Shadow Generations Shaders - Common dp: Difference between revisions
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Justin113D (talk | contribs) Added behavior overview |
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== Behavior == | == Behavior == | ||
{{SXSG Shader Behavior | |||
| model=2 | |||
}} | |||
== Textures == | == Textures == | ||
Revision as of 21:08, 10 August 2025
A standard PBR shader with no special logic.
Related shaders
Behavior
Shader Behavior Overview
Shader model:
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor;
Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
Parameters
This shader does not use any parameters
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|