Jump to content

Shadow Generations Shaders - Common_dither_dpn

From HedgeDocs
Revision as of 17:41, 18 August 2025 by Justin113D (talk | contribs) (Updated vertex colors parameter)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Return to shaders list

Overview

Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Uses:

A standard PBR shader using noise dithering.

Also supports modifying the materials transparency using the diffuse parameter.

Related shaders

Behavior

Multiplies the diffuse parameters W value into the diffuse texture alpha channel to alter the transparency.

Vertex Colors

  • Color is multiplied into the diffuse texture color
  • Alpha is multiplied into the diffuse texture alpha

Material Inputs

Textures

Name

Index

UV Index

Kind

Red

Green

Blue

Alpha

diffuse 0 0 Albedo Albedo color Opacity
specular 0 0 PRM Specular factor;
Gets multiplied by 0.25
Smoothness factor Metallic factor Ambient Occlusion
normal 0 2 Normal map Normal map direction N/A N/A

Parameters

Name

X

Y

Z

W

diffuse N/A N/A N/A Multiplied into the diffuse texture alpha

Technical

Shader Features
is_compute_instancing
is_use_tex_srt_anim
enable_deferred_rendering
enable_alpha_threshold
is_use_gi_prt
is_use_gi_sg
is_use_gi
u_model_user_flag_0
Cookies help us deliver our services. By using our services, you agree to our use of cookies.