Template:Shader Documentation: Difference between revisions
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| Justin113D (talk | contribs)  Renamed vertex color parameter to vertex colors | Justin113D (talk | contribs)  Added gallery | ||
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| {{#invoke:ShaderDoc|shader_table|{{{parameters}}}}} | {{#invoke:ShaderDoc|shader_table|{{{parameters}}}}} | ||
| {{!}}}|This shader does not use any parameters.}} | {{!}}}|This shader does not use any parameters.}} | ||
| {{#if:{{{gallery|}}}| | |||
| == Gallery == | |||
| {{#tag:gallery|{{{gallery}}}|perrow=4|widths=400px|heights=300px|mode=nolines|}}|}} | |||
| == Technical == | == Technical == | ||
| {{{technical|}}} | {{{technical|}}} | ||
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|              "description": "Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons", |              "description": "Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons", | ||
|              "type": "content", |              "type": "content", | ||
|             "required": false | |||
|         }, | |||
|         "gallery": { | |||
|             "label": "Gallery contents", | |||
|             "description": "Picture gallery contents", | |||
|             "type": "string", | |||
|              "required": false |              "required": false | ||
|          }, |          }, | ||
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| ,; | ,; | ||
| | gallery = File:ShadowGenerations Detail dpnn example.jpg{{!}}How <code>Detail_dpnn</code> is used for cliffs in Rail Canyon to blend in detail normals when the camera is closer to the surface | |||
| | technical = lorem ipsum. | | technical = lorem ipsum. | ||
Revision as of 20:42, 22 August 2025
No description.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Game | game | Which game this shader belongs to | String | required | 
| Shader name | shader name | The name of the shader | String | required | 
| Shader behavior overview | sbo | Parameters for the shader behavior overview | String | optional | 
| Overview | overview | Overview content | Content | required | 
| Related shaders | related shaders | List of related shaders | String | optional | 
| Behavior | behavior | Behavior content | Content | optional | 
| Multi tangent | multi tangent | Multi tangent behavior | Content | optional | 
| Vertex color | vertex colors | Vertex color behavior | Content | optional | 
| Textures | textures | Texture table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons | Content | optional | 
| Parameters | parameters | Parameter table contents; Fields seperated by commas, column spans specified by underscores and rows seperated by semicolons | Content | optional | 
| Gallery contents | gallery | Picture gallery contents | String | optional | 
| Technical | technical | Technical information | Content | optional | 
| Shader features (technical) | features | List of technical features that the shader has been compiled with | Content | optional | 
Example
Overview
Shader Behavior Overview
Shader model: 
Does not support:
   [2] Standard (PBR)
Uses:
Does not support:
A standard PBR shader with no special behavior.
Related shaders
Behavior
Lorem ipsum.
Multi-tangent
Lorem ipsum.
Vertex Colors
- Color is multiplied into the diffusetexture color
- Alpha is multiplied into the diffusetexture alpha
Material Inputs
Textures
| Name | Index | UV Index | Kind | Red | Green | Blue | Alpha | 
|---|---|---|---|---|---|---|---|
| diffuse | 0 | 0 | Albedo | Albedo color | Transparency | ||
| test | 1 | 2 | N/A | N/A | N/A | N/A | N/A | 
Parameters
| Name | X | Y | Z | W | 
|---|---|---|---|---|
| diffuse | Albedo color | N/A | ||
| PBRFactor | Specular factor | Smoothness factor | Metallic factor | N/A | 
Gallery
- 
			
			HowDetail_dpnnis used for cliffs in Rail Canyon to blend in detail normals when the camera is closer to the surface
Technical
lorem ipsum.
| Shader Features | 
|---|
| is_compute_instancing | 
| is_use_tex_srt_anim | 
| enable_deferred_rendering | 
| enable_alpha_threshold | 
| is_use_gi_prt | 
| is_use_gi_sg | 
| is_use_gi | 
Other
Outside template
