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Shadow Generations Shaders - Emission_dpnE

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Revision as of 11:08, 18 August 2025 by Justin113D (talk | contribs) (Formatting)

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Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Does not support:

A standard PBR shader (including emission) with no special behavior.

Related shaders

Behavior

Vertex Colors

Shader does not use vertex colors

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A N/A
emission 0 3 Emission Emission color N/A

Parameters

Name

X

Y

Z

W

ambient (RGB) Multiplied into the emissive texture color N/A
Luminance Luminance;
Multiplied into the emissive texture color
N/A N/A N/A

Technical

Shader Features
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
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