Jump to content

Shadow Generations Shaders - Common d: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
No edit summary
Justin113D (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
== Overview ==
== Overview ==
{{SXSG Shader Behavior  
{{SXSG Shader Behavior  
| model=2  
| model=2
}}
}}
A standard PBR shader with no special behavior.
A standard PBR shader with no special behavior.
Line 20: Line 20:
* Color is multiplied into the <code>diffuse</code> texture color
* Color is multiplied into the <code>diffuse</code> texture color
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
* Alpha is multiplied into the <code>diffuse</code> texture alpha.
<div style="clear: both"/>


== Material Inputs ==
== Material Inputs ==

Latest revision as of 13:51, 11 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)

A standard PBR shader with no special behavior.

Related shaders

Behavior

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha.

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency

Parameters

Name

X

Y

Z

W

PBRFactor Specular factor Smoothness factor Metallic factor N/A

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
Cookies help us deliver our services. By using our services, you agree to our use of cookies.