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Shadow Generations Shaders - Common dpn: Difference between revisions

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* [[Shadow Generations Shaders - Common_dn|Common_dn]]
* [[Shadow Generations Shaders - Common_dn|Common_dn]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dpna|Common_dpna]]
* [[Shadow Generations Shaders - Common_dpnm|Common_dpnm]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]
* [[Shadow Generations Shaders - Common_dither_dpn|Common_dither_dpn]]



Revision as of 11:16, 2 August 2025

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The standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name Index Info
diffuse 0 A standard albedo texture.

Uses alpha channel for transparency.

Uses the 1st UV channel.

specular 0 A standard PRM texture.

Uses the 1st UV channel.

normal 0 A standard normal map texture.

Attempts to use the 3rd UV channel.

Parameters

This shader does not use any parameters

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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