Jump to content

Shadow Generations Shaders - Common dp: Difference between revisions

From HedgeDocs
Justin113D (talk | contribs)
Added no_noise to SBO
Justin113D (talk | contribs)
Added PBR link
Line 5: Line 5:


| overview =  
| overview =  
A standard PBR shader with no special behavior.
A standard [[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)|PBR]] shader with no special behavior.


| related shaders =  
| related shaders =  

Revision as of 10:16, 18 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader with no special behavior.

Related shaders

Behavior

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion

Parameters

This shader does not use any parameters.

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
Cookies help us deliver our services. By using our services, you agree to our use of cookies.