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| This is a list of player State IDs for most characters in the game.<ref>Compiled by GordonRamsay and some by FenTheOtter.</ref>
| | '''''Player State IDs''''' in [[Sonic the Hedgehog (2006)]] define a character's current state. Each is mapped to a specific implementation which may itself transition to other states in the state machine. Many states are shared between player implementations, and all states, regardless of if they only used by a specific player are given a unique ID. |
|
| |
|
| == Enums ==
| | The maps used by each player context is outlined in [[Player State Maps]]. |
|
| |
|
| * WAIT = 0,
| | == Player State IDs == |
| * WALK = 1,
| | {| class="wikitable" |
| * RUN = 2,
| | !Category |
| * FALL = 3,
| | !Name |
| * JUMP = 4,
| | !ID |
| * JUMP_WATER = 5,
| | !Description |
| * STOP = 6,
| | |- |
| * QUICK_TURN = 7,
| | | rowspan="29" |Common |
| * DEAD = 8,
| | |Wait |
| * DAMAGE_LIGHT = 9,
| | |0x00 |
| * PUSH = 10/0xA,
| | | |
| * BONK = 11/0xB,
| | |- |
| * GRIND = 12/0xC,
| | |Walk |
| * COMMON EDGE GRAB = 13/0xD -- Hanging
| | |0x01 |
| * COMMON EDGE TYPE A = 14/0xE -- Unknown Hanging State
| | | |
| * COMMON EDGE TYPE B = 15/0xF -- Jumping from Hang
| | |- |
| * OTTOTTO = 16/0x10,
| | |Run |
| * SPRING = 17/0x11,
| | |0x02 |
| * WIDESPRING/ROPE = 18/0x12,
| | | |
| * SPRING_2 = 19/0x13, -- Unknown
| | |- |
| * DASH_PANEL = 20/0x14,
| | |Fall |
| * JUMP_PANEL = 21/0x15,
| | |0x03 |
| * GOAL = 22/0x16,
| | |Only used by Amy and Blaze. |
| * GOAL_LOOP = 23/0x17,
| | |- |
| * WIND = 24/0x18,
| | |Jump |
| * LANDING = 25/0x19,
| | |0x04 |
| * DONT_MOVE = 26/0x1A,
| | | |
| * UP_DOWN_REEL = 27/0x1B,
| | |- |
| * TARZAN = 28/0x1C,
| | |Water Jump |
| * BUNGEE = 29/0x1D,
| | |0x05 |
| * POLL = 30/0x1E,
| | | |
| * CHAINJUMP_LAND = 31/0x1F,
| | |- |
| * RAINBOW_RING = 32/0x20,
| | |Brake |
| * WALL_WAIT = 33/0x21,
| | |0x06 |
| * ROPE_LAND = 34/0x22,
| | | |
| * CLIMB = 35/0x23,
| | |- |
| * GEM_PURPLE = 36/0x24,
| | |Quick Turn |
| * TALK = 37/0x25,
| | |0x07 |
| * HOLD = 38/0x26,
| | | |
| * -- 39/0x27 (sets to last gimmick speed, potential automation/Unused Silver attack, throws Sonic in the spring animation)
| | |- |
| * STUN = 40/0x28, -- Piyori
| | |Dead |
| * RODEO = 41/0x29,
| | |0x08 |
| * BALANCER = 42/0x2A,
| | | |
| * WATER_SLIDE = 43/0x2B,
| | |- |
| * GLIDE = 44/0x2C,
| | |Damage Light |
| * GLIDE_END = 45/0x2D,
| | |0x09 |
| * BOMB_SEARCH_TAP = 46/0x2E,
| | | |
| * BOMB_SEARCH_HOLD = 47/0x2F,
| | |- |
| * AMIGO_SWAP = 48/0x30,
| | |Push |
| * AMIGO CHASE (?) -- 49/0x31,
| | |0x0A |
| * SUPER SONIC AMIGO CHANGE -- 50/0x32,
| | |Push states are unfinished. |
| * TELEPORT_DASH = 51/0x33,
| | |- |
| * FLOAT = 52/0x34,
| | |Damage |
| * WATER_WALK = 53/0x35,
| | |0x0B |
| * -- 54/0x36
| | | |
| * -- 55/0x37
| | |- |
| * LIFT = 56/0x38,
| | |Grind |
| * ESP_MARK = 57/0x39,
| | |0x0C |
| * GROUND_THROW = 58/0x3A,
| | | |
| * AIR_THROW = 59/0x3B,
| | |- |
| * GRAB ALL -- 60/0x3C
| | |Edge Grab |
| * PSYCHOSHOCK = 61/0x3D,
| | |0x0D |
| * STUN_SLAP_GROUND = 62/0x3E,
| | |Hanging. Edge states are unfinished. |
| * STUN_SLAP_AIR = 63/0x3F,
| | |- |
| * -- 64/0x40, (activates aura, locks movement and animation, resets speed and gives invincibility)
| | |Edge Falling |
| * HOMING_CHARGE = 65/0x41,
| | |0x0E |
| * HOMING_RELEASE = 66/0x42,
| | |Falling from edge hang. |
| * HOMING_AFTER = 67/0x43,
| | |- |
| * SLIDING = 68/0x44,
| | |Edge Jumping |
| * EDGE_ATTACK = 69/0x45,
| | |0x0F |
| * SPIN_DASH = 70/0x46,
| | |Jumping from edge hang. |
| * BOUNCE = 71/0x47,
| | |- |
| * LIGHT_DASH = 72/0x48,
| | |Ottotto |
| * GEM_BLUE = 73/0x49,
| | |0x10 |
| * GEM_GREEN = 74/0x4A,
| | | |
| * GEM_GREEN_AIR = 75/0x4B,
| | |- |
| * -- 76/0x4C?
