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Shadow Generations Shaders - Common dn: Difference between revisions

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{{DISPLAYTITLE:Shadow Generations Shaders - Common_dn}}
{{DISPLAYTITLE:Shadow Generations Shaders - Common_dn}}
{{SXSG Shader Behavior
| model=2
}}
[[Shadow Generations Shaders|Return to shaders list]]
[[Shadow Generations Shaders|Return to shaders list]]


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* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]
== Behavior ==
* Supports all [[Mesh Layers|mesh layers]]
* Uses [[Shadow_Generations_Shader_Models|Shader model 2 (Standard)]]


== Textures ==
== Textures ==
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!<code>normal</code>
!<code>normal</code>
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]]
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]]
|colspan="3"|Normal map direction
|colspan="2"|Normal map direction
|N/A
|N/A||N/A


|}
|}

Latest revision as of 21:23, 10 August 2025

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

Return to shaders list

A standard PBR shader with no special logic.

Related shaders

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
normal 0 2 Normal map Normal map direction N/A N/A

Parameters

Name

X

Y

Z

W

PBRFactor Specular factor Smoothness factor Metallic factor N/A

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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