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Hedgehog Engine 2 - Deferred Rendering: Revision history

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11 July 2025

  • curprev 18:5118:51, 11 July 2025 Justin113D talk contribs 2,304 bytes +353 Updated links Tag: Visual edit: Switched
  • curprev 18:4618:46, 11 July 2025 Justin113D talk contribs 1,951 bytes +1,951 Created page with "Deferred rendering is a rendering technique used in Hedgehog Engine 2 games. The “standard” way of rendering is called “forward rendering”, and simply draws one mesh after another, including all the lighting calculations. But since one mesh can hide a significant portion of another, many of those lighting calculations go to waste and could be better spent elsewhere. This is where deferred rendering comes in: Instead of calculating the lighting for every mesh in..." Tag: Visual edit: Switched
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