Enemy States (Werehog): Difference between revisions
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The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types. | The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types. | ||
{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}} | {{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", etc. | ||
[[File:StateChartInfo.png|thumb|333x333px|The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.]] | |||
Revision as of 03:32, 19 August 2026
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.
"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", etc.