| | |Spring |
| * GEM_RAINBOW = 77/0x4D,
| | |0x11 |
| * HOVER = 78/0x4E,
| | | |
| * OMEGA LAUNCHER -- 79/0x4F
| | |- |
| * LOCK ON LASER -- 80/0x50
| | |Wide Spring |
| * OVERDRIVE = 81/0x51,
| | |0x12 |
| * CHAOS_SPEAR = 82/0x52,
| | | |
| * CHAOS_SPEAR_AFTER = 83/0x53,
| | |- |
| * CHAOS_BLAST = 84/0x54,
| | |Spring Type B |
| * CHAOS_SMASH_WAIT = 85/0x55,
| | |0x13 |
| * CHAOS_SMASH = 86/0x56,
| | |Unknown. |
| * CHAOS_ATTACK = 87/0x57,
| | |- |
| * CHAOS_SNAP = 88/0x58,
| | |Dash Panel |
| * TORNADO_KICK = 89/0x59,
| | |0x14 |
| * SHADOW_ATTACK = 90/0x5A,
| | | |
| * --91/0x5B
| | |- |
| * -- Amy states
| | |Jump Panel |
| * STEALTH_START = 92/0x5C,
| | |0x15 |
| * STEALTH_END = 93/0x5D,
| | | |
| * DOUBLE_JUMP_PRE = 94/0x5E,
| | |- |
| * DOUBLE_JUMP = 95/0x5F,
| | |Goal |
| * HAMMER_ATTACK = 96/0x60,
| | |0x16 |
| * -- Blaze states
| | | |
| * ACCEL_TORNADO = 97/0x61,
| | |- |
| * SPINNING_CLAW = 98/0x62,
| | |Invincible |
| * FIRE_CLAW = 99/0x63,
| | |0x17 |
| * -- Knuckles states
| | | |
| * HEAT_KNUCKLE = 100/0x64,
| | |- |
| * SCREWDRIVER -- 101/0x65
| | |Wind |
| * SCREWDRIVER AFTER -- 102/0x66
| | |0x18 |
| * SCREW_DIVE = 103/0x67,
| | | |
| * -- Rouge states
| | |- |
| * BOMB_AIR = 104/0x68,
| | |Landing |
| * MULTI AIR BOMB --105/0x69
| | |0x19 |
| * HEART MINE --106/0x6A
| | | |
| * SUPER SONIC/SHADOW ATTACK --107/0x6B
| | |- |
| * SUPER SILVER ATTACK --108/0x6C
| | |Don't Move |
| * -- Vehicle states
| | |0x1A |
| * VEHICLE_ENTER = 109/0x6D,
| | |Unused. |
| * AUTOTAKE -- 110/0x6E (activates when spawning into a vehicle)
| | |- |
| * BIKE_RIDE = 111/0x6F,
| | |Up-Down Reel |
| * JEEP_RIDE = 112/0x70,
| | |0x1B |
| * HOVER_RIDE = 113/0x71,
| | | |
| * GLIDER_RIDE = 114/0x72,
| | |- |
| * VEHICLE EXIT -- 115/0x73
| | |Tarzan |
| | |0x1C |
| | |Used for swinging ropes in Tropical Jungle. |
| | |- |
| | |Princess |
| | |Bungee |
| | |0x1D |
| | | |
| | |- |
| | | rowspan="9" |Common |
| | |Pole |
| | |0x1E |
| | | |
| | |- |
| | |Chain Jump Land |
| | |0x1F |
| | | |
| | |- |
| | |Rainbow Ring |
| | |0x20 |
| | | |
| | |- |
| | |Wall Wait |
| | |0x21 |
| | | |
| | |- |
| | |Rope Land |
| | |0x22 |
| | | |
| | |- |
| | |Climb |
| | |0x23 |
| | | |
| | |- |
| | |Blast Jump |
| | |0x24 |
| | | |
| | |- |
| | |Talk |
| | |0x25 |
| | | |
| | |- |
| | |Psi-Grabbed |
| | |0x26 |
| | | |
| | |- |
| | |Sonic |
| | |Silver Spring |
| | |0x27 |
| | |Unused spring type for Boss Silver's Homing Catch. |
| | |- |
| | | rowspan="3" |Common |
| | |Stun |
| | |0x28 |
| | |Called "piyori" in animations. |
| | |- |
| | |Rodeo |
| | |0x29 |
| | |Used for whale in Wave Ocean. |
| | |- |
| | |Balancer |
| | |0x2A |
| | | |
| | |- |
| | |Sonic |
| | |Water Slider |
| | |0x2B |
| | | |
| | |- |
| | | rowspan="6" |Common |
| | |Glide |
| | |0x2C |
| | | |
| | |- |
| | |Glide End |
| | |0x2D |
| | | |
| | |- |
| | |Throw |
| | |0x2E |
| | | |
| | |- |
| | |Snipe |
| | |0x2F |
| | | |
| | |- |
| | |Amigo Swap |
| | |0x30 |
| | | |
| | |- |
| | |Amigo Chase |
| | |0x31 |
| | | |
| | |- |
| | |Super |
| | |Amigo Change |
| | |0x32 |
| | | |
