User contributions for Hyper
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1 May 2026
- 21:1121:11, 1 May 2026 diff hist +19 m KwasTools (Hedgehog Engine) No edit summary current Tag: Visual edit
- 21:1121:11, 1 May 2026 diff hist +34 m PXD Animation Tools No edit summary current Tag: Visual edit
- 21:1121:11, 1 May 2026 diff hist +19 m Kunai No edit summary current Tag: Visual edit
- 21:1021:10, 1 May 2026 diff hist +19 m Shuriken No edit summary current Tag: Visual edit
- 21:1021:10, 1 May 2026 diff hist +19 m SonicAudioTools No edit summary current Tag: Visual edit
- 21:1021:10, 1 May 2026 diff hist −25 Category:File Formats Blanked the page current Tags: Blanking Visual edit: Switched
- 21:1021:10, 1 May 2026 diff hist −18 Category:Tools Blanked the page current Tag: Blanking
- 21:0921:09, 1 May 2026 diff hist +18 N Category:Tools Created page with "Category:Tools"
- 21:0921:09, 1 May 2026 diff hist +34 Marathon No edit summary Tag: Visual edit
- 20:5120:51, 1 May 2026 diff hist +53 Tools No edit summary current Tag: Visual edit: Switched
- 20:5120:51, 1 May 2026 diff hist +2,870 N Marathon Created page with "{{ToolInfobox|title=Marathon|author=Hyper|website=https://github.com/hyperbx/Marathon|download=https://github.com/hyperbx/Marathon/releases/latest}} '''Marathon''' is a toolkit and library for Sonic the Hedgehog (2006) file formats. == Supported == {{Notice|type=warn|content=Marathon is in active development and is currently undergoing a large refactoring in the v2.0.0 branch, so many of these formats have either been changed since the latest public release or are..." Tag: Visual edit: Switched
- 20:0720:07, 1 May 2026 diff hist +33 m Sonic the Hedgehog (2006) GameScript Functions No edit summary current Tag: Visual edit
- 19:5819:58, 1 May 2026 diff hist +42 U8 Archive No edit summary Tag: Visual edit
- 19:5219:52, 1 May 2026 diff hist +86 Games No edit summary Tag: Visual edit
- 19:5119:51, 1 May 2026 diff hist −1 m NN Chunk Format No edit summary
- 19:5119:51, 1 May 2026 diff hist +2 m NN Chunk Format No edit summary Tag: Visual edit: Switched
- 19:5019:50, 1 May 2026 diff hist −173 NN Chunk Format Remove speculatory information Tag: Visual edit
- 18:5518:55, 1 May 2026 diff hist +3 m Games No edit summary Tag: Visual edit
- 18:5218:52, 1 May 2026 diff hist +126 Games Note about non-Sonic games Tag: Visual edit: Switched
- 18:3318:33, 1 May 2026 diff hist +18 m Games No edit summary Tag: Visual edit: Switched
- 18:2318:23, 1 May 2026 diff hist +570 Games Documented Unity and Unreal Engine titles Tag: Visual edit
- 05:2205:22, 1 May 2026 diff hist −1,936 Games Fix references Tag: Visual edit: Switched
- 05:0605:06, 1 May 2026 diff hist +3,761 Games Documented more NN games listed in Arg's NN Blender importer Tag: Visual edit
- 03:1303:13, 1 May 2026 diff hist +56 Games Documented Sega Superstars NN version Tag: Visual edit
- 02:5002:50, 1 May 2026 diff hist +9 m Games No edit summary Tag: Visual edit: Switched
- 02:4902:49, 1 May 2026 diff hist +416 Games Documented NN library versions and some internal names Tag: Visual edit
- 02:1302:13, 1 May 2026 diff hist −19 NN Chunk Format Update NN Library Version strings Tag: Visual edit
- 01:3701:37, 1 May 2026 diff hist +2 m NN Chunk Format No edit summary Tag: Visual edit
30 April 2026
- 18:3018:30, 30 April 2026 diff hist +68 Games No edit summary Tag: Visual edit: Switched
- 18:0418:04, 30 April 2026 diff hist −3 m Text Book No edit summary current
- 18:0318:03, 30 April 2026 diff hist +178 Text Book No edit summary Tag: Visual edit: Switched
- 17:5717:57, 30 April 2026 diff hist +60 Text Book No edit summary Tag: Visual edit: Switched
- 17:5217:52, 30 April 2026 diff hist 0 m Games M
19 April 2026
- 16:5016:50, 19 April 2026 diff hist +397 Text Book Documented control characters Tag: Visual edit: Switched
14 April 2026
- 15:3515:35, 14 April 2026 diff hist 0 m Documentation No edit summary Tag: Visual edit
