Shadow Generations Shaders - Emission dpE: Difference between revisions
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Justin113D (talk | contribs) Corrected shader name |
Justin113D (talk | contribs) m Formatting |
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Line 16: | Line 16: | ||
| vertex color = | | vertex color = | ||
* Color is multiplied into the <code>diffuse</code> texture color | * Color is multiplied into the <code>diffuse</code> texture color | ||
* Alpha | * Alpha is not used | ||
| textures = | | textures = |
Revision as of 11:08, 18 August 2025
Overview
Shader Behavior Overview
Shader model:
[2] Standard (PBR)
Does not support:
A standard PBR shader (including emission) with no special behavior.
Related shaders
Behavior
Vertex Colors
Shader does not use vertex colors
Material Inputs
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Opacity | ||
specular
|
0 | 0 | PRM | Specular factor; Gets multiplied by 0.25 |
Smoothness factor | Metallic factor | Ambient Occlusion |
emission
|
0 | 2 | Emission | Emission color | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
ambient
|
(RGB) Multiplied into the emissive texture color
|
N/A | ||
Luminance
|
Luminance; Multiplied into the emissive texture color
|
N/A | N/A | N/A |
Technical
Shader Features |
---|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|