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Enemy States (Werehog): Difference between revisions

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Included a heading for StateChartInfo, and relocated the image to the left.
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The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.


{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", etc.
{{Notice|type=note|content=Each enemy has distinct states (hard-coded), so we will view common values between enemies.}}
[[File:StateChartInfo.png|thumb|333x333px|The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.]]
 
== StateChartInfo ==
[[File:StateChartInfo.png|thumb|The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.|left]]"StatChart" is what the game calls the StateChart, which contains every individual information of the different states.
 
"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", "KnockOut", and so on.

Revision as of 21:39, 19 August 2026

The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.

Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.


StateChartInfo

The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type from the player.

"StatChart" is what the game calls the StateChart, which contains every individual information of the different states.

"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", "KnockOut", and so on.

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