| | |- |
| | | rowspan="2" |Silver |
| | |Teleport Dash |
| | |0x33 |
| | | |
| | |- |
| | |Float |
| | |0x34 |
| | | |
| | |- |
| | |Princess |
| | |Water Walk |
| | |0x35 |
| | | |
| | |- |
| | | rowspan="9" |Silver |
| | |Lift |
| | |0x38 |
| | | |
| | |- |
| | |Esp Mark |
| | |0x39 |
| | | |
| | |- |
| | |Ground Throw |
| | |0x3A |
| | | |
| | |- |
| | |Air Throw |
| | |0x3B |
| | | |
| | |- |
| | |Grab All |
| | |0x3C |
| | | |
| | |- |
| | |Psychoshock |
| | |0x3D |
| | | |
| | |- |
| | |Stun Slap Ground |
| | |0x3E |
| | | |
| | |- |
| | |Stun Slap Air |
| | |0x3F |
| | | |
| | |- |
| | |Reflect |
| | |0x40 |
| | | |
| | |- |
| | |Sonic |
| | |Homing Smash |
| | |0x41 |
| | | |
| | |- |
| | | rowspan="2" |Common |
| | |Homing Attack |
| | |0x42 |
| | | |
| | |- |
| | |Homing After |
| | |0x43 |
| | | |
| | |- |
| | | rowspan="4" |Sonic |
| | |Sliding |
| | |0x44 |
| | | |
| | |- |
| | |Spin Attack |
| | |0x45 |
| | | |
| | |- |
| | |Spin Dash |
| | |0x46 |
| | | |
| | |- |
| | |Bounce |
| | |0x47 |
| | | |
| | |- |
| | |Common |
| | |Light Dash |
| | |0x48 |
| | | |
| | |- |
| | | rowspan="4" |Sonic |
| | |Blue Gem |
| | |0x49 |
| | | |
| | |- |
| | |Green Gem |
| | |0x4A |
| | | |
| | |- |
| | |Green Gem Air |
| | |0x4B |
| | | |
| | |- |
| | |Rainbow Gem |
| | |0x4D |
| | | |
| | |- |
| | | rowspan="3" |Omega |
| | |Hover |
| | |0x4E |
| | | |
| | |- |
| | |Omega Launcher |
| | |0x4F |
| | | |
| | |- |
| | |Lock on Laser |
| | |0x50 |
| | | |
| | |- |
| | | rowspan="10" |Shadow |
| | |Overdrive |
| | |0x51 |
| | | |
| | |- |
| | |Chaos Spear |
| | |0x52 |
| | | |
| | |- |
| | |Chaos Spear After |
| | |0x53 |
| | | |
| | |- |
| | |Chaos Blast |
| | |0x54 |
| | | |
| | |- |
| | |Chaos Charge |
| | |0x55 |
| | | |
| | |- |
| | |Chaos Smash |
| | |0x56 |
| | | |
| | |- |
| | |Chaos Attack |
| | |0x57 |
| | | |
| | |- |
| | |Chaos Snap |
| | |0x58 |
| | | |
| | |- |
| | |Spin Kick |
| | |0x59 |
| | | |
| | |- |
| | |Edge Attack |
| | |0x5A |
| | | |
| | |- |
| | | rowspan="5" |Amy |
| | |Stealth Start |
| | |0x5C |
| | | |
| | |- |
| | |Stealth End |
| | |0x5D |
| | | |
| | |- |
| | |Double Jump Pre |
| | |0x5E |
| | | |
| | |- |
| | |Double Jump |
| | |0x5F |
| | | |
| | |- |
| | |Hammer Attack |
| | |0x60 |
| | | |
| | |- |
| | | rowspan="3" |Blaze |
| | |Accel Tornado |
| | |0x61 |
| | | |
| | |- |
| | |Spinning Claw |
| | |0x62 |
| | | |
| | |- |
| | |Fire Claw |
| | |0x63 |
| | | |
| | |- |
| | | rowspan="4" |Knuckles |
| | |Heat Knuckle |
| | |0x64 |
| | | |
| | |- |
| | |Screwdriver |
| | |0x65 |
| | | |
| | |- |
| | |Screwdriver After |
| | |0x66 |
| | | |
| | |- |
| | |Screw Dive |
| | |0x67 |
| | | |
| | |- |
| | | rowspan="3" |Rouge |
| | |Bomb Air |
| | |0x68 |
| | | |
| | |- |
| | |Multi Air Bomb |
| | |0x69 |
| | | |
| | |- |
| | |Heart Mine |
| | |0x6A |
| | | |
| | |- |
| | | rowspan="3" |Super |
| | |Sonic Attack |
| | | rowspan="2" |0x6B |
| | | |
| | |- |
| | |Shadow Attack |
| | | |
| | |- |
| | |Silver Attack |
| | |0x6C |
| | | |
| | |- |
| | | rowspan="7" |Shadow |
| | |Vehicle Enter |
| | |0x6D |
| | | |
