Documentation
Appearance
This section lists documentation pages for resources you'll find in Sonic games. You'll find information about certain file formats and other general game resources.
Rendering
| Name | Info |
|---|---|
| Normal mapping | How normal mapping works |
| Vertex Colors | How vertex colors work |
| Mesh Layers | Model mesh layers |
| Opacity | The concept of opacity explained |
| Texture Blending | The different ways to blend textures |
| Hedgehog Engine | Render engine first used in Sonic Unleashed |
| Hedgehog Engine 2 | Render Engine first used in Sonic Forces |
Models
| Name | Info | Extension | Tools |
|---|---|---|---|
| SCA Parameters | Model and material parameters stored in SCA file headers |
Shaders
| Name | Info | Extension | Tools |
|---|---|---|---|
| Shader Features | Hedgehog engine 1 shader features |
Set-Data
| Name | Description | Extension | Tools |
|---|---|---|---|
| HSON (Hedgehog Set Object Notation) | Universal object placement representation format. | .hson
|
User Interface
| Name | Description | Extension | Tools |
|---|---|---|---|
| NCP (Ninja CellSpriteDraw Project) | Describes a user interface in most Hedgehog Engine games. |
|
Archives
| Name | Description | Extension | Tools |
|---|---|---|---|
| NN Chunk | Generic container format. |
Animation
| Name | Description | Extension | Tools |
|---|---|---|---|
| PXD Animation | Skeleton and skeletal animation format in Hedgehog Engine 2 Games |
|
Frontiers Animation Tools |
| PBA Skeleton | Physics Based Animation Skeleton for Hedgehog Engine 2 Games | .pba
|