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Enemy States (Werehog): Difference between revisions

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The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.


{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}
{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", etc.
[[File:StateChartInfo.png|thumb|333x333px|The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.]]

Revision as of 03:32, 19 August 2026

The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.

Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.

"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", etc.

The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.
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