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Enemy States (Werehog): Difference between revisions

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m King Galactix moved page Enemy States (Nighttime) to Enemy States (Werehog): Misspelled title
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The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types. Each behaviour and attack is different
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
 
{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}

Revision as of 16:30, 18 August 2026

The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.

Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.
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