| | |- |
| | |Autotake |
| | |0x6E |
| | | |
| | |- |
| | |Bike Ride |
| | |0x6F |
| | | |
| | |- |
| | |Jeep Ride |
| | |0x70 |
| | | |
| | |- |
| | |Hover Ride |
| | |0x71 |
| | | |
| | |- |
| | |Glider Ride |
| | |0x72 |
| | | |
| | |- |
| | |Vehicle Exit |
| | |0x73 |
| | | |
| | |} |
|
| |
|
| == Sonic == | | == Boss State IDs == |
| | Reactive player-based bosses (v.s. Sonic, Shadow, and Silver) also use a similar state system. |
| | {| class="wikitable" |
| | !Category |
| | !Name |
| | !ID |
| | !Description |
| | |- |
| | | rowspan="5" |Common |
| | |Player Search |
| | |0x01 |
| | | |
| | |- |
| | |Approach |
| | |0x02 |
| | | |
| | |- |
| | |Damage |
| | |0x03 |
| | | |
| | |- |
| | |Dead |
| | |0x04 |
| | | |
| | |- |
| | |Winner |
| | |0x05 |
| | | |
| | |- |
| | | rowspan="2" |Sonic & Shadow |
| | |Stun |
| | |0x06 |
| | | |
| | |- |
| | |Psi-Grabbed |
| | |0x07 |
| | | |
| | |- |
| | | rowspan="6" |Silver |
| | |Teleport |
| | |0x08 |
| | | |
| | |- |
| | |Object Throw |
| | |0x09 |
| | | |
| | |- |
| | |Upheave |
| | |0x0A |
| | | |
| | |- |
| | |Homing Catch |
| | |0x0B |
| | | |
| | |- |
| | |Jump on Psi |
| | |0x0C |
| | | |
| | |- |
| | |Ride Smash |
| | |0x0D |
| | | |
| | |- |
| | |Sonic & Shadow |
| | |Homing |
| | |0x0E |
| | | |
| | |- |
| | |Sonic |
| | |Chain Jump |
| | |0x10 |
| | |Unused. |
| | |- |
| | | rowspan="3" |Shadow |
| | |Spin Kick |
| | |0x12 |
| | | |
| | |- |
| | |Chaos Spear |
| | |0x13 |
| | | |
| | |- |
| | |Chaos Boost |
| | |0x14 |
| | | |
| | |} |
|
| |
|
| * 82B15D5B - Wait
| | == Special State IDs == |
| * 82B15D63 - Walk
| |
| * 82B15D6B - Run
| |
| * 82B15D73 - Fall
| |
| * 82B15D7B - Jump
| |
| * 82B15D83 - Jump Water
| |
| * 82B15D8B - Stop
| |
| * 82B15D93 - Quick Turn
| |
| * 82B15D9B - Dead
| |
| * 82B15DA3 - Damage Light
| |
| * 82B15DAB - Push
| |
| * 82B15DB3 - Bonk
| |
| * 82B15DBB - Grind
| |
| * 82B15DC3 - Common Edge Grab
| |
| * 82B15DCB - Common Edge (Unknown)
| |
| * 82B15DD3 - Common Edge Jump
| |
| * 82B15DDB - Ottotto/Balancing
| |
| * 82B15DE3 - Spring
| |
| * 82B15DEB - Wide Spring/Rope
| |
| * 82B15DF3 - Dash Panel
| |
| * 82B15DFB - Spring 2/Unknown 19
| |
| * 82B15E03 - Jump Panel
| |
| * 82B15E0B - Goal
| |
| * 82B15E13 - Goal Loop
| |
| * 82B15E1B - Wind
| |
| * 82B15E23 - Landing
| |
| * 82B15E2B - Don't Move
| |
| * 82B15E33 - Updown Reel
| |
| * 82B15E3B - Pole
| |
| * 82B15E43 - Chainjump Land
| |
| * 82B15E4B - Rainbow Ring
| |
| * 82B15E53 - Wall Wait
| |
| * 82B15E5B - Rope Land
| |
| * 82B15E63 - Talk
| |
| * 82B15E6B - Hold
| |
| * 82B15E73 - Unknown 39
| |
| * 82B15E7B - Piyori/Stun
| |
| * 82B15E83 - Rodeo/Egg Cerb & Wyvern
| |
| * 82B15E8B - Balancer/AQA Ball
| |
| * 82B15E93 - Water Slide
| |
| * 82B15E9B - Amigo Swap
| |
| * 82B15EA3 - Amigo Chase (?)
| |
| * 82B15EAB - Purple Gem
| |
| * 82B15EB3 - Bomb Search Tap/Sky Gem Toss
| |
| * 82B15EBB - Bomb Search Hold/Sky Gem FPS
| |
| * 82B15EC3 - Homing Charge
| |
| * 82B15ECB - Homing Release
| |
| * 82B15ED3 - Homing After
| |
| * 82B15EDB - Sliding
| |
| * 82B15EE3 - Edge Attack (Spinkick?)
