Template:SXSG Shader Behavior
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Model | model | Which shader model to use (0-7) | Number | required |
No opaque mesh layer | no_opaque_layer | Shader does not support opaque mesh layers | Boolean | optional |
No punch-through mesh layer | no_punch_through_layer | Shader does not support punch-through mesh layers | Boolean | optional |
Transparency noise dithering | noise_dithering | Shader uses transparency dithering | Boolean | optional |
No transparent mesh layer | no_transparent_layer | Shader does not support transparent mesh layers | Boolean | optional |
No noise | no_noise | Shader does not support the noise user model | Boolean | optional |
No global illumination | no_gi | Shader does not support baked global illumination | Boolean | optional |
No billboard mode | no_billboard | Shader does not support billboard mode | Boolean | optional |
No bone weights | no_weights | Shader does not support bone weights | Boolean | optional |
No bone 8-weights | no_8_weights | Shader does not support more than 4 bone weights | Boolean | optional |
Multi tangent | multi_tangent | Shader supports using a second set of tangents | Boolean | optional |
No VAT | no_vat | Shader does not support Vertex animation textures | Boolean | optional |
No VAT mode 2 | no_vat_mode_2 | Shader does not support the second VAT mode | Boolean | optional |
No instancing | no_instancing | Shader does not support instancing | Boolean | optional |
No compute instancing | no_compute_instancing | Shader does not compute instancing | Boolean | optional |
Examples
[2] Standard (PBR)
Supports:
[4] Anisotropic Reflections (PBR)
Does not support: