16E6B - Goal
| |
| * 82B16E73 - Goal Loop
| |
| * 82B16E7B - Wind
| |
| * 82B16E83 - Landing
| |
| * 82B16E8B - Don't Move
| |
| * 82B16E93 - Chainjump Landing
| |
| * 82B16E9B - Rainbow Ring
| |
| * 82B16EA3 - Wall Wait
| |
| * 82B16EAB - Rope Land
| |
| * 82B16EB3 - Climb
| |
| * 82B16EBB - Glide
| |
| * 82B16EC3 - Glide End
| |
| * 82B16ECB - Bomb Search Tap
| |
| * 82B16ED3 - Bomb Search Hold
| |
| * 82B16EDB - Tarzan
| |
| * 82B16EE3 - Amigo Swap
| |
| * 82B16EEB - Amigo Chase (?)
| |
| * 82B16EF3 - Hold
| |
| * 82B16EFB - Talk
| |
| * 82B16F03 - Purple Gem (used for Blast Jump)
| |
| * 82B16F0B - Air Bomb
| |
| * 82B16F13 - Multi Air Bomb
| |
| * 82B16F1B - Heart Mine
| |
| | |
| === Tails ===
| |
| * 82B16F23 - Wait
| |
| * 82B16F2B - Walk
| |
| * 82B16F33 - Run
| |
| * 82B16F3B - Fall
| |
| * 82B16F43 - Jump
| |
| * 82B16F4B - Jump Water
| |
| * 82B16F53 - Stop
| |
| * 82B16F5B - Quick Turn
| |
| * 82B16F63 - Dead
| |
| * 82B16F6B - Damage Light
| |
| * 82B16F73 - Grind
| |
| * 82B16F7B - Spring
| |
| * 82B16FD3 - Wide Spring/Rope
| |
| * 82B16F8B - Dash Panel
| |
| * 82B16F93 - Spring 2/Unknown 19
| |
| * 82B16F9B - Jump Panel
| |
| * 82B16FA3 - Goal
| |
| * 82B16FAB - Goal Loop
| |
| * 82B16FB3 - Wind
| |
| * 82B16FBB - Landing
| |
| * 82B16FC3 - Don't Move
| |
| * 82B16FCB - Updown Reel
| |
| * 82B16FD3 - Pole
| |
| * 82B16FDB - Chainjump Landing
| |
| * 82B16FE3 - Rainbow Ring
| |
| * 82B16FEB - Rope Land
| |
| * 82B16FF3 - Glide (used for Flying)
| |
| * 82B16FFB - Bomb Search Tap
| |
| * 82B17003 - Bomb Search Hold
| |
| * 82B1700B - Amigo Swap
| |
| * 82B17013 - Amigo Chase (?)
| |
| * 82B1701B - Hold
| |
| * 82B17023 - Talk
| |
| | |
| === Super Sonic ===
| |
| * 82B17028 - Wait
| |
| * 82B17033 - Super Amigo Swap
| |
| * 82B1703B - Pole
| |
| * 82B17043 - Damage Light
| |
| * 82B1704B - Dead
| |
| * 82B17053 - Super Sonic/Shadow Attack
| |
| * 82B1705B - Goal
| |
| | |
| === Super Shadow ===
| |
| * 82B17063 - Wait
| |
| * 82B1706B - Super Amigo Change
| |
| * 82B17073 - Amigo Swap
| |
| * 82B1707B - Damage Light
| |
| * 82B17083 - Dead
| |
| * 82B1708B - Super Sonic/Shadow Attack
| |
| * 82B17093 - Goal
| |
| | |
| === Super Silver ===
| |
| * 82B1709B - Wait
| |
| * 82B170A3 - Super Amigo Change
| |
| * 82B170AB - Amigo Swap
| |
| * 82B170B3 - Damage Light
| |
| * 82B170BB - Dead
| |
| * 82B170C3 - Super Silver Attack
| |
| * 82B170CB - Goal
| |