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{{Shader Texture Table Header}}
{{Shader Texture Table Header}}


|<code>diffuse</code>
!<code>diffuse</code>
|0||0||[[Hedgehog Engine 2 - Textures#Albedo|Albedo]]
|0||0||[[Hedgehog Engine 2 - Textures#Albedo|Albedo]]
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color
|colspan="3"|[[Hedgehog_Engine_2_-_Physically_Based_Rendering_(PBR)#Albedo|Albedo]] color
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|-
|-


|<code>specular</code>
!<code>specular</code>
|0||0||[[Hedgehog Engine 2 - Textures#PRM|PRM]]
|0||0||[[Hedgehog Engine 2 - Textures#PRM|PRM]]
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
| [[Hedgehog Engine 2 - Physically Based Rendering (PBR)#Specular|Specular]] factor
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|-
|-
|<code>normal</code>
 
!<code>normal</code>
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]]
|0||2||[[Hedgehog Engine 2 - Textures#Normal map|Normal map]]
|colspan="3"|Normal map direction
|colspan="3"|Normal map direction
|N/A
|N/A
|}
|}



Revision as of 08:58, 8 August 2025

Return to shaders list

The standard PBR shader with no special logic.

Related shaders

Behavior

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Transparency
specular 0 0 PRM Specular factor Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A

Parameters

This shader does not use any parameters

Vertex Colors

  • Color is multiplied into the diffuse texture color*
    • *Exception: The model is using vertex animation textures
  • Alpha is multiplied into the diffuse texture alpha.

Technical

Uses the default vertex shader.

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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