Shadow Generations Shaders - Common_dither_dpn
Appearance
The standard PBR shader using noise dithering. Also supports modifying material transparency using the diffuse color parameter.
Related shaders
Behavior
- Supports all mesh layers
- Uses Shader model 2 (Standard)
- Uses noise dithering
Textures
Name | Index | UV Index | Kind | Red | Green | Blue | Alpha |
---|---|---|---|---|---|---|---|
diffuse
|
0 | 0 | Albedo | Albedo color | Transparency | ||
specular
|
0 | 0 | PRM | Specular factor | Smoothness factor | Metallic factor | Ambient Occlusion |
normal
|
0 | 2 | normal map | Normal map direction | N/A |
Parameters
Name | X | Y | Z | W |
---|---|---|---|---|
diffuse
|
N/A | N/A | N/A | Multiplied into the diffuse texture alpha |
Vertex Colors
- Color is multiplied into the
diffuse
texture color*- *Exception: The model is using vertex animation textures
- Alpha is multiplied into the
diffuse
texture alpha.
Technical
Uses the default vertex shader.
Shader Features |
---|
is_compute_instancing
|
is_use_tex_srt_anim
|
enable_deferred_rendering
|
enable_alpha_threshold
|
is_use_gi_prt
|
is_use_gi_sg
|
is_use_gi
|
u_model_user_flag_0
|