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File:SXSG Noise Dithering Ingame.png

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Revision as of 10:05, 2 August 2025 by Justin113D (talk | contribs)
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A punch-through model in SXSG using the Common_dither_dpn shader with a clip threshold of 0 and a transparency of 0.3

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current10:05, 2 August 2025Thumbnail for version as of 10:05, 2 August 2025872 × 872 (1.71 MB)Justin113D (talk | contribs)

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