Shadow Generations Shaders - Emission dpnE: Difference between revisions
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{{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnE}} | {{DISPLAYTITLE:Shadow Generations Shaders - Emission_dpnE}} | ||
{{SXSG Shader Behavior | |||
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[[Shadow Generations Shaders|Return to shaders list]] | [[Shadow Generations Shaders|Return to shaders list]] | ||
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* [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | * [[Shadow Generations Shaders - Emission_dpE|Emission_dpE]] | ||
* [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]] | * [[Shadow Generations Shaders - Emission_dpnEa|Emission_dpnEa]] | ||
== Textures == | == Textures == |
Latest revision as of 21:51, 10 August 2025
Shader Behavior Overview
Shader model:
A standard PBR shader with an emission layer and no special logic.
Related shaders
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor;
Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 2 | Normal map | Normal map direction | N/A | N/A | |
emission
|
0 | 3 | Emission | Emission color | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emission texture color
|
N/A | ||
Luminance
|
Multiplied into the emission texture color
|
N/A | N/A | N/A |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha: N/A
Technical
Uses the default vertex shader.
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|