File:SXSG Noise Dithering Ingame.png
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A punch-through model in SXSG using the Common_dither_dpn shader with a clip threshold of 0 and a transparency of 0.3
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 10:05, 2 August 2025 | 872 × 872 (1.71 MB) | Justin113D (talk | contribs) |
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