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!Info | !Info | ||
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|[[ | |[[Hedgehog Engine Rendering|Hedgehog Engine]] | ||
|Render engine first used in Sonic Unleashed | |Render engine first used in Sonic Unleashed | ||
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|[[ | |[[Hedgehog Engine 2 Rendering|Hedgehog Engine 2]] | ||
|Render Engine first used in Sonic Forces | |Render Engine first used in Sonic Forces | ||
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Revision as of 08:16, 12 July 2025
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Rendering
| Name | Info |
|---|---|
| Hedgehog Engine | Render engine first used in Sonic Unleashed |
| Hedgehog Engine 2 | Render Engine first used in Sonic Forces |
Models
| Name | Info | Extension | Tools |
|---|---|---|---|
| SCA Parameters | Model and material parameters stored in SCA file headers |
Shaders
| Name | Info | Extension | Tools |
|---|---|---|---|
| Shader Features | Hedgehog engine 1 shader features |
Set-Data
| Name | Description | Extension | Tools |
|---|---|---|---|
| HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
| Name | Description | Extension | Tools |
|---|---|---|---|
| NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
|
Archives
| Name | Description | Extension | Tools |
|---|---|---|---|
| NN Chunk | Generic container format. |
Animation
| Name | Description | Extension | Tools |
|---|---|---|---|
| PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
| PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
|