Sonic the Hedgehog (2006)
Appearance
Guides
Level Editing
Documentation
General
Graphics
Player
Script
Stage
Formats
Acroarts
- Acroarts Resource (*.mab)
- DirectDraw Map (*.ddm)
Archive
- Arc File (*.arc)
Audio
- Sound Bank (*.sbk)
Event
- Event Playbook (*.epb)
- Time Event (*.tev)
Kynapse
- Kynapse Big File (*.kbf)
- Kynogon A* Data (*.adl)
- Kynogon Find Nearest Data (*.fdl)
- Kynogon Path Cost Data (*.cdl)
- Kynogon Path Way (*.pwl)
- Kynogon Spatial Graph (*.pdl)
Mesh
- Land Collision (collision.bin)
- Reflection Area (*.rab)
- Spline Path (*.path)
- Spline Path (Old) (*.bin)
Ninja
- Camera (*.xnc, *.xnd)
- Camera Motion (*.xnd)
- Effect List (*.xne)
- Light (*.xni, *.xnl)
- Light Motion (*.xni)
- Material Motion (*.xnv)
- Morph Motion (*.xnf)
- Morph Target (*.xng)
- Node Motion (*.xnm)
- Node Name (*.xna)
- Object (*.xno)
- Texture List (*.xnt)
Parameter
- Enemy Parameter List (ScriptParameter.bin)
- Enemy Shot Parameter List (ShotParameter.bin)
- Object Explosion Parameter List (Explosion.bin)
- Object Physics Parameter List (Common.bin)
- Package (*.pkg)
- Path Object Parameter List (PathObj.bin)
Particle
- Particle Container (*.plc)
- Particle Effect Bank (*.peb)
- Particle Global Settings (*.pgs)
- Particle Texture Bank (*.ptb)
Placement
- Prop Library (*.prop)
- Stage Set (*.set)
Save
- Save Data (SonicNextSaveData.bin)
Script
- Lua Binary (*.lub)
Text
- Text Book (*.mst)
- Text Font Map (*.ftm)
- Text Font Picture (*.pft)
- Text Font Proportion (*.pfi)