Level ID Map¶
Mapping¶
Stage IDs are defined like this:
Example
cte200 -> City Escape Modern
cte100 -> City Escape Classic
cte101 -> City Escape Classic Mission 1
Levels¶
Level Short Name | Level Name | Location |
---|---|---|
ghz | Green Hill | disk/bb |
cpz | Chemical Plant | disk/bb |
ssz | Sky Sanctuary | disk/bb |
sph | Speed Highway | disk/bb |
cte | City Escape | disk/bb |
ssh | Seaside Hill | disk/bb2 |
csc | Crisis City | disk/bb2 |
euc | Rooftop Run | disk/bb2 |
pla | Planet Wisp | disk/bb2 |
cnz | Casino Night Zone | disk/bb2 |
Level Type ID | Level Type |
---|---|
100 | Classic Sonic Stage |
200 | Modern Sonic Stage |
10x |
Classic Sonic Mission |
20x |
Modern Sonic Mission |
Note
There's some missions which have their own terrain, and missions which are using original level's terrain.
So, for first type of missions, you have mission's own terrain and #
file in the root of the CPK.
For the second type of missions, you have original level's terrain and #
file in the root of the CPK.
Example: mission ghz103
has its own terrain, ghz101
and ghz102
doesn't have it, so they're using terrain from ghz100
.
Bosses¶
Boss ID | Boss Name | Location |
---|---|---|
bms | Metal Sonic | disk/bb2 |
bde | Death Egg Robot | disk/bb |
bsd | Shadow | disk/bb2 |
bpc | Perfect Chaos | disk/bb |
bsl | Silver | disk/bb2 |
bne | Egg Dragoon | disk/bb |
blb | Time Eater | disk/bb |
HUB Worlds¶
HUB ID | HUB Name | Location |
---|---|---|
fig000 | Statue Room | disk/bb2 |
pam000 | Full White World | disk/bb2 |
pam001 | White World before completing Green Hill | disk/bb2 |