Jump to content

Enemy States (Werehog)

From HedgeDocs
Revision as of 05:02, 7 September 2026 by King Galactix (talk | contribs)

The Werehog's enemies have a chart (or character) state xml, found in their respective archive files (e.g. #EvilEnemyNightmareR.ar.00 >> EvilEnemyNightmareR.chr.xml). This XML file deals with the different states of the enemies, and how the enemies react to the player's attack types.

Note
Each enemy has distinct states (hard-coded), so we will view common values between enemies.


StateChartInfo

The StateChartInfo identifies the enemy's state as "Rise", and receives "KnockOut" when hit with a "KnockBackSoft" attack type.

StatChart is what the game calls the StateChart, which contains every individual information of the different states. StateChartInfo represents an individual state of a nighttime enemy. StateNames identify the different enemy states which are active, along with player attack types.

These vary between enemies, hence it is currently impossible to add new ENEMY states or states which belong to other enemies. However, it is possible to create a StateChartInfo with an attack type, allowing for enemies to react to the next attack type.

The enemy reacts to different attack types by writing in the StateNames into the variables. For example, if an enemy is in the "Rise" state and the player attacks them with a combo using the "NormalSoft" attack type, that enemy will enter a damage state and therefore receive damage (which is determined by Evil_Enemy.prm.xml and the code itself. Refer to "Attack and Hitbox Collision Types" for more information on attack types.

StateName

There are common states such as "Begin", "Walk", "Damage", "Think", and so on, which work commonly between enemies and their variants.

Common StateNames

Common StateNames
StateName Enemy Type Function
Begin All Enemy is summoned and awakens
Tell Small, Middle Warns other enemies around them
Walk All Walks around.
Wait All Untested
Think All Enemy has a certain percentage chance of

walking, waiting, or doing a certain action.

Seek All Looks around for player
Rise Small, Middle Rises after getting knocked out
RiseAfterCombo Small, Middle Rises after getting comboed mid-air
Guard Middle Guards against the player
Stance Small, Middle Prepares for attack
AttackSpecial Small, Middle Special Attack

Enemy Specific StateNames

Enemy Specific StateNames
StateName Enemy Variant Function
Attack Egg Fighter, Master, others All but Egg Shooters, All, others General attack

Note: Egg Fighter has distinct Vertical and Horizontal Attack

AttackOneHand Nightmare All Single hand attack (close and far)
AttackBothHand Nightmare All Double hand attack (close and far)
AttackJump Nightmare All Jump attack
Jump Nightmare All Generally jumping
Shot Egg Fighter Egg Shooter Shooting at player
ShootChibi Egg Fighter Egg Chibi Fighter Shooting chibi fighter out of hands.
MagicSummon Master Spooky Master Summons spooky's and other enemies
MagicHeal Master Heal Master
MagicPower Master Power Master
MagicFire Master Fire Master
MagicLightning Master Lightning Master
AttackRolling Titan, BigMother N/A
Cookies help us deliver our services. By using our services, you agree to our use of cookies.