Jump to content

Template:SXSG Shader Behavior

From HedgeDocs


No description.

Template parameters[Edit template data]

ParameterDescriptionTypeStatus
Modelmodel

Which shader model to use (0-7)

Numberrequired
No opaque mesh layerno_opaque_layer

Shader does not support opaque mesh layers

Booleanoptional
No punch-through mesh layerno_punch_through_layer

Shader does not support punch-through mesh layers

Booleanoptional
Transparency noise ditheringnoise_dithering

Shader uses transparency dithering

Booleanoptional
No transparent mesh layerno_transparent_layer

Shader does not support transparent mesh layers

Booleanoptional
No noiseno_noise

Shader does not support the noise user model

Booleanoptional
No global illuminationno_gi

Shader does not support baked global illumination

Booleanoptional
No billboard modeno_billboard

Shader does not support billboard mode

Booleanoptional
No bone weightsno_weights

Shader does not support bone weights

Booleanoptional
No bone 8-weightsno_8_weights

Shader does not support more than 4 bone weights

Booleanoptional
Multi tangentmulti_tangent

Shader supports using a second set of tangents

Booleanoptional
No VATno_vat

Shader does not support Vertex animation textures

Booleanoptional
No VAT mode 2no_vat_mode_2

Shader does not support the second VAT mode

Booleanoptional
No instancingno_instancing

Shader does not support instancing

Booleanoptional
No compute instancingno_compute_instancing

Shader does not compute instancing

Booleanoptional

Examples

Shader Behavior Overview
Shader model:

   [1] Unlit


Shader Behavior Overview
Shader model:

   [2] Standard (PBR)
Supports:



Shader Behavior Overview
Shader model:

   [4] Anisotropic Reflections (PBR)
Does not support:


Cookies help us deliver our services. By using our services, you agree to our use of cookies.