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Shadow Generations Shaders - Common dpnm: Difference between revisions

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| parameters =  
| parameters =  
diffuse, (RGB) Color multiplied with the sampled diffuse texture color based on <code>diffuse [1]</code>__,;
diffuse, (RGB) Color multiplied with the sampled diffuse texture color based on <code>diffuse [1]</code>__,;
| gallery =
File:SXSG Common dpnm example.jpg{{!}}Using <code>Common_dpnm</code> to overlay a red color over a ground texture using the HedgeDocs logo


| features =
| features =
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}}
}}
== Gallery ==
<gallery perrow="4" widths="400px" heights="300px" mode="nolines">
File:SXSG Common dpnm example.jpg|Using <code>Common_dpnm</code> to overlay a red color over a ground texture using the HedgeDocs logo
</gallery>

Latest revision as of 20:45, 22 August 2025

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader with an additional mask texture to apply a color decal.

Related shaders

Behavior

The diffuse [1] texture is a mask that controls the visibility of the diffuse parameter color, which gets multiplied with the diffuse texture color.
This is useful if you want to animate specific regions of a material with a single color.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
diffuse 1 0 Mask Controls the visibility of the diffuse parameter color N/A N/A N/A
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 0 Normal map Normal map direction N/A N/A

Parameters

Name

X

Y

Z

W

diffuse (RGB) Color multiplied with the sampled diffuse texture color based on diffuse [1] N/A

Gallery

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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