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Shader Features

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Revision as of 22:48, 11 July 2025 by Justin113D (talk | contribs) (Created page with "{{ | type = info | content = This page is incomplete! You can help by contributing }} Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors. {| class="wikitable" |+ !Feature !Name !Purpose |- |b |Bone deformation |Enables bone influence on vertices |- |c |Cubemap |Use cube mapping for reflection textures, instead of [https://learn.mi...")
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{{ | type = info | content = This page is incomplete! You can help by contributing }}

Shader features were used in Hedgehog Engine 1 games to compile the same shader with certain features enabled, like bone influencing or application of vertex colors.

Feature Name Purpose
b Bone deformation Enables bone influence on vertices
c Cubemap Use cube mapping for reflection textures, instead of spherical environment mapping
E [ UNKNOWN ]
l [ UNKNOWN ]
s [ UNKNOWN ]
u UV animation Enables texture coordinate animations
v Vertex colors Applies vertex colors to the diffuse colors
w [ UNKNOWN ]
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