| |
| * 82B15EEB - Spindash
| |
| * 82B15EF3 - Bounce
| |
| * 82B15EFB - Light Dash
| |
| * 82B15F03 - Blue Gem
| |
| * 82B15F0B - Green Gem
| |
| * 82B15F13 - Green Gem (Air)
| |
| * 82B15F1B - Rainbow Gem
| |
|
| |
|
| == Silver == | | === Snowboard States === |
| | {| class="wikitable" |
| | |+ |
| | !Name |
| | !ID |
| | |- |
| | |Run |
| | |0x0 |
| | |- |
| | |Brake |
| | |0x1 |
| | |- |
| | |Prepare Jump |
| | |0x2 |
| | |- |
| | |Fall |
| | |0x3 |
| | |- |
| | |Jump |
| | |0x4 |
| | |- |
| | |Spring |
| | |0x5 |
| | |- |
| | |Damage |
| | |0x6 |
| | |- |
| | |Dead |
| | |0x7 |
| | |- |
| | |Grind |
| | |0x8 |
| | |- |
| | |Grind Brake |
| | |0x9 |
| | |- |
| | |Grind Prepare Jump |
| | |0xA |
| | |- |
| | |Run Against |
| | |0xB |
| | |- |
| | |Landing |
| | |0xC |
| | |} |
|
| |
|
| * 82B15F23 - Wait
| | === Mach Speed States === |
| * 82B15F2B - Walk
| | State ID 0x7 is skipped. |
| * 82B15F33 - Run
| | {| class="wikitable" |
| * 82B15F3B - Fall
| | |+ |
| * 82B15F43 - Jump
| | !Name |
| * 82B15F53 - Stop
| | !ID |
| * 82B15F5B - Quick Turn
| | |- |
| * 82B15F63 - Dead
| | |Start |
| * 82B15F6B - Damage Light
| | |0x0 |
| * 82B15F73 - Push
| | |- |
| * 82B15F7B - Grind
| | |Run |
| * 82B15F83 - Common Edge Grab
| | |0x1 |
| * 82B15F8B - Common Edge (Unknown)
| | |- |
| * 82B15F93 - Common Edge Jump
| | |Fall |
| * 82B15F9B - Spring
| | |0x2 |
| * 82B15FA3 - Wide Spring/Rope
| | |- |
| * 82B15FAB - Dash Panel
| | |Jump |
| * 82B15FB3 - Spring 2/Unknown 19
| | |0x3 |
| * 82B15FBB - Jump Panel
| | |- |
| * 82B15FC3 - Goal
| | |Damage |
| * 82B15FCB - Goal Loop
| | |0x4 |
| * 82B15FD3 - Wind
| | |- |
| * 82B15FDB - Landing
| | |Dead |
| * 82B15FE3 - Don't Move
| | |0x5 |
| * 82B15FEB - Updown Reel
| | |- |
| * 82B15FF3 - Pole
| | |Dramatic Jump |
| * 82B15FFB - Chainjump Land
| | |0x6 |
| * 82B16003 - Rainbow Ring
| | |- |
| * 82B1600B - Talk
| | |Dash Panel |
| * 82B16013 - Piyori/Stun
| | |0x8 |
| * 82B1601B - Tarzan
| | |- |
| * 82B16023 - Amigo Swap
| | |Spring Type B |
| * 82B1602B - Amigo Chase (?)
| | |0x9 |
| * 82B16033 - Rodeo
| | |- |
| * 82B1603B - Balancer/AQA Ball
| | |Jump Panel |
| * 82B16043 - Teleport Dash
| | |0xA |
| * 82B1604B - Float
| | |- |
| * 82B16053 - Lift
| | |Light Dash |
| * 82B1605B - ESP Mark
| | |0xB |
| * 82B16063 - Grab All
| | |- |
| * 82B1606B - Psychoshock
| | |Chain Jump |
| * 82B16073 - Stun Slap (Ground)
| | |0xC |
| * 82B1607B - Stun Slap (Air)
| | |- |
| * 82B16083 - Throw (Ground)
| | |Chain Fall |
| * 82B1608B - Throw (Air)
| | |0xD |
| * 82B16093 - Unknown 64
| | |- |
| | |Goal |
| | |0xE |
| | |} |
|
| |
|
| == Princess == | | == Common Context State IDs == |
|
| |
|
| * 82B1609B - Wait
| | === Common State === |
| * 82B160A3 - Walk
| | {| class="wikitable" |
| * 82B160AB - Run
| | |+ |
| * 82B160B3 - Fall
| | !Name |
| * 82B160BB - Jump
| | !ID |
| * 82B160C3 - Jump Water
| | |- |
| * 82B160CB - Stop
| | |Debug Wait |
| * 82B160D3 - Quick Turn
| | |0x0 |
| * 82B160DB - Dead
| | |} |
| * 82B160E3 - Damage Light
| |
| * 82B160EB - Bonk
| |
| * 82B160F3 - Grind
| |
| * 82B160FB - Common Edge Grab
| |
| * 82B16103 - Common Edge (Unknown)
| |
| * 82B1610B - Common Edge Jump
| |
| * 82B16113 - Ottotto/Balancing
| |
| * 82B1611B - Spring
| |
| * 82B16123 - Wide Spring/Rope
| |
| * 82B1612B - Dash Panel
| |
| * 82B16133 - Spring 2/Unknown 19
| |
| * 82B1613B - Jump Panel
| |
| * 82B16143 - Goal
| |
| * 82B1614B - Goal Loop
| |
| * 82B16153 - Wind
| |
| * 82B1615B - Landing
| |
| * 82B16163 - Don't Move
| |
| * 82B1616B - Pole
| |
| * 82B16173 - Chainjump Landing
| |
| * 82B1617B - Rainbow Ring
| |
| * 82B16183 - Wall Wait
| |
| * 82B1618B - Rope Land
| |
| * 82B16193 - Tarzan
| |
| * 82B1619B - Bungee
| |
| * 82B161A3 - Amigo Swap
| |
| * 82B161AB - Amigo Chase (?)
