Sonic the Hedgehog (2006): Difference between revisions
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== Guides == | == Guides == | ||
=== Level Editing === | === Level Editing === | ||
* [[How To Use Sonic GLvl with Sonic '06|Sonic GLvl]] | * [[How To Use Sonic GLvl with Sonic '06|Sonic GLvl]] | ||
== Documentation == | == Documentation == | ||
=== General === | |||
* [[Sonic the Hedgehog (2006) File System|File System]] | |||
=== Graphics === | |||
* [[Sonic the Hedgehog (2006) Shaders|Shaders]] | |||
* [[Texture Tags]] | |||
=== Player === | |||
* [[Player State IDs]] | |||
* [[Player State Maps]] | |||
=== Script === | |||
* [[Sonic the Hedgehog (2006) Script Functions|Script Functions]] | |||
* [[Mission Parameters]] | |||
* [[Player Parameters]] | |||
* [[Scene Parameters]] | |||
=== Stage === | |||
* [[Section IDs]] | * [[Section IDs]] | ||
== | == Formats == | ||
=== Acroarts === | |||
* [[Acroarts Resource]] (*.mab) | |||
* [[DirectDraw Map]] (*.ddm) | |||
=== Archive === | |||
* [[U8 Archive|Arc File]] (*.arc) | |||
=== Audio === | |||
* [[Sound Bank]] (*.sbk) | |||
=== Event === | |||
* [[Event Playbook]] (*.epb) | |||
* [[Time Event]] (*.tev) | |||
=== Kynapse === | |||
* [[Kynapse Big File]] (*.kbf) | |||
* [[Kynogon A* Data]] (*.adl) | |||
* [[Kynogon Find Nearest Data]] (*.fdl) | |||
* [[Kynogon Path Cost Data]] (*.cdl) | |||
* [[Kynogon Path Way]] (*.pwl) | |||
* [[Kynogon Spatial Graph]] (*.pdl) | |||
=== Mesh === | |||
* [[Land Collision]] (collision.bin) | |||
* [[Reflection Area]] (*.rab) | |||
* [[Spline Path]] (*.path) | |||
* [[Spline Path (Old)]] (*.bin) | |||
=== [[NN Chunk Format|Ninja]] === | |||
* Camera (*.xnc, *.xnd) | |||
* Camera Motion (*.xnd) | |||
* Effect List (*.xne) | |||
* Light (*.xni, *.xnl) | |||
* Light Motion (*.xni) | |||
* Material Motion (*.xnv) | |||
* Morph Motion (*.xnf) | |||
* Morph Target (*.xng) | |||
* Node Motion (*.xnm) | |||
* Node Name (*.xna) | |||
* Object (*.xno) | |||
* Texture List (*.xnt) | |||
=== Parameter === | |||
* [[Enemy Parameter List]] (ScriptParameter.bin) | |||
* [[Enemy Shot Parameter List]] (ShotParameter.bin) | |||
* [[Object Explosion Parameter List]] (Explosion.bin) | |||
* [[Object Physics Parameter List]] (Common.bin) | |||
* [[Package]] (*.pkg) | |||
* [[Path Object Parameter List]] (PathObj.bin) | |||
=== Particle === | |||
* [[Particle Container]] (*.plc) | |||
* [[Particle Effect Bank]] (*.peb) | |||
* [[Particle Global Settings]] (*.pgs) | |||
* [[Particle Texture Bank]] (*.ptb) | |||
=== Placement === | |||
* [[Prop Library]] (*.prop) | |||
* [[Stage Set]] (*.set) | |||
=== Save === | |||
* [[Save Data]] (SonicNextSaveData.bin) | |||
=== Script === | |||
* [[Lua Binary]] (*.lub) | |||
=== Text === | |||
* [[Text Book]] (*.mst) | |||
* [[Text Font Map]] (*.ftm) | |||
* [[Text Font Picture]] (*.pft) | |||
* [[Text Font Proportion]] (*.pfi) | |||
Latest revision as of 18:55, 3 May 2026
Guides
Level Editing
Documentation
General
Graphics
Player
Script
Stage
Formats
Acroarts
- Acroarts Resource (*.mab)
- DirectDraw Map (*.ddm)
Archive
- Arc File (*.arc)
Audio
- Sound Bank (*.sbk)
Event
- Event Playbook (*.epb)
- Time Event (*.tev)
Kynapse
- Kynapse Big File (*.kbf)
- Kynogon A* Data (*.adl)
- Kynogon Find Nearest Data (*.fdl)
- Kynogon Path Cost Data (*.cdl)
- Kynogon Path Way (*.pwl)
- Kynogon Spatial Graph (*.pdl)
Mesh
- Land Collision (collision.bin)
- Reflection Area (*.rab)
- Spline Path (*.path)
- Spline Path (Old) (*.bin)
Ninja
- Camera (*.xnc, *.xnd)
- Camera Motion (*.xnd)
- Effect List (*.xne)
- Light (*.xni, *.xnl)
- Light Motion (*.xni)
- Material Motion (*.xnv)
- Morph Motion (*.xnf)
- Morph Target (*.xng)
- Node Motion (*.xnm)
- Node Name (*.xna)
- Object (*.xno)
- Texture List (*.xnt)
Parameter
- Enemy Parameter List (ScriptParameter.bin)
- Enemy Shot Parameter List (ShotParameter.bin)
- Object Explosion Parameter List (Explosion.bin)
- Object Physics Parameter List (Common.bin)
- Package (*.pkg)
- Path Object Parameter List (PathObj.bin)
Particle
- Particle Container (*.plc)
- Particle Effect Bank (*.peb)
- Particle Global Settings (*.pgs)
- Particle Texture Bank (*.ptb)
Placement
- Prop Library (*.prop)
- Stage Set (*.set)
Save
- Save Data (SonicNextSaveData.bin)
Script
- Lua Binary (*.lub)
Text
- Text Book (*.mst)
- Text Font Map (*.ftm)
- Text Font Picture (*.pft)
- Text Font Proportion (*.pfi)