- 15:2615:26, 14 April 2026 diff hist −40,158 Sonic the Hedgehog (2006) Script Functions Replaced content with "= Subsystems = {| class="wikitable" |+ !Name !Description |- |GameScript |Functions provided by <code>Sonicteam::GameScript</code>. |- |LuaSystem |Functions provided by <code>Sonicteam::LuaSystem</code>. |- |RenderAction |Functions provided for <code>Sonicteam::RenderAction</code> procedures. |- |Sonic the Hedgeho..." current Tag: Replaced
- 15:2615:26, 14 April 2026 diff hist +636 N Sonic the Hedgehog (2006) LuaSystem Functions Created page with "= LuaSystem = These functions are provided by <code>Sonicteam::LuaSystem</code>. == script.reload == {{Notice|type=info|content=This function is an alias of <code>Game.ExecScript</code>.}} === Description === Loads and executes the specified Lua script. This function expects a path to a <code>*.lub</code> file with a <code>*.lua</code> file extension. === Signature === script.reload(path) ==== Parame..." current
- 15:2515:25, 14 April 2026 diff hist +26,273 N Sonic the Hedgehog (2006) GameScript Functions Created page with "{{Notice|type=info|content=When actors are referenced by name, they can be targeted on specific layers when formatted as <code>{set_layer}:{actor_name}</code> (without the brackets, of course). Otherwise, the actor names can be provided as-is.}} = GameScript = These functions are provided by <code>Sonicteam::GameScript</code>. == Signal == {{Notice|type=warn|content=This function is unused and has not been tested, information regarding it may be inaccurate.}} === Descr..."
- 15:2515:25, 14 April 2026 diff hist +10,933 N Sonic the Hedgehog (2006) RenderAction Functions Created page with "{{Notice|type=warn|content=This list is a work in progress!}} = RenderAction = These functions are provided for <code>Sonicteam::RenderAction</code> procedures. === Pixel Formats === {| class="wikitable" |+ !Name !Description |- |A8R8G8B8 |Used for 8-bit buffers (32bpp). |- |A16B16G16R16F |Used for 16-bit floating point buffers (64bpp). |- |A32B32G32R32F |Used for 32-bit floating point buffers (128bpp). |- |HDR |Used for bloom buffers. |- |R32F |Used for single channel..." current
- 15:2515:25, 14 April 2026 diff hist +2,973 N Sonic the Hedgehog (2006) EndingMode Functions Created page with "= EndingMode = These functions are provided by <code>Sonicteam::EndingMode</code>. == Text == === Description === Creates a text entity for the staff roll. === Signature === Text(mode, unknown_1, text_card, unknown_2) ==== Parameters ==== {| class="wikitable" |+ !Parameter !Type !Description !Required? |- |mode |Pointer |A pointer to <code>Sonicteam::EndingMode</code>. |✔️ |- |unknown_1 |Number |This parameter is unimplemented. Usually 0.5. |✔️ |- |text_card..." current
- 15:1715:17, 14 April 2026 diff hist +1,449 Sonic the Hedgehog (2006) Script Functions No edit summary Tag: Visual edit: Switched
- 14:4914:49, 14 April 2026 diff hist +9,352 Sonic the Hedgehog (2006) Script Functions Start RenderAction documentation
- 11:1611:16, 14 April 2026 diff hist +47 Sonic the Hedgehog (2006) Script Functions Improve categorisation
- 11:0511:05, 14 April 2026 diff hist +2,929 Sonic the Hedgehog (2006) Script Functions Document EndingMode functions
13 April 2026
- 20:0120:01, 13 April 2026 diff hist −386 Sonic the Hedgehog (2006) Script Functions No edit summary
- 19:5219:52, 13 April 2026 diff hist +4 Sonic the Hedgehog (2006) Script Functions No edit summary Tag: Visual edit: Switched
- 19:4819:48, 13 April 2026 diff hist +13 Sonic the Hedgehog (2006) Script Functions No edit summary Tag: Visual edit: Switched
- 19:4619:46, 13 April 2026 diff hist +488 Sonic the Hedgehog (2006) Script Functions No edit summary
- 19:4419:44, 13 April 2026 diff hist +3,062 Sonic the Hedgehog (2006) Script Functions No edit summary
- 19:1919:19, 13 April 2026 diff hist +418 Sonic the Hedgehog (2006) Script Functions No edit summary Tag: Visual edit: Switched