Shadow Generations Shaders - Common d: Difference between revisions
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| Justin113D (talk | contribs)  Used new page template | Justin113D (talk | contribs)  Updated vertex colors parameter | ||
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| | game = Shadow Generations | | game = Shadow Generations | ||
| | shader name = Common_d | | shader name = Common_d | ||
| | sbo = model=2 | | sbo = model=2, no_noise | ||
| | overview = A standard PBR shader with no special behavior. | | overview =   | ||
| A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior. | |||
| | related shaders =   | | related shaders =   | ||
| Line 13: | Line 14: | ||
| Common_dither_dpn | Common_dither_dpn | ||
| | vertex  | | vertex colors = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| | textures = | | textures = | ||
| diffuse,0,0,[[Hedgehog Engine 2 - Textures#Albedo|Albedo]],[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__, | diffuse,0,0, | ||
| [[Hedgehog Engine 2 - Textures#Albedo|Albedo]], | |||
| [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color__, | |||
| [[Opacity|Opacity]]; | |||
| | parameters = | | parameters = | ||
Latest revision as of 17:41, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |