Sonic the Hedgehog (2006) Shaders
Appearance
Shaders
These shaders are stored in game/xenon/archives/shader.arc and game/xenon/archives/shader_lt.arc in the 360 version of the game. Most shaders have several different variants within the lm, lm_np, moph, morph_np, skin, skin_np, and std subfolders.
Each of the shaders listed below are in the .fxo format in the 360 version of the game. Each shader can contain multiple techniques, which hold the respective vertex and fragment shaders.
| Shader |
|---|
| AcrobataPrimitive |
| Air00 |
| Animal00 |
| Animal01 |
| Animal02 |
| AqaScene00 |
| AqaScene01 |
| AqaScene02 |
| Aqua00 |
| Artifact00 |
| Artifact01 |
| Artifact02 |
| Artifact03 |
| Artifact06 |
| Artifact07 |
| BackGround |
| balloonicon |
| Billboard00 |
| Billboard01 |
| Billboard02 |
| Billboard03 |
| Billboard04 |
| Billboard05 |
| Billboard06 |
| Billboard07 |
| BillboardSp00 |
| BillboardSp01 |
| BillboardSp02 |
| BloomFilter |
| bod_light |
| bod_metal |
| BurnoutBlurFilter |
| ChaosDrive |
| CharacterMaterial |
| ColorCopyFilter |
| ColorCorrectionFilter |
| ColorOutFilter |
| Common |
| conditional_rendering |
| CopyFilter |
| core_circle |
| CscGlass00 |
| CscGlass01 |
| CscGlass02 |
| CscScene00 |
| CscScene01 |
| CscScene02 |
| CscScene03 |
| csd |
| csd3D |
| csdBG |
| cyl |
| DepthOfFieldFilter |
| DtdSand00 |
| DtdSand01 |
| DtdSand02 |
| DtdSand03 |
| DtdSand04 |
| DtdScene00 |
| DtdScene01 |
| DtdScene02 |
| DtdScene03 |
| DtdScene04 |
| DtdScene05 |
| ecb_light |
| ecb_metal |
| Effect00 |
| egen_light |
| egen_metal |
| egen_slight |
| emob_light |
| emob_metal |
| en_bullet |
| en_laser00 |
| en_lava |
| en_light |
| en_lightani |
| en_metal |
| en_plating |
| en_rock |
| EndSky00 |
| FBTex_NrmMap |
| Fence00 |
| Fence01 |
| FlcCore00 |
| FlcScene00 |
| FlcScene01 |
| Fluff00 |
| Fog00 |
| font |
| fsol_armor |
| fsol_eye |
| fsol_fluid |
| Gadget_Glider |
| Gadget |
| gindows |
| Glass00 |
| Glass01 |
| Glass02 |
| Glass03 |
| iblis01_eye |
| iblis01_lava |
| iblis01_rock |
| iblis02_eye |
| iblis02_lava |
| iblis02_rock |
| iblis03_eye |
| iblis03_lava |
| iblis03_rock |
| Ice00 |
| Ice01 |
| Ice02 |
| Ice03 |
| Item_Board |
| ItemGlass00 |
| ItemMetal00 |
| KdvAqua00 |
| KdvAqua01 |
| KdvMist00 |
| KdvRope |
| KdvWindRoad |
| Kyozoress |
| Laser00 |
| Laser01 |
| Leaf00 |
| Leaf01 |
| lensflare |
| LightCore |
| Lightmap00 |
| Lightmap01 |
| LightmapSp00 |
| LightmapSp01 |
| LightmapSp02 |
| LightmapSp03 |
| LightmapSp04 |
| Luminous00 |
| Luminous01 |
| Luminous02 |
| Luminous03 |
| Luminous04 |
| Luminous05 |
| Luminous06 |
| Luminous07 |
| lzout_pt |
| lzout |
| Mantle00 |
| Mantle01 |
| Mantle02 |
| MarathonSpeedTree |
| MaskCopyFilter |
| Mefiress |
| MefiressSpecific |
| MefiressSpecific2 |
| Mercury |
| Metal00 |
| Metal01 |
| Metal02 |
| MotionBlurFilter |
| movie |
| movieARGB |
| movieYUV420 |
| no_shader |
| OpticalCamouflage |
| pe |
| PhaseShiftFilter |
| physicsviewer |
| player_homing |
| primitive |
| psi_effect |
| Ring |
| rt_clear |
| rt_restoration |
| Rust00 |
| SampleFilter |
| scr_metal |
| Shield |
| simple |
| Sky00 |
| Sky01 |
| Sky02 |
| Snow00 |
| Snow01 |
| Snow02 |
| Stone00 |
| Stone01 |
| Stone02 |
| Stone03 |
| Stone04 |
| Terrain00 |
| Terrain01 |
| Terrain02 |
| Terrain03 |
| Terrain04 |
| Terrain05 |
| Terrain06 |
| Terrain07 |
| Tex_Phone |
| Tex_Spec_Phone |
| TpjWater00 |
| TpjWater01 |
| TwnFence00 |
| TwnGate |
| TwnGlass00 |
| TwnGlideWire |
| TwnScene00 |
| TwnScene01 |
| TwnScene02 |
| TwnScene03 |
| vout |
| WapScene00 |
| WapScene01 |
| WapScene02 |
| Water00 |
| Water01 |
| Water02 |
| Water03 |
| Water04 |
| Water05 |
| Waterrise |
| Wood00 |
| Wood01 |
| Zakoress |
| ZakoressBillboard |
| zout_pt |
| zout |