Enemy States (Werehog)
Appearance
The Werehog's enemies have a character state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.
Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.
StateChartInfo

"StatChart" is what the game calls the StateChart, which contains every individual information of the different states.
"StateChartInfo" represents an individual state of a nighttime enemy. These vary between enemies, but there are common states such as "Tell", "Rise", "Walk", "KnockOut", and so on.