Enemy States (Werehog): Difference between revisions
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m King Galactix moved page Enemy States (Nighttime) to Enemy States (Werehog): Misspelled title |
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The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types. Each | The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types. | ||
{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}} | |||
Revision as of 16:30, 18 August 2026
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.