| |
| * 82B161B3 - Talk
| |
| * 82B161BB - Homing Charge
| |
| * 82B161C3 - Homing Release
| |
| * 82B161CB - Homing After
| |
| * 82B161D3 - Sliding
| |
| * 82B161DB - Light Dash
| |
| * 82B161E3 - Updown Reel
| |
| * 82B161EB - Water Walk
| |
|
| |
|
| == Shadow == | | === Easy State === |
| | {| class="wikitable" |
| | |+ |
| | !Name |
| | !ID |
| | |- |
| | |Easy Damaged & Wind |
| | |0x0 |
| | |} |
|
| |
|
| * 82B161F3 - Wait
| | === Title States === |
| * 82B161FB - Walk
| | {| class="wikitable" |
| * 82B16203 - Run
| | |+ |
| * 82B1620B - Fall
| | !Name |
| * 2B16213 - Jump
| | !ID |
| * 82B1621B - Jump Water
| | |- |
| * 82B16223 - Stop
| | |Title Wait |
| * 82B1622B - Quick Turn
| | |0x0 |
| * 82B16233 - Dead
| | |- |
| * 82B1623B - Damage Light
| | |Title Selected |
| * 82B16243 - Push
| | |0x1 |
| * 82B1624B - Bonk
| | |} |
| * 82B16253 - Grind
| |
| * 82B1625B - Common Edge Grab
| |
| * 82B16263 - Common Edge (Unknown)
| |
| * 82B1626B - Common Edge Jump
| |
| * 82B16273 - Ottotto/Balancing
| |
| * 82B1627B - Spring
| |
| * 82B16283 - Wide Spring/Rope
| |
| * 82B1628B - Dash Panel
| |
| * 82B16293 - Spring 2/Unknown 19
| |
| * 82B1629B - Jump Panel
| |
| * 82B162A3 - Goal
| |
| * 82B162AB - Goal Loop
| |
| * 82B162B3 - Wind
| |
| * 82B162BB - Landing
| |
| * 82B162C3 - Don't Move
| |
| * 82B162CB - Updown Reel
| |
| * 82B162D3 - Pole
| |
| * 82B162DB - Chainjump Land
| |
| * 82B162E3 - Rainbow Ring
| |
| * 82B162EB - Talk
| |
| * 82B162F3 - Hold
| |
| * 82B162FB - Piyori/Stun
| |
| * 82B16303 - Rodeo
| |
| * 82B1630B - Balancer/AQA Ball
| |
| * 82B16313 - Amigo Swap
| |
| * 82B1631B - Amigo Chase (?)
| |
| * 82B16323 - Light Dash
| |
| * 82B1632B - Homing Release
| |
| * 82B16333 - Homing After
| |
| * 82B1633B - Overdrive
| |
| * 82B16343 - Chaos Spear
| |
| * 82B1634B - Chaos Spear After
| |
| * 82B16353 - Chaos Blast
| |
| * 82B1635B - Chaos Smash Wait
| |
| * 82B16363 - Chaos Smash
| |
| * 82B1636B - Chaos Attack
| |
| * 82B16373 - Chaos Snap
| |
| * 82B1637B - Tornado Kick
| |
| * 82B16383 - Shadow Attack (Edge Attack?)
| |
| * 82B1638B - Vehicle Enter
| |
| * 82B16393 - Autotake
| |
| * 82B1639B - Hover Ride
| |
| * 82B163A3 - Bike Ride
| |
| * 82B163AB - Glider Ride
| |
| * 82B163B3 - Jeep Ride
| |
| * 82B163BB - Exit Vehicle
| |
| | |
| == Omega ==
| |
| | |
| * 82B168B3 - Wait
| |
| * 82B168BB - Walk
| |
| * 82B168C3 - Run
| |
| * 82B168CB - Fall
| |
| * 82B168D3 - Jump
| |
| * 82B168DB - Jump Water
| |
| * 82B168E3 - Stop
| |
| * 82B168EB - Quick Turn
| |
| * 82B168F3 - Dead
| |
| * 82B168FB - Damage Light
| |
| * 82B16903 - Push
| |
| * 82B1690B - Bonk
| |
| * 82B16913 - Grind
| |
| * 82B1691B - Common Edge Grab
| |
| * 82B16923 - Common Edge (Unknown)
| |
| * 82B1692B - Common Edge Jump
| |
| * 82B16933 - Spring
| |
| * 82B1693B - Wide Spring/Rope
| |
| * 82B16943 - Dash Panel
| |
| * 82B1694B - Spring 2/Unknown 13
| |
| * 82B16953 - Jump Panel
| |
| * 82B1695B - Goal
| |
| * 2B16963 - Goal Loop
| |
| * 82B1696B - Wind
| |
| * 82B16973 - Landing
| |
| * 82B1697B - Don't Move
| |
| * 82B16983 - Updown Reel
| |
| * 82B1698B - Pole
| |
| * 82B16993 - Chainjump Land
| |
| * 82B1699B - Rainbow Ring
| |
| * 82B169A3 - Talk
| |
| * 82B169AB - Hover
| |
| * 82B169B3 - Omega Launcher
| |
| * 82B169BB - Lock On Laser
| |
| * 82B169C3 - Amigo Swap
| |
| * 82B169CB - Amigo Chase (?)
