Sonic Frontiers Shaders: Difference between revisions
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These are shaders stored in <code>image/x64/raw/NeedleShader2.pac</code> (or <code>image/x64/raw/NeedleShader1.pac</code> for older versions) and used for materials: | These are shaders stored in <code>image/x64/raw/NeedleShader2.pac</code> (or <code>image/x64/raw/NeedleShader1.pac</code> for older versions) and used for materials: | ||
{| class="wikitable" style="margin: auto;" width=" | {| class="wikitable" style="margin: auto;" width="90%" | ||
|+ | |+ | ||
!Shader | !Shader | ||
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These are shaders embedded directly into the games executable: | These are shaders embedded directly into the games executable: | ||
{| class="mw-collapsible mw-collapsed wikitable" style="margin: auto;" width=" | {| class="mw-collapsible mw-collapsed wikitable" style="margin: auto;" width="90%" | ||
|- | |- | ||
!Name | !Name |
Latest revision as of 10:13, 12 July 2025
Material Shaders
These are shaders stored in image/x64/raw/NeedleShader2.pac
(or image/x64/raw/NeedleShader1.pac
for older versions) and used for materials:
Engine Shaders
These are shaders embedded directly into the games executable: