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Shadow Generations Shaders - Emission_dpE

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Revision as of 17:42, 18 August 2025 by Justin113D (talk | contribs) (Updated vertex colors parameter)
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Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader (including emission) with no special behavior.

Related shaders

Behavior

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is not used

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
emission 0 2 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emissive texture color N/A
Luminance Luminance;
Multiplied into the emissive texture color
N/A N/A N/A

Technical

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
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