| |
| * 82B169D3 - Hold
| |
| | |
| == Amy ==
| |
| | |
| * 82B169DB - Wait
| |
| * 82B169E3 - Walk
| |
| * 82B169EB - Run
| |
| * 82B169F3 - Fall
| |
| * 82B169FB - Jump
| |
| * 82B16A03 - Jump Water
| |
| * 82B16A0B - Stop
| |
| * 82B16A13 - Quick Turn
| |
| * 82B16A1B - Dead
| |
| * 82B16A23 - Damage Light
| |
| * 82B16A2B - Push
| |
| * 82B16A33 - Bonk
| |
| * 82B16A3B - Grind
| |
| * 82B16A43 - Common Edge Grab
| |
| * 82B16A4B - Common Edge (Unknown)
| |
| * 82B16A53 - Common Edge Jump
| |
| * 82B16A5B - Ottotto/Balancing
| |
| * 82B16A63 - Spring
| |
| * 82B16A6B - Wide Spring/Rope
| |
| * 82B16A73 - Dash Panel
| |
| * 82B16A7B - Spring 2/Unknown 19
| |
| * 82B16A83 - Jump Panel
| |
| * 82B16A8B - Goal
| |
| * 82B16A93 - Goal Loop
| |
| * 82B16A9B - Wind
| |
| * 82B16AA3 - Landing
| |
| * 82B16AAB - Don't Move
| |
| * 82B16AB3 - Updown Reel
| |
| * 82B16ABB - Pole
| |
| * 82B16AC3 - Chainjump Land
| |
| * 82B16ACB - Rainbow Ring
| |
| * 82B16AD3 - Wall Wait
| |
| * 82B16ADB - Rope Land
| |
| * 82B16AE3 - Amigo Swap
| |
| * 82B16AEB - Amigo Chase (?)
| |
| * 82B16AF3 - Hold
| |
| * 82B16AFB - Talk
| |
| * 82B16B03 - Pray/Stealth Start
| |
| * 82B16B0B - Surprised/Stealth End
| |
| * 82B16B13 - Jump Double 0 (Charge)
| |
| * 82B16B1B - Hammer Attack
| |
| * 82B16B23 - Jump Double 1 (Release)
| |
| | |
| == Blaze ==
| |
| | |
| * 82B16B2B - Wait
| |
| * 82B16B33 - Walk
| |
| * 82B16B3B - Run
| |
| * 82B16B43 - Fall
| |
| * 82B16B4B - Jump
| |
| * 82B16B53 - Jump Water
| |
| * 82B16B5B - Stop
| |
| * 82B16B63 - Quick Turn
| |
| * 82B16B6B - Dead
| |
| * 82B16B73 - Damage Light
| |
| * 82B16B7B - Push
| |
| * 82B16B83 - Bonk
| |
| * 82B16B8B - Grind
| |
| * 82B16B93 - Common Edge Grab
| |
| * 82B16B9B - Common Edge (Unknown)
| |
| * 82B16BA3 - Common Edge Jump
| |
| * 82B16BAB - Ottotto/Balancing
| |
| * 82B16BB3 - Spring
| |
| * 82B16BBB - Wide Spring/Rope
| |
| * 82B16BC3 - Dash Panel
| |
| * 82B16BCB - Spring 2/Unknown 19
| |
| * 82B16BD3 - Jump Panel
| |
| * 82B16BDB - Goal
| |
| * 82B16BE3 - Goal Loop
| |
| * 82B16BEB - Wind
| |
| * 82B16BF3 - Landing
| |
| * 82B16BFB - Don't Move
| |
| * 82B16C03 - Updown Reel
| |
| * 82B16C0B - Pole
| |
| * 82B16C13 - Chainjump Land
| |
| * 82B16C1B - Rainbow Ring
| |
| * 82B16C23 - Wall Wait
| |
| * 82B16C2B - Rope Land
| |
| * 82B16C33 - Amigo Swap
| |
| * 82B16C3B - Amigo Chase (?)
| |
| * 82B16C43 - Hold
| |
| * 82B16C4B - Talk
| |
| * 82B16C53 - Accel Tornado
| |
| * 82B16C5B - Spinning Claw
| |
| * 82B16C63 - Fire Claw
| |
| * 82B16C6B - Homing After
| |
| | |
| == Knuckles ==
| |
| | |
| * 82B16C73 - Wait
| |
| * 82B16C7B - Walk
| |
| * 82B16C83 - Run
| |
| * 82B16C8B - Fall
| |
| * 82B16C93 - Jump
| |
| * 82B16C9B - Jump Water
| |
| * 82B16CA3 - Stop
| |
| * 82B16CAB - Quick Turn
| |
| * 82B16CB3 - Dead
| |
| * 82B16CBB - Damage Light
| |
| * 82B16CC3 - Push
| |
| * 82B16CCB - Bonk
| |
| * 82B16CD3 - Grind
| |
| * 82B16CDB - Common Edge Grab
| |
| * 82B16CE3 - Common Edge (Unknown)
| |
| * 82B16CEB - Common Edge Jump
| |
| * 82B16CF3 - Spring
| |
| * 82B16CFB - Wide Spring/Rope
| |
| * 82B16D03 - Dash Panel
| |
| * 82B16D0B - Spring 2/Unknown 19
| |
| * 82B16D13 - Jump Panel
| |
| * 82B16D1B - Goal
| |
| * 82B16D23 - Goal Loop
| |
| * 82B16D2B - Wind
| |
| * 82B16D33 - Landing
| |
| * 82B16D3B - Don't Move
| |
| * 82B16D43 - Chainjump Land
| |
| * 82B16D4B - Rainbow Ring
| |
| * 82B16D53 - Wall Wait
| |
| * 82B16D5B - Rope Land
| |
| * 82B16D63 - Climb
| |
| * 82B16D6B - Glide
| |
| * 82B16D73 - Glide End
| |
| * 82B16D7B - Updown Reel
| |
| * 82B16D83 - Amigo Swap
| |
| * 82B16D8B - Amigo Chase (?)
