Shadow Generations Shaders - Common dn: Difference between revisions
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| Justin113D (talk | contribs)  Added no_noise to SBO | Justin113D (talk | contribs)  Updated vertex colors parameter | ||
| (2 intermediate revisions by the same user not shown) | |||
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| |overview= | |overview= | ||
| A standard PBR shader with no special behavior. | A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior. | ||
| |related shaders= | |related shaders= | ||
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| Common_dither_dpn | Common_dither_dpn | ||
| |vertex  | |vertex colors = | ||
| * Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
| * Alpha is multiplied into the <code>diffuse</code> texture alpha | * Alpha is multiplied into the <code>diffuse</code> texture alpha | ||
| |textures= | |textures= | ||
Latest revision as of 17:41, 18 August 2025
Overview
Shader Behavior Overview
Shader model: 
   [2] Standard (PBR)
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Opacity | ||
| normal | 0 | 2 | Normal map | Normal map direction | N/A | N/A | |
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Technical
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi |