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|[[HE2 Rendering|Hedgehog Engine 2]] | |[[HE2 Rendering|Hedgehog Engine 2]] | ||
|Render Engine first used in Sonic Forces | |Render Engine first used in Sonic Forces | ||
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== Models == | |||
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|[[SCA Parameters]] | |||
|Model and mesh parameters stored in SCA file headers | |||
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== Shaders == | |||
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|[[Shader Features]] | |||
|Hedgehog engine 1 shader features | |||
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Revision as of 22:13, 11 July 2025
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Rendering
Name | Info |
---|---|
Hedgehog Engine | Render engine first used in Sonic Unleashed |
Hedgehog Engine 2 | Render Engine first used in Sonic Forces |
Models
Name | Info | Extension | Tools |
---|---|---|---|
SCA Parameters | Model and mesh parameters stored in SCA file headers |
Shaders
Name | Info | Extension | Tools |
---|---|---|---|
Shader Features | Hedgehog engine 1 shader features |
Set-Data
Name | Description | Extension | Tools |
---|---|---|---|
HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
Name | Description | Extension | Tools |
---|---|---|---|
NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
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Archives
Name | Description | Extension | Tools |
---|---|---|---|
NN Chunk | Generic container format. |
Animation
Name | Description | Extension | Tools |
---|---|---|---|
PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
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