| |
| * 82B16D93 - Hold
| |
| * 82B16D9B - Talk
| |
| * 82B16DA3 - Heat Knuckle
| |
| * 82B16DAB - Screwdriver
| |
| * 82B16DB3 - Screwdriver After
| |
| * 82B16DBB - Screw Dive/Groundshaker
| |
| | |
| == Rouge ==
| |
| | |
| * 82B16DC3 - Wait
| |
| * 82B16DCB - Walk
| |
| * 82B16DD3 - Run
| |
| * 82B16DDB - Fall
| |
| * 82B16DE3 - Jump
| |
| * 82B16DEB - Jump Water
| |
| * 82B16DF3 - Stop
| |
| * 82B16DFB - Quick Turn
| |
| * 82B16E03 - Dead
| |
| * 82B16E0B - Damage Light
| |
| * 82B16E13 - Push
| |
| * 82B16E1B - Bonk
| |
| * 82B16E23 - Grind
| |
| * 82B16E2B - Common Edge Grab
| |
| * 82B16E33 - Common Edge (Unknown)
| |
| * 82B16E3B - Common Edge Jump
| |
| * 82B16E43 - Spring
| |
| * 82B16E4B - Wide Spring/Rope
| |
| * 82B16E53 - Dash Panel
| |
| * 82B16E5B - Spring 2/Unknown 19
| |
| * 82B16E63 - Jump Panel
| |
| * 82B16E6B - Goal
| |
| * 82B16E73 - Goal Loop
| |
| * 82B16E7B - Wind
| |
| * 82B16E83 - Landing
| |
| * 82B16E8B - Don't Move
| |
| * 82B16E93 - Chainjump Landing
| |
| * 82B16E9B - Rainbow Ring
| |
| * 82B16EA3 - Wall Wait
| |
| * 82B16EAB - Rope Land
| |
| * 82B16EB3 - Climb
| |
| * 82B16EBB - Glide
| |
| * 82B16EC3 - Glide End
| |
| * 82B16ECB - Bomb Search Tap
| |
| * 82B16ED3 - Bomb Search Hold
| |
| * 82B16EDB - Tarzan
| |
| * 82B16EE3 - Amigo Swap
| |
| * 82B16EEB - Amigo Chase (?)
| |
| * 82B16EF3 - Hold
| |
| * 82B16EFB - Talk
| |
| * 82B16F03 - Purple Gem (used for Blast Jump)
| |
| * 82B16F0B - Air Bomb
| |
| * 82B16F13 - Multi Air Bomb
| |
| * 82B16F1B - Heart Mine
| |
| | |
| == Tails == | |
| | |
| * 82B16F23 - Wait
| |
| * 82B16F2B - Walk
| |
| * 82B16F33 - Run
| |
| * 82B16F3B - Fall
| |
| * 82B16F43 - Jump
| |
| * 82B16F4B - Jump Water
| |
| * 82B16F53 - Stop
| |
| * 82B16F5B - Quick Turn
| |
| * 82B16F63 - Dead
| |
| * 82B16F6B - Damage Light
| |
| * 82B16F73 - Grind
| |
| * 82B16F7B - Spring
| |
| * 82B16FD3 - Wide Spring/Rope
| |
| * 82B16F8B - Dash Panel
| |
| * 82B16F93 - Spring 2/Unknown 19
| |
| * 82B16F9B - Jump Panel
| |
| * 82B16FA3 - Goal
| |
| * 82B16FAB - Goal Loop
| |
| * 82B16FB3 - Wind
| |
| * 82B16FBB - Landing
| |
| * 82B16FC3 - Don't Move
| |
| * 82B16FCB - Updown Reel
| |
| * 82B16FD3 - Pole
| |
| * 82B16FDB - Chainjump Landing
| |
| * 82B16FE3 - Rainbow Ring
| |
| * 82B16FEB - Rope Land
| |
| * 82B16FF3 - Glide (used for Flying)
| |
| * 82B16FFB - Bomb Search Tap
| |
| * 82B17003 - Bomb Search Hold
| |
| * 82B1700B - Amigo Swap
| |
| * 82B17013 - Amigo Chase (?)
| |
| * 82B1701B - Hold
| |
| * 82B17023 - Talk
| |
| | |
| == Super Sonic == | |
| | |
| * 82B17028 - Wait
| |
| * 82B17033 - Super Amigo Swap
| |
| * 82B1703B - Pole
| |
| * 82B17043 - Damage Light
| |
| * 82B1704B - Dead
| |
| * 82B17053 - Super Sonic/Shadow Attack
| |
| * 82B1705B - Goal
| |
| | |
| == Super Shadow == | |
| | |
| * 82B17063 - Wait
| |
| * 82B1706B - Super Amigo Change
| |
| * 82B17073 - Amigo Swap
| |
| * 82B1707B - Damage Light
| |
| * 82B17083 - Dead
| |
| * 82B1708B - Super Sonic/Shadow Attack
| |
| * 82B17093 - Goal
| |
| | |
| == Super Silver ==
| |
| | |
| * 82B1709B - Wait
| |
| * 82B170A3 - Super Amigo Change
| |
| * 82B170AB - Amigo Swap
| |
| * 82B170B3 - Damage Light
| |
| * 82B170BB - Dead
| |
| * 82B170C3 - Super Silver Attack
| |
| * 82B170CB - Goal
| |